JRHINDO said:Looks great, but oh so damn complex.
And i thought they would dumb things down...
you can always use templates and not care about this screen the whole game.
JRHINDO said:Looks great, but oh so damn complex.
And i thought they would dumb things down...
HavoCast said:Those 4 (or 5) bridages are going to be one division? So if I click an army on the map, then I'll see a list of divisions and I can click one of those to go even deeper and see what brigades it includes?
JRHINDO said:Looks great, but oh so damn complex.
And i thought they would dumb things down...
From Johan's interview with Wargamer.comWG: Hearts of Iron III is said to be more “accessible”. Some commentators equate “accessible” to “dumbing down”. How do you respond to this statement?
JA: We’ve never dumbed down any game previously, but have continuously worked on making our games more accessible through the interface. For us, making it more accessible means creating an easier learning curve for newcomers to the game that veteran players don’t have to go through – they’ll be able to jump straight into the gameplay. What we’ve added for Veteran players will only become apparent when you’ve played for some time.
Bullfrog said:Either islands will have the same frontage as all other provinces (likely) and the system of max efficiency with 3 attacking divisions will still be in play, or the frontage will be based on the size of the island (and/or its beach quality).
JRHINDO said:Looks great, but oh so damn complex.
And i thought they would dumb things down...
donagel said:AS I recall, Johan (or his peeps) said that all provinces will have the same frontage. This troubled me as small land masses(gibralter, iwo) just don't allow the same number of troops from a purely physical persepctive.
I am hoping that this be accounted for in another aspect of the game design.
A perfect(non-programmers's solution) would be to have "1 hex" islands have seperate offensive and defensive frontage, allowing a smaller defensive force to be effective against an larger attacking force(maybe modified by fortress level). Don;t thank that is going to happen. Still happy though!
donagel said:AS I recall, Johan (or his peeps) said that all provinces will have the same frontage. This troubled me as small land masses(gibralter, iwo) just don't allow the same number of troops from a purely physical persepctive.
I am hoping that this be accounted for in another aspect of the game design.
A perfect(non-programmers's solution) would be to have "1 hex" islands have seperate offensive and defensive frontage, allowing a smaller defensive force to be effective against an larger attacking force(maybe modified by fortress level). Don;t thank that is going to happen. Still happy though!
Chaplain said:Just beautiful ... *sheds a tear* ...
I remember being 13 y/o in 1976 and playing Third Reich on my bedroom floor, thinking, "Wouldn't it be awesome if the whole thing was automated ... ", and then HOI1 came along, and it keeps getting better.
But when do we get the flying cars?
JRHINDO said:Looks great, but oh so damn complex.
And i thought they would dumb things down...
mbb said:And the screenshot doesn't give any indication of representing the tech level of a brigade e.g. Inf '36, Inf '39, Inf '41 etc
Biges said:"mph"?? I hope you will use the metric system in the final version.