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Thread: Development Diary #9 - 10th of December 2008

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    Studio Manager Paradox Dev Team Johan's Avatar
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    Development Diary #9 - 10th of December 2008

    Welcome to the 9th chapter of the development diary. We are continuing working on naval combat, and developing various logics to how naval units behave. It is also rather exciting to see the progress of the new espionage system.

    Probably the truest maxim in war is that amateurs study tactics and professionals study logistics. When coming to do a game of the scope of Hearts of Iron 3 we knew that logistics would have to be one of the key constraints on your actions. However at the same time we aren’t making World War II Logistics Manager: Deliver Shells for the Fatherland, so although it should be important we felt that it should not be the be all and end all of the game.

    [Just a note on terminology here, we have fuel and supplies. However through out this developer diary I am simply going to refer to both of them together as supplies.]

    With this philosophy in mind we have totally rewritten the logistics system, there is no longer TC. Instead supplies move from your capital out to your units. The amount of infrastructure in a province acts as a limit to the amount of supplies you can move. The supplies advance on a daily basis. In addition there is a supply tax, the further your unit is from its supply source the more supplies it consumes. After all, supplies don’t move themselves; you are going to need people to move them, who in turn also consume supplies. In addition each unit carriers a small amount of supplies with them, if they cannot draw supply they will start to consume these instead. Like Hearts of Iron 2 if a unit is abroad it will have a supply stockpile point that acts as a base for its supply. However there is one additional factor, when convoying supplies abroad the maximum amount of supplies you can send is limited by the size of port. The bigger the port the more supplies you can ship in. The control of ports is very important if you wish to wage campaigns overseas.

    So let’s talk a little about what this means in practice. First off, and sticking with our design philosophy, the actual nuts and bolts of delivering supplies to your units is automated. From the player perspective, logistics is something you work with not something you have to constantly manage.

    When it comes to the actual supply itself the most important thing to remember is that supply lags, how many supplies a province asks for is based on how many it needed yesterday. Thus your ability to simply mass units for an offensive is limited by the fact that it will take time for your supply network to adjust. Since this request then needs to ripple back down through the supply network, you need time to prepare your troops for an offensive. This in turn gives the enemy a better chance to detect and prepare for it via intelligence. Also, coming back to that recurring theme of the superstack, with it now being possible to only deliver a finite amount of supplies you can no longer stack unlimited units in a province, especially not one sitting out in the middle of no where.

    When advancing you start to devastate the infrastructure, dramatically reducing the amount of supplies a province can draw. Although given time infrastructure will recover, in the mean time the unit will start living off the supplies it is carrying. Sooner or later you are going to have to halt to allow your supply lines to catch up. When defending since your units have supplies and each province also has supplies, it means if your units are encircled they are no longer just simply out of supply; they will have a number of supplies inside the pocket allowing them to fight on for a while.

    This system also puts new life into the logistical strike mission. Bombing infrastructure behind enemy lines will reduce the capacity of their supply network. Making it harder to keep their units at full fighting efficiency. Logistical strike missions can assist either the attacker or the defender, because troops always need supplies.

    Technology is also your friend here. One of the logistics techs you can research will improve the number of supplies you can draw per level of infrastructure. So as you improve in this area which choice do you take? Do you use your improved supply capacity to put more units into the front lines to improve your punch on the offensive, or do you use the same number of units but with your improved draw ability sustain the advance that little bit longer? Well that’s what strategy is all about, the choices you are faced with.

    I know we’ve sort of rambled on a bit here, but the logistics system was something we put a lot of work into designing and implementing and we are really pleased with the results.

    Here is an example of the logistics mapmode, where you can see how the supply networks in France are going, while you also see the convoys going to and from France proper, depicted with arrows.


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  2. #2
    Number 38732 Dietmar1982's Avatar
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    finally, I've been waiting for this since this morning

    Edit: WOW I'm very impressed.
    This seems like the perfect system, we've been waiting for it since the first HOI.
    Very good job.
    Last edited by Dietmar1982; 10-12-2008 at 14:55.
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    Frontlatrine Cpack's Avatar
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    Wow, Afrika looks great.

    The new logistical system is a great benefit for more realistic warefare.
    No more blind stack rushing like "risk" anymore.
    Seeing the enemies number of divison doesn't even mean knowing his strengh (logistics, number of brigades and so on) even much more than in HOI2.....

    I'm really excited !!!!
    Last edited by Cpack; 10-12-2008 at 15:00.
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    Actually back home Monkii-sama's Avatar
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    So will troops draw on supplies from local IC if the route to the capital is cut? Or will they wither away even though there is IC present?
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    Thumbs up

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    Like the looks of northern Tunisia. Bizerte finally has a province and not conjoined with Tunis, from the looks of it.

    New supply system sounds great on paper, can't wait to try it out for real.
    Slowly working my schedule to make more time for Paradox. Have missed you all and hope to be more active here in 2013.

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    Number 38732 Dietmar1982's Avatar
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    Quote Originally Posted by Cpack View Post
    Wow, Afrika looks great.
    If you ask me the whole map looks great
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    Quote Originally Posted by Johan
    However at the same time we aren’t making World War II Logistics Manager: Deliver Shells for the Fatherland
    Maybe as an expansion?

    That looks and sounds great.

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    Good supply concept. I think you are on a winner there.

  10. #10
    Now that is a very nice way of handling supplies. Awesome!!

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    And here I was thinking destroying the infrastructure in HOI2 helped stop supplies, Well looks like my tactic just became a whole lot more useful.

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    whatever WarDog's Avatar
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    This is so great to read! HOI3 is going in a fantastic direction compared to HOI2. Logistics will be a LOT more realistic.

    Keep up the good work!
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    Quote Originally Posted by Johan View Post
    Instead supplies move from your capital out to your units.
    What if you encircle the enemy capital? Will the rest of the country go out of supply like in Doomsday?
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    Studio Manager Paradox Dev Team Johan's Avatar
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    Quote Originally Posted by JMJ View Post
    What if you encircle the enemy capital? Will the rest of the country go out of supply like in Doomsday?
    We have a plan for that.

    Johan Andersson
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    Quote Originally Posted by Dietmar1982 View Post
    If you ask me the whole map looks great
    Yes, sure....and I see a lot more Sea provinces in the mediteranean !!!!

    9 before, now 14 (from Gibraltar to Sardinia).... hehehe I really like it
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    Nice progress.
    It should work, but how come the unit is supplied via roadless desert?

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    The hated one
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    Quote Originally Posted by Johan View Post

    I know we’ve sort of rambled on a bit here, but the logistics system was something we put a lot of work into designing and implementing and we are really pleased with the results.
    you nevver say too much :P

    looks very impressive
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    Fantastic news this.

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    Jehanne's Slave Ayeshteni's Avatar
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    Very impressed by the sound of the new supply system. Yes, it sounds a far better and realistic way of doing things. Great diary entry.

    Also, I am really loving having the supply convoy network being visually represented on the map. Jolly good.

    Ayeshteni
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  20. #20
    So no way to make intermediate Supply Dumps that aren't overseas to reduce the "Supply Tax?"

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