Blah, I won't influence my neighbors to be like me. I would rather have them under my boot.
Of course it is probably not possible at the moment... but this would be a grand way to build a game. i.e. have it built to reflect what did happen, and then after the engine shows it can drive events and outcomes at the same pace to the same destination... then tweaking the ahistorical mode so that players (and the AI) get more choose on where to go if they do want to try something else.Johan said:If we manage to get it in, it means that when you play, everything will turn out exactly like it did historically.
Of course, that may not be that fun of a game As Germany will surrender in May 1945!
Captain Frakas said:One could say that the HOI series hide all the criminal aspects of nazi Germany and only show it in it's military glory aspect. In HOI, nazi Germany is represented in a romantic manner and thus is somewhat glorified while in reality it was an infame and horrible criminal state helped in it's objectives by it's army.
Piggy said:I'll harbour a guess and say that there will be other parties, or "movements" might be a better word, though their chances of actually gaining votes & power for countries like germany would be extremely remote.
If you had lots of dissent though change should be possible... though still remote.
I think this aspect could add alot to gameplay. If germany were to pursue a blitz of political influence around the world you could potentially bring in alot of allies. Similiar to how a whole host of countries made up the "allies" by the end of the war.
Lots of potential here...
You are quite right about symbols, but names are not forbidden, but PI made a choice to edit them in the German version, otherwise it might result in a PR backlash. But there was no legal reason to change the names.Dakk said:Analogously we can construe the first point to be valid also for other Nazi "paraphernalia" that is forbidden in Germany, like the names of Hitler and Göring and NSDAP (and we know Paradox changes the names in the German version).
Johan said:To start with we now have political parties. We are added in flavour names for the major political parties in the world. Thus instead of America having the Social Liberals in power in 1936 it will have the Democrat Party, although the countries ideology will still be Social Liberal. We also have different government types defined, that determine when a country has an election and who is elected. Thus US it is the Head of State who is elected, while in the UK the Head of Government who stands for election. We felt this nice little changes would add a bit of flavour to the countries.
Mierin said:I just hope that scaling down the events doesn't make the game overly random in nature. Id hope that if I were to load up as panama or tibet etc and let the game run throughout the given time period that the world outcome would be more or less historical a good percentage of the time (30-50% perhaps) with most major deviations occurring primarily due to unexpected ahistoric military victories between waring AI's. For example, Id hate to see the Winter War reduced to the "First Finish War of Soviet Aggression" instigated by a soviet national mission combined with Finland being on their "countries we see as a national rival" list leading to a conflict starting at some random period if at all.
In essence I hope that these AI changes from HOI2 will allow the AI to adjust to ahistorical situations without being a major cause of ahistorical situations. IMHO, outside of the randomness of individual battles, it should be the player who is changing history not the AI.
Dakk said:What? No! The diary states the exact opposite
Captain Frakas said:One could say that the HOI series hide all the criminal aspects of nazi Germany and only show it in it's military glory aspect. In HOI, nazi Germany is represented in a romantic manner and thus is somewhat glorified while in reality it was an infame and horrible criminal state helped in it's objectives by it's army.
No problems. Yeah I'd hope for something remotely similiar too.Will Lucky said:Ahh even better I completely missed that, it's been a tiring day .
Also I'm hoping the Political Party system is modeled off the VV system as it is quite impressive.
Finally we get the opportunity to properly slap down those accursed Communist sympathisers in our ranks.Johan said:...party organisation. This is a dynamic variable that can be altered via espionage in either your home country or others and via events and decisions.
If you are in the Allies and are at war with the Axis, will communist party support and/or diplomatic relations with the Soviet Union, who are also at war with the Axis, increase?Johan said:The countries current diplomatic alignment will also influence the support of parties, a country aligned with Comintern will see support rise for parties on the left.