+ Reply to Thread
Page 17 of 17 FirstFirst ... 7 15 16 17
Results 321 to 325 of 325

Thread: Development Diary #10 - 17th of December 2008

  1. #321
    Second Lieutenant Winter War's Avatar

    Join Date
    Aug 2008
    Location
    Home of Paradox's
    Posts
    176
    Quote Originally Posted by DocMorningstar View Post
    The problem is that you are stuck thinking in terms of HoI2 - where is was never a good idea (IC wise) (excluding carriers and their busted CAGs) to start a new production run of an old model unit. The newest designs were always more efficient IC wise to the older models - you always got more combat power per IC for building a 'new' design.
    No. Newer models were almost always less efficient IC wise.

  2. #322
    Euro-centric Diplomat Negru Voda's Avatar
    Crusader Kings IIDarkest HourDeus VultEuropa Universalis 3For the Motherland
    Hearts of Iron IIIHOI3: Their Finest HourMagickaSemper FiVictoria 2
    Victoria II: A House DividedVictoria II: Heart of Darkness500k club

    Join Date
    Nov 2006
    Location
    Bucharest, RO
    Posts
    636
    Glad to hear the about the partial upgrading possibilities

    as for the newer orders.. they'll certainly add new layers of strategic decisions.. good stuff

    looking forward to the air force changes now
    ~My old signature took up too much space, so I made this one.

    ~P.S: You're wonderful.

  3. #323
    Lt. General Jemisi's Avatar
    Hearts of Iron III

    Join Date
    Jan 2006
    Location
    Sydney, Australia
    Posts
    1,631
    Quote Originally Posted by astonished View Post
    The ability for the UK player to combine UK/Aust/NZ and Canadian units into integrated Commonwealth fleets/armies/etc is crucial to the credibility of HOI3 MP. The UK/CW player currently has a huge ahistorical penalty for the ridiculous inability of the game engine to cope with the reality of the Commonwealth in the period 1936-55.

    That naval units cant form into integrated fleets is beyond laughable. This is a key fix for the naval org code.
    I agree a key naval fix is the commonwealth forces being involved together.

  4. #324
    First Lieutenant stug111's Avatar
    Hearts of Iron III Collection

    Join Date
    Oct 2007
    Location
    Glasgow
    Posts
    283

    Hood v Scharnhorst

    i believe if hood met scharn ...... hood would have blown scharnhorst out the water and im glad that this will be possible with the new system

  5. #325
    Will the player be able to deploy the ships just at any one of our major ports when they are completed or will it be more realistic in that we have to choose where it will be built?

    Will players be able to capture ships as well as occasionally happened in HOI2? (unless that was a fun glitch )

+ Reply to Thread
Page 17 of 17 FirstFirst ... 7 15 16 17

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts