Johan said:b) have repeatedly announced that there will be events and decisions on the same level as HoI2 had.
barney_gumble said:Domestic politics in Spain '36 should be interesting.
Johan said:[...] Thus instead of America having the Social Liberals in power in 1936 it will have the Democrat Party, although the countries ideology will still be Social Liberal.
|AXiN| said:Just to clarify, will there still be cabinet minister or will that all be abstracted away to parties now? For example, would there be an election in Australia 1937 contested between Joseph Lyons of the UAP and John Curtin of the ALP, with cabinets as appropriate, or would it just be an election similar to the Vicky style between the UAP and the ALP, with the official party positions on issues rather than minister for them?
Additionally, will the game be able to represent Coalitions and National Governments at all, or will all governments be assumed to be single-party-based and partisan?
Finally, will there be any representation of the varying levels of suffrage across the world? You have the fairly full suffrage of for example the Scandanavian states, the racist semi-suffrage of Australia and the United States, and the lack of voting or meaningless voting in the dictatorships like Germany and the USSR.
Cheers
Alexander Seil said:Differences in suffrage were represented in Victoria, where it was possible due to the fact that every household was accounted for by the POP units. Can't really do that unless you model population, which HoI doesn't do.
Johan said:We're going to implement a strict historical accuracy mode in HoI3, where things will not be able to go unhistorical.
That quote was a joke.Carroarmato-P40 said:I wonder.. It is possible that in the options menu, we could be provided with a slider that controls the amount of historical/ahistorical activity in a game.. Something along the lines of a possibility/probability matrix.. So we could have the slider right across to 100%, and it would play much the same way as HOI1 & 2, say at 90% across it would mean that there would be a game-long chance of event either not firing at all, or different choices are made by the AI. Maybe the allies would intervene in Czechoslovakia or something, or perhaps the Germans invade only Belgium and leave the Netherlands neutral in 1940. Then if the slider as set at 80%, the chance of an alternate timeline/event triggers is increased to 20%...
I hope this makes sense, but it would allow for more flexible player options than a black choice between historical and ahistorical...
So that means in republics, the same leaders will always be elected?Johan said:We're going to implement a strict historical accuracy mode in HoI3, where things will not be able to go unhistorical.
Regarding the quote, see my above post...Jinnai said:So that means in republics, the same leaders will always be elected?
The politics looks good. Are republics just going to deal with head-of-state or are they going to deal with representative branches at all?