Once more, updated. Expect to see much less lag.
Once more, updated. Expect to see much less lag.
Mourning Magna Mundi

















Ok, this is related to you old version, but aren't vassals a tad exspensive? Are these scaled on the overlord's income? Wouldn't scaling it on the vassal's make more sense? I can either pay 13,800d, gain 25 inflation or lose my vassal, none of which I want to do. Surely any debt my two province vassal could build up should be mere pocket change for my united Germany?
Last edited by Darkrenown; 26-11-2009 at 20:33.
Relentless madman.


SRI_AI_Strategy_Countries.txt has many cases where CAT should be changed to COR:
Code:random_owned = { limit = { is_capital = yes NOT = { has_global_flag = magna_mundi } FROM = { tag = CAT } } THIS = { add_ai_strategy = { antagonize = { id = COR value = 50 } } } }
I have posted a second update for the day. This expands the redesign of AI strategy prompts to province-related stuff, thus eliminating lag from this source, altogether.
Mourning Magna Mundi

















Here's the merged SRI/DG with the new stuff added:
http://files.filefront.com/DRDGSRIv2.../fileinfo.html
Also I discovered winmerge, which can compare folders as well as files and made finding what had changed much easier.
Relentless madman.
Nice find! That will be extremely helpful.
Mourning Magna Mundi
Helius, I just wanted to let you know I love this mod and am very impressed by the updates and efforts you put in. Thank you for making the game so fun. I come back to EU3 for the mods, and SRI is awesome.
You are most welcome! Thanks for sharing.
Mourning Magna Mundi
If only you'd released this a week earlier, so I'd have a chance to play it before the chaos of exam marking. ;_; I look forward to getting my greedy little fingers into this new version as soon as possible. I can't wait to mess around with your improved AI systems.
Good luck with that! Fortunately, I've been done with that since mid-May. Hope you'll enjoy 4.0, and, as always, looking forward to your comments.
Mourning Magna Mundi
I have posted yet another update, to fix some bugs reported here and in MMP2 betatesting.
I have also somewhat increased the chance that a Revolution will occur in the 18th century; and if it does, the AI gets strategy prompts, accordingly.
Mourning Magna Mundi
Nice. I hated never seeing a revolution take place.
Also, is there any way of making a nation with an Iranian culture as its main culture, use the title Shah(hanshah)?


In SRI code I see triggers like this:
Looks wrong to me and should be changed to manpower_percentage.Code:IMA = { NOT = { manpower = 0.1 } }
Might look wrong, but is right. This measures whether IMA has any manpower, at all. Thanks for reporting, though.
Mourning Magna Mundi


I see, thanks for clarification.