+ Reply to Thread
Page 2 of 14 FirstFirst 1 2 3 4 12 ... LastLast
Results 21 to 40 of 265

Thread: Development Diary #8 - 3rd of December 2008

  1. #21
    Angel of Death GrimReaper's Avatar
    HoI AnthologyDiplomacyFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Naval War: Arctic CircleSemper Fi

    Join Date
    Jan 2003
    Location
    Between Darkness and Death
    Posts
    3,599
    The zoom level and graphics detail looks very nice. Love the new command structure details.
    My spambot broke, now I have to write everything myself.

    Do not meddle in the affairs of dragons, for thou art crunchy and go well with ketchup.

    Workers of the world, igni-* err... unite!

  2. #22
    Field Marshal
    EU3 Complete

    Join Date
    Jul 2006
    Location
    Sweden, northern Stockholm
    Posts
    6,288
    Quote Originally Posted by OHgamer View Post
    My guess is that province size is related inversely to involvement in combat during the historical war.
    ... and province size defines its suitability for involvement in combat in the game
    Provinces outside Europe not being compatible with the combat/movement system made rotw-campaigning extremely dull in DD.

  3. #23
    The Closer Supermoderator Veldmaarschalk's Avatar
    77 games registered

    77

    200k clubCrusader Kings IIV2 BetaCK2: Holy Knight500k club

    Join Date
    Apr 2003
    Location
    The Netherlands
    Posts
    29,286
    From Theatre, Army Group, Army, Corps through to Division. Each level has its own commander that gives its own bonus according to his skill level. At division level you get a bonus to combat while a corps commander increases the chances of reserves joining combat
    Yes. excellent !

  4. #24
    Wow amazing stuff. I agree with mbb will brigades be splitable.
    Second question will an army theatre have one hq and then leaders responsple to it via the chain of command system or will it be a theatre hq followed by army and corps hq's

    Theatre HQ - Rommel
    Army group North hq -Model Army group centre hq -Himmler Army group South hq - Jackson

    1st Corps hq


    And so it goes on with the need to build hq divisions or elements for each or one hq for the theatre and the rest symbolic?

    Hope this make sense

  5. #25
    Field Marshal bbasgen's Avatar
    Achtung PanzerHearts of Iron 2: ArmageddonDiplomacyEuropa Universalis 3EU3 Complete
    For the MotherlandHearts of Iron IIIHOI3: Their Finest HourHeir to the ThroneVictoria: Revolutions
    Semper FiVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness500k club

    Join Date
    Jul 2005
    Location
    Tucson, AZ
    Posts
    2,576
    Blog Entries
    2
    Quote Originally Posted by Johan View Post
    Divisions now fit into a multilevel command structure. From Theatre, Army Group, Army, Corps through to Division.
    Can you give examples of each level? It sounds like the old HQ unit will now be analogous to the "Corps" level, and of course division remains the same. So, what are examples of Army, Army Group, and Theatre commands?
    "All warfare is based on deception." Sun Tzu, Ping Fa.

    Paradoxian Wiki Network:
    HoI 3 | HoI 2 | EU3 | EU2 | Vicky | Vicky 2


    On forum hiatus since 2013

  6. #26
    Field Marshal Battlecry's Avatar
    Arsenal of DemocracyCrusader Kings IIEuropa Universalis 3For the MotherlandHearts of Iron III
    Heir to the ThroneEuropa Universalis III: In NomineEU3 Napoleon's AmbitionEuropa Universalis: RomeSemper Fi
    Rome: Vae VictisCK2: Holy KnightEuropa Universalis IV: Pre-order

    Join Date
    Feb 2007
    Location
    Calgary, The Canadian Empire
    Posts
    2,518
    Blog Entries
    1
    All we need now is a better understanding of frontage and supply and we can start planning campaigns!!! That's what I'm waiting for at least.

    (At least land campaigns)
    Mod it 'til you break it, then fix it and mod it some more!
    VICTORY IS LIFE
    ----------------------------------------------

  7. #27
    "Another important aspect of this is the fact that every division is its own unit on the map"

    I'm not sure I'm understanding this correctly. Are you saying that each division is represented on the map by it's own counter, so that if you have 6 divisions in a corp, all six divisions will have individual counters instead of a single corps counter as in HOI 2? If that is the case, won't that make for an incredible amount of counters on the map?

  8. #28
    General Meagher's adjutant Leprechaun's Avatar
    Hearts of Iron 2: ArmageddonCrusader Kings IIDeus VultEU3 CompleteDivine Wind
    For the MotherlandHearts of Iron IIIHOI3: Their Finest HourHeir to the ThroneVictoria: Revolutions
    Semper FiVictoria 2Victoria II: A House DividedVictoria II: Heart of DarknessCK2: Holy Knight
    500k clubEuropa Universalis IV: Pre-order

    Join Date
    Dec 2000
    Location
    Where the shamrocks grow...
    Posts
    1,224
    Quote Originally Posted by Johan View Post
    As we mentioned in the presentation in Leipzig, we have added a command structure. Divisions now fit into a multilevel command structure. From Theatre, Army Group, Army, Corps through to Division. Each level has its own commander that gives its own bonus according to his skill level. At division level you get a bonus to combat while a corps commander increases the chances of reserves joining combat. Our goal is to leave you wanting good commanders at each level thus leaving you to think about should you promote that Major General to a Lieutenant General and give him command of a corps? At every position in the command structure, you can insert a leader of the designated rank.
    OK... no more Development Diaries necessary.... I'll buy that game.
    Riamh nár dhruid ó spairn lann
    Irish Brigade - 2nd Corps - Army of the Potomac

    "Verteidiger des wahren Forums! Orden erster Klasse"

  9. #29
    Resident, Fawlty Towers Chaplain's Avatar
    HoI AnthologyArsenal of DemocracyHearts of Iron 2: ArmageddonDarkest HourEuropa Universalis 3
    EU3 CompleteDivine WindFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Heir to the ThroneIron CrossMajesty 2March of the EaglesEU3 Napoleon's Ambition
    Victoria: RevolutionsRome GoldSemper FiVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessPride of Nations500k clubEuropa Universalis IV: Pre-order

    Join Date
    Jul 2003
    Location
    Torquay
    Posts
    1,616
    Solid. Good stuff.
    Wise Men Still Seek Him

  10. #30
    Philosopher of the Future Alexander Seil's Avatar
    Hearts of Iron 2: ArmageddonCrusader Kings IIEuropa Universalis 3Hearts of Iron IIIVictoria: Revolutions
    Europa Universalis: RomeSemper FiRome: Vae Victis

    Join Date
    Aug 2001
    Location
    Cambridge, MA
    Posts
    7,908
    Quote Originally Posted by Wobbler View Post
    Ack, I don't like the size of those provinces, they seem HUGE
    Before freaking out, you might want to check the map of Chile, and then check the HoI2 map. The area of Chile depicted on the screenshot is less than the area occupied by the province of Santiago in HoI2. Which means that Chile as a whole probably has like 20 provinces. Given that we're still working on a divisional scale, that's obviously a HUGE improvement.

    /start rant
    What concerns me more is the artistic direction of the map. Not to ruin this festival of the Paradoxian Gods, but seriously, what's the hell is up with the map looking like dirt? Is it supposed to be some kind of a statement against environmental pollution? Why does the Bolivian Amazon look like it has been generously sprinkled with Agent Orange? I'm afraid that Paradox will lose a lot of sales simply because people will take a look at the game and be like - "Hey, those guys couldn't even draw a believable MAP in a WARGAME. The rest of the game must be crap." And they wouldn't even be shallow. It's a wargame. The MAP is an important component of that. If you want to see how a proper map is done, take a look at the Airborne Assault series. Or, better yet, just do it like you did in Rome. Right now the map looks like EU3 map's ugly Goth cousin. And given what the EU3 map looks like, the adjective "ugly" is to be taken seriously here. /end rant

    /clarification
    The political mode looks better though. I suppose this is going to be like Vicky, which no one ever plays in the "regular" map mode. /end clarification
    Last edited by Alexander Seil; 03-12-2008 at 16:14.

  11. #31
    Off Again Alfred Packer's Avatar
    Hearts of Iron 2: ArmageddonCrusader Kings IIDeus VultEuropa Universalis 3Europa Universalis: Chronicles
    Divine WindFor the MotherlandHearts of Iron IIIHOI3: Their Finest HourHeir to the Throne
    Europa Universalis III: In NomineEU3 Napoleon's AmbitionVictoria: RevolutionsEuropa Universalis: RomeSemper Fi
    Victoria 2Victoria II: A House DividedRome: Vae VictisRise of Prussia500k club
    Europa Universalis IV: Pre-order

    Join Date
    Jun 2007
    Location
    Columbus, GA
    Posts
    2,194
    Blog Entries
    7
    I am really getting excited about this...every dd makes this game seem more and more awesome


    in about 10 months, my wife is going to be really pissed at me

  12. #32
    Major kstanb's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonDarkest HourDeus VultEast India Company
    Europa Universalis 3Hearts of Iron IIIHeir to the ThroneEuropa Universalis III: In NomineEU3 Napoleon's Ambition
    Europa Universalis: RomeSengokuRome: Vae VictisMount & Blade: Warband

    Join Date
    Jun 2007
    Location
    Toronto
    Posts
    521
    Quote Originally Posted by bbasgen View Post
    Can you give examples of each level? It sounds like the old HQ unit will now be analogous to the "Corps" level, and of course division remains the same. So, what are examples of Army, Army Group, and Theatre commands?
    Yes, please more details about command structure

    is it going to be possible to have a multinational structure? to what granularity?
    Is it going to be possible to have something like an Allied Expeditionary Force "Theatre" composed of British and American Army Groups, while the British army group is composed of Canadian, British, Australian Armies? or even to have a Corp composed of British and Canadian divisions?

    Also, another request.
    It will be great, and add flavor to the game, if for some countries, especially dictatorships, the Theatre commander is or can be the head of government...
    as an example; Hitler was Oberkommando des Heeres (Theatre commander of the East front) from December 1941 to 1945

  13. #33
    The Closer Supermoderator Veldmaarschalk's Avatar
    77 games registered

    77

    200k clubCrusader Kings IIV2 BetaCK2: Holy Knight500k club

    Join Date
    Apr 2003
    Location
    The Netherlands
    Posts
    29,286
    Well if there are leaderfiles like in HoI2 you can add Hitler to the German leader-file and then appoint him as a theatre commander

  14. #34
    M.I.A 2Coats's Avatar
    Hoi 2 Beta

    Join Date
    Mar 2003
    Location
    Limbo
    Posts
    10,197
    Quote Originally Posted by kstanb View Post
    Yes, please more details about command structure

    is it going to be possible to have a multinational structure? to what granularity?
    Is it going to be possible to have something like an Allied Expeditionary Force "Theatre" composed of British and American Army Groups, while the British army group is composed of Canadian, British, Australian Armies? or even to have a Corp composed of British and Canadian divisions?

    Also, another request.
    It will be great, and add flavor to the game, if for some countries, especially dictatorships, the Theatre commander is or can be the head of government...
    as an example; Hitler was Oberkommando des Heeres (Theatre commander of the East front) from December 1941 to 1945
    I sure hope the exp. force options are expanded to encompass this!
    For God, King and Country - A MARCH OF THE EAGLES AAR
    "That there is one damn fine coat you're wearin'." x2 - Marv, Sin City.


  15. #35
    Banned Tambourmajor's Avatar
    Crusader Kings IIDeus VultEuropa Universalis 3EU3 CompleteHearts of Iron III
    Heir to the ThroneVictoria: RevolutionsRome GoldVictoria 2500k club

    Join Date
    Jan 2002
    Location
    In the Mud
    Posts
    4,199
    Quote Originally Posted by kstanb View Post
    Also, another request.
    It will be great, and add flavor to the game, if for some countries, especially dictatorships, the Theatre commander is or can be the head of government...
    as an example; Hitler was Oberkommando des Heeres (Theatre commander of the East front) from December 1941 to 1945
    OKH is Chief of the Army, not theatre commander.

  16. #36
    Darkest Hour Team & Lead GFX Inner Circle's Avatar
    200k clubAchtung PanzerHoI AnthologyArsenal of DemocracyHearts of Iron 2: Armageddon
    Cities in MotionCrusader Kings IIDarkest HourDeus VultEU3 Complete
    Divine WindFor The GloryFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Heir to the ThroneLegioThe Kings CrusadeMagickaMajesty 2
    March of the EaglesPenumbra - Black PlagueVictoria: RevolutionsRome GoldSemper Fi
    SengokuSword of the StarsSupreme Ruler 2020 GoldSupreme Ruler 2020Victoria 2
    Victoria II: A House DividedVictoria II: Heart of DarknessRome: Vae Victis500k clubEuropa Universalis IV: Pre-order
    EUIV: Call to arms eventEUIV: Wealth of NationsEUIV: Conquest of ParadiseEUIV: Res Publica

    Join Date
    May 2007
    Location
    Germany
    Posts
    3,412
    Blog Entries
    3
    wonderful sprites! I love them!

    DARKEST HOUR
    1914-1963 Grand Strategy Game


  17. #37
    Victoria's Plastic Surgeon OHgamer's Avatar
    EU3 CompleteHearts of Iron IIIVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    V2 BetaHoi 2 BetaEU3 Collectors EditionEuropa Universalis IV

    Join Date
    Jan 2003
    Location
    In Columbus OH, but dreaming of the White Isle.....
    Posts
    17,647
    Quote Originally Posted by Wobbler View Post
    ... and province size defines its suitability for involvement in combat in the game
    Provinces outside Europe not being compatible with the combat/movement system made rotw-campaigning extremely dull in DD.
    Well, as this is a game set during World War II, the primary focus is going to be on those areas that historically were the main battle zones, and making combat in those zones as fluid as they hope for in the game design. Given the limited resources of Paradox, I think their development time would be better spent focusing on improving gameplay elements for play in those regions where the war was historically fought and allow the modding community to take up the challenge of improving areas for more ahistorical focuses, like playing a game of king of the mountain in South America or having the Germans launch a blitzkrieg into the heart of the Belgian Congo.

    And the good thing about the EU3 engine is that its modding flexibility is such that such things can be done, like refining the map in the historically less strategic regions of the planet for the area, by most modders without any real special programs needed (compared to what is needed to mod the map in the EU2-engine based games in particular, map modding today is a walk in the park).

    In the end I think most players would much rather prefer Paradox spend development time improving the nature of combat itself than focusing on having an intricate map of South America or sub-Saharan Africa in the game. Considering their marginality to the history of the period and in the gaming strategies of the majority of players of the game, further improvements in the map setup for those regions would best be handled by user-made mods among modders who have an interest in further refinements in that less crucial aspect of the game.

    ETA : and as Alexander Seil points out, the portion of Chile shown already contains more provinces than for the similar region of Chile in HoI2. So there has already been some refinement in less strategic regions compared to before. However, that doesn't mean more work could be done by the modding community to improve the depiction further. (Santiago as a coastal province??? )
    Last edited by OHgamer; 03-12-2008 at 16:23.
    2014 will hopefully allow me to be more active with Paradox games than the last few years

  18. #38
    General der Tso's Chicken Bullfrog's Avatar
    200k clubArsenal of DemocracyHearts of Iron 2: ArmageddonFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourVictoria: RevolutionsSemper FiVictoria 2Victoria II: A House Divided
    500k clubEuropa Universalis IV: Pre-order

    Join Date
    Mar 2005
    Location
    Secret Moonbase social media dept
    Posts
    4,609
    Awesome update if only because of the CoC feature explanation...which is dead on what I was hoping for. I wonder how the interface will deal with the seemingly complicated task of assigning so many generals.

    As I see it, if I have a 200 division army, I'll need to have 200 mj. generals, 67 lt. generals, 22 generals, and ~7 FMs, for a total of nearly 300 generals. That's quite a lot of work if I am not autoassigning them. Maybe you need to add a whole new tab for that task.
    "We’ve been looking for the enemy for several days now. We’ve finally found them. We are surrounded. That simplifies the problem of getting to these people and killing them."
    -Lewis "Chesty" Puller, USMC

    Non compost mentis

  19. #39
    Philosopher of the Future Alexander Seil's Avatar
    Hearts of Iron 2: ArmageddonCrusader Kings IIEuropa Universalis 3Hearts of Iron IIIVictoria: Revolutions
    Europa Universalis: RomeSemper FiRome: Vae Victis

    Join Date
    Aug 2001
    Location
    Cambridge, MA
    Posts
    7,908
    Quote Originally Posted by kstanb View Post
    Yes, please more details about command structure

    is it going to be possible to have a multinational structure? to what granularity?
    Is it going to be possible to have something like an Allied Expeditionary Force "Theatre" composed of British and American Army Groups, while the British army group is composed of Canadian, British, Australian Armies? or even to have a Corp composed of British and Canadian divisions?

    Also, another request.
    It will be great, and add flavor to the game, if for some countries, especially dictatorships, the Theatre commander is or can be the head of government...
    as an example; Hitler was Oberkommando des Heeres (Theatre commander of the East front) from December 1941 to 1945
    Reasonably speaking, any role above Theater level is effectively a ministerial position in HoI terms. After all, you did have the Chief of Staff and Chief of Army Staff (and Air, and Naval) in HoI2. In such a structure, it would be appropriate for Hitler to be Chief of Staff, for example, and possibly a Theater-level commander in a single Theater (as was theoretically possible in HoI2, although I don't think Hitler was an option for a Chief of Staff).

    I am pretty excited about different command levels though. Maybe they have implemented some of CK's and Rome's character system

    EDIT: I honestly hope that Paradox realizes that random leaders of non-zero skill are pretty much mandatory if every Division needs a leader.

  20. #40
    Major kstanb's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonDarkest HourDeus VultEast India Company
    Europa Universalis 3Hearts of Iron IIIHeir to the ThroneEuropa Universalis III: In NomineEU3 Napoleon's Ambition
    Europa Universalis: RomeSengokuRome: Vae VictisMount & Blade: Warband

    Join Date
    Jun 2007
    Location
    Toronto
    Posts
    521
    Quote Originally Posted by Tambourmajor View Post
    OKH is Chief of the Army, not theatre commander.
    In theory, but in practice:
    From wikipedia:
    "The Oberkommando des Heeres (OKH) was Germany's Army High Command from 1936 to 1945. In theory the Oberkommando der Wehrmacht (OKW) commanded the OKH. However, the de facto situation after 1941 was that the OKW directly commanded operations on the Western front while the OKH commanded the Eastern front."

    Also, when I play China or a minor, I will like to see my banana republic's armies commanded by my inept "Generalissimo"

+ Reply to Thread
Page 2 of 14 FirstFirst 1 2 3 4 12 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts