PLEASE JOHAN!!! PARADOX!!!
Use Areas of Influence for fleets!!! So it wont be possible for a mighty small fleet to invade japan with no effort!!!![]()
PLEASE JOHAN!!! PARADOX!!!
Use Areas of Influence for fleets!!! So it wont be possible for a mighty small fleet to invade japan with no effort!!!![]()
This is starting to look fantastic, HOI3 seems to be shaping up even more and more over time, I can't wait to see how the game will look near the release. This is great
not that I wasn't going to buy this game before this post, but now I might buy it twice...so I can starve the British on two computers at the same timeOriginally Posted by Johan
I really like the idea of not being confined by events, ie. not having to worry about making my moves on exactly the right date to get that magical event.









I guess that comment is true for the Soviets, the opressive racism and capitalism in America, the totalitarion communism in China (and the warlords we not the nicest chaps either), the Japaneese somewhat ...unorthodox ... treatment of POWs, etc.Originally Posted by Captain Frakas
War is, by the way, not a nice experience in itself and HoI does not show how grusomely mind-wrecking it is.
It's a game. Not a documentary.
If you entrench yourself behind strong fortifications, you compel the enemy to seek a solution elsewhere.
von Clausewitz
A lot of you are wondering off the topic and into topics that are banned on this forum. The next person to do so is banned, it is that simple.
Nostalgia is not as good as it used to be
Things keep getting better
It is good to see that internal politics are not being ignored![]()
~Jamie
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Would it make sense to make it changeable within a game... off course just in one direction... means I start 100% historical and at one point in time, I decide to go on ahistorical... for sure a way back is then not possible to historical mode...Originally Posted by Johan
EDIT: Just a joke??? oh no.. was a great idea...![]()
Last edited by chridder; 20-11-2008 at 09:52.
Player of EU 1, EU 2, EU 3 ... Victoria ... Crusader King ... HOI 1, HOI 2, HOI 3 ... all of them incl. the expansions...!
So anyway, I'm assuming you guys at Paradox wouldn't mind if people tell you about the domestic political situations in various countries (if they have the knowledge), given how much more detail is being put into that aspect of the game? Or do you more or less know this stuff from the previous HoI games?
I love the graphics and the interface looks sweet!![]()
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Hi, it looks like it is going to be the best HoI yetOriginally Posted by Johan
What are the camera, letter and racingflag in the toolbar symbolizing?
My guess is Camera=Spys availabel, Letter= Diplomats availabel and racingflag=???.
Last edited by Dunckelzahn; 20-11-2008 at 10:14.
"Diplomacy...the art of restraining power."
- Henry Kissinger
"War is an instrument entirely inefficient toward redressing wrong; and multiplies, instead of indemnifying losses."
- Thomas Jefferson
The 'racing'-flag is leadership, see this development-diaryOriginally Posted by Dunckelzahn
Nice that Amsterdam is an urban province now, means urban provinces can be far more common instead of allmost unique like in HoI2...
But i have to say Rotterdam at that time (and as well today) was a larger urban province than Amsterdam (not sure about their population) but Rotterdam here is not an urban province.
One from Holland would say Rotterdam has more reason to be an urban province here then Amsterdam, one from outside Holland thinks the other way i guess
Rotterdam really was the industrial center point in Holland that time and also the center for trade with its port, wich all together was one of the main reasons Rotterdam was the city chosen for bombing by the luftwaffe...
Hmmm, interesting.
I still wnder how you are going to pull of München without an event system though. And a WWII game without it just feels... wrong.
The game still starts in '36, right?
"As for you, Gilgamesh: Fill your belly with good things. Day and night, night and day, dance and be merry, feast and rejoice. Let your clothes be fresh, bathe yourself in water, cherish the little child that holds your hand and make your wife happy in your embrace, for this, too, is the lot of man."
-Siduri, Epic of Gilgamesh.
The political system sounds very good, but sounds like it could be difficult to keep track of relationships that would be important to a country.
Please, please, please, keep the micromanagement down.
Or, in other words, provide some automation tools, because it got very tedious in HOI2 to keep having to remember to influence countries and initiate spy missions. For my games, politics and espionage usually got put to one side during periods of intense warfare (e.g. Barbarossa or the Battle of France) and that wouldn't happen in real life.
We have no event system?Originally Posted by Arilou
Nostalgia is not as good as it used to be
Great news. Perhaps the best yet. Exactly what part II was missing.
Thanks a lot, after some disappoining news (Industry...) this is very pleasant.
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Of course its harder without an event system.Originally Posted by Arilou
![]()
Last time I checked we
a) have a very powerful working event syste
b) have repeatedly announced that there will be events and decisions on the same level as HoI2 had.
c) have spent quite a few months designing and implementing events.
Johan Andersson
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Nice to hear that again. Just be patient with the community. People are pretty hyped up so they (including me) might not notice, remember or understand all things you say in this development diary.Originally Posted by Johan
Eagerly waiting for some screenshots of diplomacy, intelligence and technology interfaces.
"The pen is mightier than the sword, and considerably easier to write with."
-- Marty Feldman
Can't wait, the parties will remind me of Victoria.
Fantastic!