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I thought the exact same thing, but if you read the dev diary carefully:
I'm guessing ships
On a side note, this system of reserves will make convoy raiding not so much of a nuisance as it was in HoI2. You just set it up, and it can keep running with minimal interaction. Well done!
A nice feature would be a warning popup when you run out of reserves (if they hadn't thought of that already!). You might be interested in knowing that there's a gap in your U-Boat screen![]()
Great news, thanks Johan and other Dev team members!!!
Wow, missed a few weeks, but it's really coming along very nicely.
Also, 4 weeks for a holiday in winter?
I love to write invisible messages, don't you? 39505FToo bad this doesn't work somewhere else...
"Never argue with an idiot, they'll always drag you down to their level and then beat you with experience."
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If a picture tells a thousand words, how much does an animated gif tell you then?
I love to write invisible messages, don't you? 39505FToo bad this doesn't work somewhere else...
"Never argue with an idiot, they'll always drag you down to their level and then beat you with experience."
"There's no such thing as a stupid question, but they're the easiest to answer!"
"Those who know don't talk. Those who talk don't know." -Lao-tzu Tao te Ching
ICQ - 190282991 - MSN - jensvan_heuverswijn@hotmail.com (if you need no one to talk to)
Last.fm: Join the Paradoxians / Tell us about it here! / My profile: labalag
If a picture tells a thousand words, how much does an animated gif tell you then?
Ah, the update I've been waiting for. : )
So cool that certain aspects of ships are upgradeable. So I can take the old HMS Hood, give her modern AA, radar, fire control, perhaps even new machinery and add'l deck armor, i.e. the proposed rebuild she never had. Naval geeks rejoice!
The "scouting" feature is perfect. How instead of having the whole UK Home Fleet sailing back and forth in the Faroes Gap for months, I can send a couple cruisers to patrol there, and if they spot commerce raiders, the big ships set sail from Scapa (and the scouts will try their best NOT to engage the 2 BBs + 3 CAs).
Thanks so much P'dox--can't wait to hear about the carriers!
A whale is a shark built to Admiralty specifications.
Very nice update, I'm anxious to hear more about how carriers fit in to all this.
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Fair enough, but Im still in doubt. What hes actually said is:
"but when ever a fleet that is on an infinite order needs to return to port these ships will be used to replace them "(probably the fleet earlier reffered to)
It can be interpreted both ways, But im hoping for individual ships too.
"Experience is something you don't usually get until just after you need it"
Cool, hopefully the little shiny icons for ships are not the only one to mod (18x18?)
Hopefully there're some bigger ones where you can identify clearly the "model" or country
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Wow! So ambitious, a part of me is wondering if a proper naval system is even possible. Ships, carriers, submarines, CAG, land-based sea recon/bombing... ughhh... I would give up. Paradox guys are pretty amazing.
*What could be the reason for the design decision that ships cant upgrade guns? If its expensive and time consuming, why not? Many Italian and Japanese capital ships changed their main guns in the games time frame.
*How about transforming cruisers/BB into carriers? This was fairly popular for the japanese and designed by the Germans and Italians. Sslightly cheaper than building one from scratch... with less planes and more armor.
Fruit don't talk, fruit just listens... And waits.
Wow I really like this naval system and can't wait to give it a try. Thanks Johan for the information and the extra screen shot.
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"When you have a hammer, all your problems begin to look like nails. However, when you don't have a hammer, you may begin to ignore anything that looks like a nail."
As always another great update. Finally naval goodies!!!!!!!!!
A question about carriers?
1. Will carriers now have a more historical air group.
2. Fighters(protection and escort)
3. Bombers(attack on ships/bases/ports/cities)
4. Torpedo planes(attack on ships)
5. scouts(search for the enemy)
6. The more modern the carrier the bigger the air group should be.
Naval Intelligence could discern the approximate zone of operation for a ship/fleet. Then the spotter planes/fleets are sent out to pinpoint it.
This re-affirms my earlier point about the importance of speed. Its needs to be implemented better in HOI3. It was a pretty useless factor in HOI2.
The first release version of the Settling Accounts mod for HOI2 DD for Iron Cross is now available. See my thread in the Iron Cross modding forum for pics and download link.
Radar, commercial ships reporting enemy activity, etc.
I suppose that means that even if the enemy fleet is known to be in a zone, it won't be immediately engaged once you send your battlegroup there - they'll have to poke around for them first.
BTW, this whole patrol mechanic introduces an interesting tactic (provided the AI actually uses patrol/intercept orders) - using very fast Battlecruisers as commerce raiders is more viable, as they can presumably outrun the ships following them.
I admit to smoking, but I never exhaled. - B. Durruti
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Well, I guess intel and radio listening would be the only one. Also if it's spotted by aircraft from a capital ship, it might mean the fleets aren't close enough yet. It would be nice if cruisers were the best patrol boats now, as they were the smallest type of ship to have planes, and search radar wasn't very long ranged.
The new management system sounds cool though, can't wait!
BTW, I wonder if we can finally get properly priced destroyers? Since they are in flotillas, shouldn't they be generally more expensive than cruisers?
Interestingly we still know nothing about naval combat, duration at sea and how naval forces fit into the command structure. Cleverly done on Johan's part - distract us with pretty pictures![]()
I admit to smoking, but I never exhaled. - B. Durruti
Jayavarman's Concise Summary of Me
Stonewall's Concise Summary of Me
Censored for telling it like it is by: Haru yo koi