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HavoCast said:
Those 4 (or 5) bridages are going to be one division? So if I click an army on the map, then I'll see a list of divisions and I can click one of those to go even deeper and see what brigades it includes?

If its for your own divisions, I agree, but hopefully you can't really see your enemys composition. So its more a task for better intelligence and reconnaisance system.

It should be possible to really fool your enemies...more than in HOI2
 
So many, many questions ...

Well like others here I want to know if brigades can be redeployed from one division to another and/or sent to a redeployment pool?

Also can bridages be independantly upgraded?

And the screenshot doesn't give any indication of representing the tech level of a brigade e.g. Inf '36, Inf '39, Inf '41 etc

Will we have the choice to build an obselete model brigade as well as the latest model?

What about experience? Applied to the division only or averaged from brigade experience?

Presumably in combat each brigade is represented so specialist brigades (e.g. MTN, MAR, PAR) can be mixed with standard INF etc but still derive specialist bonuses if they apply?

Can an individual brigade be totally destroyed in combat, yet the division remain intact (if there is still more that one brigade available).

Can a brigade be disbanded in a division and its strength be spread out amongst the remaining brigades?
 
JRHINDO said:
Looks great, but oh so damn complex.
And i thought they would dumb things down...

WG: Hearts of Iron III is said to be more “accessible”. Some commentators equate “accessible” to “dumbing down”. How do you respond to this statement?

JA: We’ve never dumbed down any game previously, but have continuously worked on making our games more accessible through the interface. For us, making it more accessible means creating an easier learning curve for newcomers to the game that veteran players don’t have to go through – they’ll be able to jump straight into the gameplay. What we’ve added for Veteran players will only become apparent when you’ve played for some time.
From Johan's interview with Wargamer.com

"Dumbing things down" isn't really P'Dox's style, it seems.
 
Bullfrog said:
Either islands will have the same frontage as all other provinces (likely) and the system of max efficiency with 3 attacking divisions will still be in play, or the frontage will be based on the size of the island (and/or its beach quality).

AS I recall, Johan (or his peeps) said that all provinces will have the same frontage. This troubled me as small land masses(gibralter, iwo) just don't allow the same number of troops from a purely physical persepctive.

I am hoping that this be accounted for in another aspect of the game design.

A perfect(non-programmers's solution) would be to have "1 hex" islands have seperate offensive and defensive frontage, allowing a smaller defensive force to be effective against an larger attacking force(maybe modified by fortress level). Don;t thank that is going to happen. Still happy though!
 
JRHINDO said:
Looks great, but oh so damn complex.
And i thought they would dumb things down...

That complexity will probably be only for people who want to experiment with their troops. There will probably be generic division designs that can be used if one does not want to take that aspect of the game into account.
 
donagel said:
AS I recall, Johan (or his peeps) said that all provinces will have the same frontage. This troubled me as small land masses(gibralter, iwo) just don't allow the same number of troops from a purely physical persepctive.

I am hoping that this be accounted for in another aspect of the game design.

A perfect(non-programmers's solution) would be to have "1 hex" islands have seperate offensive and defensive frontage, allowing a smaller defensive force to be effective against an larger attacking force(maybe modified by fortress level). Don;t thank that is going to happen. Still happy though!

My bet here is that there will be special penalties for certain kinds of terrain as posted before. Jungle can play havoc with landing forces and add negatives for beach assault and local fortifications and there are ways to make an island nearly impossible to take. Not changing the rules though makes sense. Most of the islands in the American Marine Corps' island hopping campaign were taken with brute force and massive wave assaults with heavy artillery and naval support. They overpowered defensive troops that could have held out for decades if those troops had been able to face their attackers one brigade at a time.
 
donagel said:
AS I recall, Johan (or his peeps) said that all provinces will have the same frontage. This troubled me as small land masses(gibralter, iwo) just don't allow the same number of troops from a purely physical persepctive.

I am hoping that this be accounted for in another aspect of the game design.

A perfect(non-programmers's solution) would be to have "1 hex" islands have seperate offensive and defensive frontage, allowing a smaller defensive force to be effective against an larger attacking force(maybe modified by fortress level). Don;t thank that is going to happen. Still happy though!


I'm thinking certain mission types will have frontage bonuses/penalties. So early Amphib's would have say an 80% frontage penalty, while '44 amphibs would be more along the lines of 50% or 40%. While other mission types (like paradrops) would actually give bonuses to frontage due to the vertical envelopement nature of paradropping.

In the same way, units defending against these mission types should also have the frontage changed. (like reserve units being forced into combat when 3 Para divisions start dropping on their hedgerows. Defending against amphibs for example, the defenders frontage would also be penalized because there is only so much beach to defend...
 
Loving the create a division system...long overdue in my book.

At least now we will be able to create garrison brigades for occupation duty instead of a HOI2 stlye division+MP.

Will we be seeing the return of the Light Armour brigade support unit or will LA now be restricted to division level only.

Any planned changes in support brigades? For added customisation...seige artillery perhaps etc etc.
 
I can't even tell you how useful it will be to send 1-2 thousand men to garrison occupied territory as an MP brigade, rather than building hundreds of full-blown MP divisions. Thank you for saving my sanity.
 
Just 2 questions
1. will it be possible to reform existing division from one template to another (so called upgrade)? I mean from motorized to mechnized or armoured, like it happend in reality.
2. during war Germans (and I think also other nations) have changed few times the organization of their armoured divisions - in their case by changing number of tank regiments in division (decreasing); as a result from around 300 tanks at the beginning they had around 100 tanks in their panzer division. This was also the way of increasing the number of panzer div's by Adolfo without having more tanks :) will it be modelled in the game? For example we have x nuber of panzer divisions with 3 brigades of tanks and 1 brigade of motorized infantry created with template1. I am deciding to change the template1 to template2 (or I change the composition of template1) where I have 2 tank brigades and 1 brigade of mot.infantry. This theoretically should give me some "free" tank brigades to quickly create some new panzer divisions - would be only necessary to build mot.inf. Result? drastically reduced time for proliferation of you panzer troops I think.
 
Chaplain said:
Just beautiful ... *sheds a tear* ...

I remember being 13 y/o in 1976 and playing Third Reich on my bedroom floor, thinking, "Wouldn't it be awesome if the whole thing was automated ... ", and then HOI1 came along, and it keeps getting better.

But when do we get the flying cars?

Well I wasn't 13 then but I played the same board games. If I had these games back then I wouldn't have had all those days I couldn't play because my brother wasn't in the mood. Of course it could have saved us from some fights :wacko:
 
"mph"?? I hope you will use the metric system in the final version.
 
mbb said:
And the screenshot doesn't give any indication of representing the tech level of a brigade e.g. Inf '36, Inf '39, Inf '41 etc

In one of the previous dev.diaries it was already said that there will no longer be 'models'

The weapons a brigade will/may be updated once you have researched a new weapon
 
And I recall hearing failure to use SI units costs the Americans around $20G a year just in conversion costs ;)
 
Got to say lovely interface.

Not only do I go for a pint most Wednesday nights but I have a Dev Diary as well, excellent.
 
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