HandDrawn Map by Strannik v2.21
I made this map based on hand drawn fantasy maps. The focus in this second version is the integration of the terrain textures with the political map and make it easily customizable.
This is my grain of sand to the wonderful Manga Mundi project. I cannot thank the MagnaMundi team enough for the amazing job they have done in making this mod. After spending hours making this map I realize what it must be to create a project of this magnitude. Thanks, Thanks and a million Thanks.
NOTE FOR PLAYERS:
- If the map makes you game crash and you already tried erasing the 'cache' folders (see 'Installation' section) please repeat the crash and right after it post the contents of the 'system_error.log' file located inside the 'EUIII\logs' folder.
- If the map appears white it when using the version 2.21 it may be a problem with the pixelshader 2.0b. You may have to use version 2.12 instead.
- Integration of terrain textures into the political map.
- Customizable country border color.
- Customizable ocean region color.
- Customizable land and water map brightness.
- Customizable terrain color palette.
- New ocean texture.
- Terrain palette and brightness tweaking.
- Fixed coast misprint (see screenshot).
- Fixed missing font character.
- Added no borders option to the land (see screenshot).
- Changed the desert texture.
- Changed the farmland texture.
- Resized the steppes texture.
- Removed green space between Hills and Desert.
- Added two more terrain textures to the political map: jungles and desert. I order to do it I switched a pixel shader to 2.0b. I will still support version 2.11 in case that change causes trouble for some people.
2.21 and 2.12
- Made the mod compatible with maps of any size (thanks to Cabezaestufa for his help).
- Improved the behavior of the canvas texture with zoom (thanks to Pishtaco for his help).
- Added the option of having no province borders while having country borders.
- Fixed the interaction of the sea borders with the Fog of War.
- Fixed some issues with the no sea borders option.
- Reduced the density of the desert texture.
- Made the jungle texture a little stronger in the political map
- Reworked the canvas texture to make it seamless and added some minor features(from TOT) to make it more interesting.
- Reduced the sizes of most textures and colormaps (hopefully it will improve performance).
- Fixed a problem between with the marsh texture and winter.
- Backup '\gfx\FX\' and 'map\' folders in the MagnaMundi directory.
- Copy .Rar file to the MagnaMundi directory and unpack overwriting all.
- Run River_fix.bat inside the 'Extras\' folder. This makes a backup of the vanilla 'river.fx' and copies the moded file into the vanilla folder. Without this the rivers will not be as nice. Don't run the bat file more than once or you will overwrite the first backup with the modded file effectively loosing the original file.
- Setup optional features (see the Optional Features section below)
- Erase the 'cache' folder in both the vanilla and mod's \map\ folder. If you are using windows vista and installed your game in the 'c:\program files' folder you may have to go to the 'C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files\Paradox Interactive' folder, look for the map subfolder and delete the 'cache' folder.
- Inside the game turn off trees and advanced water.
Make sure you copy the .Rar file into your MagnaMundi before unpacking and overwriting. Otherwise you will overwrite the vanilla files.
The .bat files that install the rivers and the font will not work unless they are properly placed within the MMP folder.
Vanilla fonts and rivers restoration
- Download this file:
- Unrar into the vanilla folder overwriting everything.
- If you want to install the font, run AM_Map_Font_Install.bat inside the 'Extras\' folder. This will backup the vanilla font files "tahoma_60.dds" and "tahoma_60.fnt" and copy the modded files into the vanilla folders. Don't run the bat file more than once or you will overwrite the first backup with the modded file effectively loosing the original files.
Other customization instructions:
Besides the font all other customization is done by editing three files inside the 'gfx/FX' mod folder, they are: 'terrain_2_0.fx', 'borders_2_0.fx' and 'water.fx'. Just open them with any text editor.
There are two things you need to do to customize:
- Commenting and uncommenting lines. To comment add two slashes '//' at the beginning of the lines. To uncomment remove the two slashes '//' at the beginning of the lines.
- Playing with RGB triplets. Directx defines color using triplets of the form (R,G,B) where each value goes between 0.0 and 1.0. The correspondence with regular picture editor is 0.0 -> 0 and 1.0 -> 255. Just divide picture editor values over 255 and you will have the numbers you need to input in the directx files (.fx)
Terrain color palettes:
- There are two other palettes available if you want. Just edit the file "terrain_2_0.fx" inside the "\gfx\FX" folder of the mod. You can find them inside the function "float4 PixelShader_Map2_0( VS_OUTPUT v ) : COLOR". The one called "OLD PALETTE" has darker colors specially green. And there is also the "TOT PALETTE". To switch between them comment the one currently uncommented and uncomment the one you want to use. You can also set up your own one by defining the first three values for each terrain. They are the RGB triplets. The forth one leave with the value '1.0'.
I will post here links to palettes that other people have done:
- Palettes by Cortes_R Including one based on EUII colors (see last screenshot).
- You can change the country borders to any color you want by editing the file "terrain_2_0.fx" inside the "gfx\FX" folder of the mod. Look for the function "float4 PixelShader_Map2_0_Border( VS_OUTPUT v ) : COLOR" and inside it you will find two predefined colors, red and blue, and the, country borders only option and the no borders option. Uncomment the one you want to use and comment the rest. If you want to set your own color just play with the RGB triplet.
- You can change the ocean borders to any color you want by editing the file "borders_2_0.fx" inside the "gfx\FX" folder of the mod. Look for the function "float4 PixelShader_ProvinceBorder( VS_OUTPUT v ) : COLOR" and inside it you will find three predefined options, light blue, black and no borders. Uncomment the one you want to use and comment the rest. If you want to set your own color just play with the RGB triplet.
Land and Water brightness:
- You can change how dark or bright the land and the ocean are going to be by editing the files 'terrain_2_0.fx' and 'water.fx' respectively. Look at the very beginning of the files and you will see the definition '#define LIGHTFACTOR'. By changing the value you will change the brightness. The highest the value the brighter the land or ocean. The values in the files are independent so you can set land and ocean brightness independently.
- This version is for Magna Mundi Platinum only, there is another version for In Nomine Vanilla. See the following thread:
- For the previous major release including a changelog look here:
- Thanks to all people that has given me feedback.
- Thanks to Pishtaco for helping me fix the sea misprint on the coasts and the moire patterns.
- Thanks to Cabezaestufa for helping me make the map compatible with maps of any size.
- Thanks to Cortes_R for sharing his palettes.
- HDM 2.21
In case you have trouble running version 2.21 (for example a white map) you can download this other version:
- HDM 2.12
However, version 2.12 will NOT have neither desert nor jungle textures in the political map.
The reason is that the pixelshader 2.0 only allows for 64 logical operations and in order for me to incorporate this two additional textures I had to switch to pixelshader 2.0b
If you want to upgrade it to 2.21 or if you have 2.21 and want to downgrade to 2.12 here are the corresponding files:
- Upgrade HDM v2.12 to v2.21.
- Downgrade HDM v2.21 to v2.12.
- Unrar into the main MMP mod folder and overwrite all.
WARNING: Be careful not to unpack into the main EUIII folder or you will overwrite the original files.
Coniferous and Deciduous Forests
Plains, Steppes, Farmland and Hills
Jungles, Mountains, Hills and Plails
Desert, Hills and Plains
Customizable Country Borders
(only country borders/no borders)
Customizable Ocean Borders
(no borders/ black/ light blue)
EUII based palette by Cortes_R