Giving incentives for the players to use Corps-level AI means that the player has less of an edge, and the game becomes more challenging. Believe it or not, but, just like the AI, sometimes generals do REALLY STUPID THINGS.
I agree, I think this feature will add alot to the roleplayability (if thats a word). In HOI2 it was simply too easy to beat the AI everywhere, you had control of every single unit all the time. You as a player knew what you needed to defeat the army in front of you, more tanks or more of everything usually...
I often found myself imposing limits on the way I played HOI2, just to try and make it more interesting, I enjoyed the odd defeat, but it didnt happen often. I look forward to letting the AI handle certain things if I want it to. So it might make a mistake, the attack might fail or get bogged down, to me this will add a some uncertainty/risk to the game. After all nothing is certain in war. Mistakes were made, intel was wrong etc... Even the best laid plans had some level of uncertianty & risk.
Sometimes its nice sitting back and watching your overall plan succeed or fail horribly without you having any control whatsoever. A feeling of helplessness, a stomach turning few days as you wait to see the outcome. Imagine what Hitler was thinking as Kursk took place, or how SHAEF felt on June the 6th...
Yes sir, Im liking this "option" if it works as intended.