Oh? This is interesting. Are you able to expand on this today, or will it be the subject of a future dev diary?Johan said:We're going to implement a strict historical accuracy mode in HoI3, where things will not be able to go unhistorical.
Oh? This is interesting. Are you able to expand on this today, or will it be the subject of a future dev diary?Johan said:We're going to implement a strict historical accuracy mode in HoI3, where things will not be able to go unhistorical.
Espionage capability maybe?Monkii-sama said:What's with the camera next to the leadershipmeter?
Johan said:One aspect that have changed in the game since we last talked is the resources. After long consideration, we decided to make logistics and convoys work more intuitively so we splitted up oil into crude oil and fuel. Crude Oil is now produced in provinces and converted from energy while fuel is consumed by units. Fuel is created out of Crude Oil in amounts depending on your total IC and your refinery technologies every day.
Myth said:Oh? This is interesting. Are you able to expand on this today, or will it be the subject of a future dev diary?
Johan said:If we manage to get it in, it means that when you play, everything will turn out exactly like it did historically.
Johan said:We're going to implement a strict historical accuracy mode in HoI3, where things will not be able to go unhistorical.
Myth said:That's where I see the party organization as coming in. There was no alternative party organization which could have possibly stood up to Mussolini's Fascists or Hitler's Nazis, so those worries you're having would only occur an absolutely, incredibly astronomically small proportion of the time.
Assuming you play historically too, right (or at least, don't bugger up the timeline too much)? If you go blatantly ahistorical as the Soviet Union (for instance), will the game still attempt to force a historical straightjacket onto itself or will the AI be able to (more or less) intelligently adapt to the changes?Johan said:If we manage to get it in, it means that when you play, everything will turn out exactly like it did historically.
Of course, that may not be that fun of a game As Germany will surrender in May 1945!
Wulf145 said:Can you please elaborate on this issue, does this mean that you can switch the "mode" off? Does it mean that ones own choises are limited if you forget to switch the mode off?
Myth said:Assuming you play historically too, right (or at least, don't bugger up the timeline too much)? If you go blatantly ahistorical as the Soviet Union (for instance), will the game still attempt to force a historical straightjacket onto itself or will the AI be able to (more or less) intelligently adapt to the changes?
th3freakie said:Someone has to ask it so here goes: is there any system implemented resource-wise to make a submarine campaign actually have an effect?
Shabz said:A more likely option is to have a scenario that is strictly historical.
Ach, you're awful. I'm sure you could have seen the look of awe and glee on some people's faces and the horror on others'Johan said:Don't worry.. You can't do anything ahistorical in historical mode. Your armies in Stalingrad will surrender at 2nd of February 1943, and you will never be able to move your armies in non-historical orders.
Seriously though.. my reply was a joke. There is no such option, its just beyond silly.