
we’ve added a cool new feature, multiple detection levels. Knowing an enemy fleet is in a sea zone is not enough to be able to engage it, the ocean is a big place and all you know is that a fleet is somewhere. You need to pinpoint the fleet’s location better than that if you wish to actually fight it.
Excellent... I was hoping for something like this.
And the ship models look pretty nifty to.
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Yay, accurate map!
I hope Finland will have it's true shape.
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Yay, more coolness!
I like the new detection levels. Those will come in handy![]()
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The japanese did detect the US TF abouth two hours before the US carrier plane struck and they had actually 50% of their attack planes in reserve for just this scenario. However, the japanese Admirals (Nagumo & Kusaka) wanted to launch a full strike meaning that they had to wait for the Midway-attack planes to return, land, refuel and rearm.
The Divine Wind blows
Sailors fear, ships take big hits
But they keep sailing
will there also be infinite missions for air units? i would really like to send my interceptors on air superiority over france/the channel without clicking one hundred times
A comparison of CAs, BBs and SHBBs
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There were two US CTFs. One consisted of the Lex and the other one was the Yorktown and the Hornet IIRC. The Japanese discovered the lone carrier but IIRC never the pair, or if it did then at the very end. Not to mention, the Japanese couldn't attack because they were busy preparing their reserve planes: fueling, rearming with bombs from torpedoes, and then back to torpedoes from bombs, and they were below deck too; it's all very time-consuming. IMHO carrier warfare needs its own rules anyway.
I hope speed will play a more critical aspect than it did in HOI2. Speed was a serious issue for ship design yet it made virtually no difference (that I could see) in HOI2.
Speed should allow for the possibility of ships out-running persuers should it not? I dont think this was an option in HOI2, which as I said made some ships (the battlecruiser in particular) kind of pointless, especially for nations where IC is not really an issue. Speed is a tactical issue as well as a strategic and should be represented as such.
The first release version of the Settling Accounts mod for HOI2 DD for Iron Cross is now available. See my thread in the Iron Cross modding forum for pics and download link.
Hooray, naval warfare! You have to admit that the sweetest part of HOI2 is building a mighty fleet from '36 until the war. No? Maybe I've exposed myself as an Allied-only player. Love the ship upgrade system, I wonder how much detail will go into designing the ships.. will you be able to specify the number of guns or just size?
What would be awesome is two or three naval sprites at sea for larger fleets, performance be damned!
Will armour, speed, armament and anti-air be the only things you can chose for a ship design? Or can you also modify say radar, range, anti-sub and for carriers number of aircraft?
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Has the number of sea zones increased considerably compared to hearts of iron 2?





