For a newer version look here:
http://forum.paradoxplaza.com/forum/...d.php?t=385077
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HandDrawn Map by Strannik
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This is my grain of sand to the wonderful Manga Mundi project. I cannot thank the MagnaMundi team enough for the amazing job they have done in making this mod. After spending hours making this map I realize what it must be to create a project of this magnitude. Thanks, Thanks and a million Thanks.
I made this map based on hand drawn fantasy maps. I built it upon the OldMap of Gregor_y and the TOT map by Pishtaco.
It has a completely different feeling for those that prefer a brighter map with stronger colors.
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Features
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1.0
- Rice paper texture.
- General color overhaul.
- A cleaner and smoother terrain map, with very few small terrain regions (no more salt and pepper terrain).
- Terrain colors that match properly the terrain textures.
- New terrain and water textures that form uniform patterns.
- Simple textures in combination with changes in intensity to give information about terrain in the non-terrain maps.
1.01
- Reworked the winter so that it affects mainly the ground and not the texture features.
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1.1
- Canvas texture.
- Reworked all terrain textures.
- Smoother integration of forests and jungles into the plains to reduce the amount of clustering.
- Reworked water map to have a smooth shallow water that blends nicely into the canvas texture.
- Fixed inconsistencies between maps that produced black dots.
- Darker atmosphere.
- Stronger political map colors
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1.2
- New brighter colors.
- New font 'AM Map Bold' which I made based on Wolfram's Mathematica6 font.
- Fixed some issues with the Terra Incognita.
1.21
- Added topology. The topology is based in the vanilla topology but smoothed so that the terrain is not so jagged.
1.22
- Added optional red country borders.
- Made winters more white and made it affect more the forest textures.
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Installation
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- Backup '\gfx\FX\' and 'map\' folders in the MagnaMundi directory.
- Copy .Rar file to the MagnaMundi directory and unpack overwriting all.
- Run River_fix.bat inside the 'Extras\' folder. This makes a backup of the vanilla 'river.fx' and copies the moded file into the vanilla folder. Without this the rivers will not be as nice. Don't run the bat file more than once or you will overwrite the first backup with the modded file effectively loosing the original file.
- Setup optional features (see the Optional Features section below)
- Erase the 'cache' folder in both the vanilla and mod's \map\ folder. If you are using windows vista and installed your game in the 'c:\program files' folder you may have to go to the 'C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files\Paradox Interactive' folder, look for the map subfolder and delete the 'cache' folder.
- From the game launching menu choose the HandDrawn Map mod.
- Inside the game turn off trees and advanced water.
NOTE:
Make sure you copy the .Rar file into your MagnaMundi before unpacking and overwriting. Otherwise you will overwrite the vanilla files.
The .bat files that install the rivers and the font will not work unless they are properly placed within the MMP folder.
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Optional Features
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New Font:
- If you want to install the font, run AM_Map_Font_Install.bat inside the 'Extras\' folder. This will backup the vanilla font files "tahoma_60.dds" and "tahoma_60.fnt" and copy the modded files into the vanilla folders. Don't run the bat file more than once or you will overwrite the first backup with the modded file effectively loosing the original files.
Terrain color palettes:
- There are two other palettes available if you want. Just edit the file "terrain_2_0.fx" inside the "\gfx\FX" folder of the mod. You can find them inside the function "float4 PixelShader_Map2_0( VS_OUTPUT v ) : COLOR". The one called "Palette" has darker colors specially green. And there is also the TOT palette. Just comment (adding two slashes '//' at the beginning of all the lines in a palette) the one currently in use and uncomment (removing the two slashes '//' at the beginning of all the lines of the palette you want to use).
Red Country Borders:
- You can change the country borders to be red if you want by editing the file "terrain_2_0.fx" inside the "gfx\FX" folder of the mod. Look for the function "float4 PixelShader_Map2_0_Border( VS_OUTPUT v ) : COLOR" and inside it you will find two lines you need to uncomment (removing the two slashes '//' at the beginning) for the country borders to become red. In order to make them black again just comment them again (adding two slashes '//' at the beginning).
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Remarks
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- This version is for Magna Mundi Platinum only, there is another version for In Nomine Vanilla. See the following thread:
http://forum.paradoxplaza.com/forum/...d.php?t=384100
-For older versions look at my files in filefront.
http://hosted.filefront.com/Strannik1
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Acknowledgments
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- Thanks to all people that has given me feedback.
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Download
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http://files.filefront.com/HandDrawn.../fileinfo.html
http://rapidshare.com/files/17101386..._1.22.rar.html
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Screenshots
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Terrain Map
Political Map
Political Map Textures (compare with the winter screenshot)
Winter (Compare with the textures in the political map)
Forests and Plains
Plains, Steppes and Farmland
Jungles, Mountains and Hills
Desert, Mountains and Hills
Optional Red Country Borders
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