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Thread: Development Diary #6 - 19th of November 2008

  1. #161
    Corporal Neumann's Avatar

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    PLEASE JOHAN!!! PARADOX!!!

    Use Areas of Influence for fleets!!! So it wont be possible for a mighty small fleet to invade japan with no effort!!!

  2. #162
    First Lieutenant etycaj's Avatar
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    This is starting to look fantastic, HOI3 seems to be shaping up even more and more over time, I can't wait to see how the game will look near the release. This is great

  3. #163
    Sergeant tzaralex's Avatar
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    Quote Originally Posted by Johan
    yes. will be discussed in detail in a later development diary.

    We're extremely excited by our logistics model.
    not that I wasn't going to buy this game before this post, but now I might buy it twice...so I can starve the British on two computers at the same time

  4. #164
    Banned germanwarmachin's Avatar

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    I really like the idea of not being confined by events, ie. not having to worry about making my moves on exactly the right date to get that magical event.

  5. #165
    Master (of Sience, that is) Panncakemouse's Avatar
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    Quote Originally Posted by Captain Frakas
    One could say that the HOI series hide all the criminal aspects of nazi Germany and only show it in it's military glory aspect. In HOI, nazi Germany is represented in a romantic manner and thus is somewhat glorified while in reality it was an infame and horrible criminal state helped in it's objectives by it's army.
    I guess that comment is true for the Soviets, the opressive racism and capitalism in America, the totalitarion communism in China (and the warlords we not the nicest chaps either), the Japaneese somewhat ...unorthodox ... treatment of POWs, etc.

    War is, by the way, not a nice experience in itself and HoI does not show how grusomely mind-wrecking it is.

    It's a game. Not a documentary.

    If you entrench yourself behind strong fortifications, you compel the enemy to seek a solution elsewhere.
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  6. #166
    Part Time Game Designer King's Avatar
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    A lot of you are wondering off the topic and into topics that are banned on this forum. The next person to do so is banned, it is that simple.
    Nostalgia is not as good as it used to be

  7. #167
    𝓤𝓒𝓑 𝓒𝓸𝓔 𝓔𝓔𝓒𝓢 '𝟙𝟜 Jamie550's Avatar
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    Things keep getting better

    It is good to see that internal politics are not being ignored
    ~Jamie

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  8. #168
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    Quote Originally Posted by Johan
    If we manage to get it in, it means that when you play, everything will turn out exactly like it did historically.

    Of course, that may not be that fun of a game As Germany will surrender in May 1945!
    Would it make sense to make it changeable within a game... off course just in one direction... means I start 100% historical and at one point in time, I decide to go on ahistorical... for sure a way back is then not possible to historical mode...

    EDIT: Just a joke??? oh no.. was a great idea...
    Last edited by chridder; 20-11-2008 at 10:52.
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  9. #169
    Strategy Cognoscenti Demi Moderator Myth's Avatar
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    So anyway, I'm assuming you guys at Paradox wouldn't mind if people tell you about the domestic political situations in various countries (if they have the knowledge), given how much more detail is being put into that aspect of the game? Or do you more or less know this stuff from the previous HoI games?
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  10. #170
    Tsar of all slavs palmus's Avatar
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    I love the graphics and the interface looks sweet!
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  11. #171
    Quote Originally Posted by Johan
    Hi, it looks like it is going to be the best HoI yet

    What are the camera, letter and racingflag in the toolbar symbolizing?

    My guess is Camera=Spys availabel, Letter= Diplomats availabel and racingflag=???.
    Last edited by Dunckelzahn; 20-11-2008 at 11:14.
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  12. #172
    Ordnung muß sein Supermoderator Veldmaarschalk's Avatar
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    Quote Originally Posted by Dunckelzahn
    Hi, it looks like it is going to be the best HoI yet

    What are the camera, letter and racingflag in the toolbar symbolizing?

    My guess is Camera=Spys availabel, Letter= Diplomats availabel and racingflag=???.
    The 'racing'-flag is leadership, see this development-diary

  13. #173
    Nice that Amsterdam is an urban province now, means urban provinces can be far more common instead of allmost unique like in HoI2...

    But i have to say Rotterdam at that time (and as well today) was a larger urban province than Amsterdam (not sure about their population) but Rotterdam here is not an urban province.
    One from Holland would say Rotterdam has more reason to be an urban province here then Amsterdam, one from outside Holland thinks the other way i guess

    Rotterdam really was the industrial center point in Holland that time and also the center for trade with its port, wich all together was one of the main reasons Rotterdam was the city chosen for bombing by the luftwaffe...

  14. #174
    Irken Tallest Arilou's Avatar
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    Hmmm, interesting.

    I still wnder how you are going to pull of München without an event system though. And a WWII game without it just feels... wrong.

    The game still starts in '36, right?
    "Man is free; but his freedom does not look like the glorious liberty of the Enlightenment; it is no longer the gift of God. Once again, man stands alone in the universe, responsible for his condition, likely to remain in a lowly state, but free to reach above the stars.."
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  15. #175
    Lt. General mbb's Avatar
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    The political system sounds very good, but sounds like it could be difficult to keep track of relationships that would be important to a country.

    Please, please, please, keep the micromanagement down.

    Or, in other words, provide some automation tools, because it got very tedious in HOI2 to keep having to remember to influence countries and initiate spy missions. For my games, politics and espionage usually got put to one side during periods of intense warfare (e.g. Barbarossa or the Battle of France) and that wouldn't happen in real life.

  16. #176
    Part Time Game Designer King's Avatar
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    Quote Originally Posted by Arilou
    Hmmm, interesting.

    I still wnder how you are going to pull of München without an event system though. And a WWII game without it just feels... wrong.

    The game still starts in '36, right?
    We have no event system?
    Nostalgia is not as good as it used to be

  17. #177
    Major Dark Scipio's Avatar
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    Great news. Perhaps the best yet. Exactly what part II was missing.

    Thanks a lot, after some disappoining news (Industry...) this is very pleasant.

  18. #178
    Studio Manager Paradox Dev Team Johan's Avatar
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    Quote Originally Posted by Arilou
    I still wnder how you are going to pull of München without an event system though.
    Of course its harder without an event system.



    Last time I checked we

    a) have a very powerful working event syste

    b) have repeatedly announced that there will be events and decisions on the same level as HoI2 had.

    c) have spent quite a few months designing and implementing events.

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  19. #179
    Captain HavoCast's Avatar
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    Quote Originally Posted by Johan
    Of course its harder without an event system.



    Last time I checked we

    a) have a very powerful working event syste

    b) have repeatedly announced that there will be events and decisions on the same level as HoI2 had.

    c) have spent quite a few months designing and implementing events.
    Nice to hear that again. Just be patient with the community. People are pretty hyped up so they (including me) might not notice, remember or understand all things you say in this development diary.

    Eagerly waiting for some screenshots of diplomacy, intelligence and technology interfaces.
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  20. #180
    Rule Britannia Gigalocus's Avatar
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    Can't wait, the parties will remind me of Victoria.

    Fantastic!

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