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Thread: General Discussion

  1. #501
    Paradox Unofficial Poker Brat Drakken's Avatar
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    Quote Originally Posted by Helius View Post
    Oh! So there are seven electors. In that case, the old elector will not be brought back, unless another one will be annexed or will lose its electorship.
    No, there are still six electors. I get either 3 or 4 of these votes, enough for a majority or statu quo, despite being a mere figurehead by the figures of Imperial Power.

  2. #502
    Quote Originally Posted by Helius View Post
    In my experience with the Hansa, when I give Portugal an antagonize value of 50, they will inevitably declare war on one of the Hanseatic Cities. With bigger countries, it will take a higher value for antagonize, but as a DOW against the Hansa draws in at least one more major country (the Emperor), and often Britain, this was too much of an impediment to Portugal's efforts at colonization.
    I see. So the conclusion seems to be that if there is a large difference in power, antagonize can result in an instant DoW.

    This is quite interesting, although I do not believe that I have seen similar effects. It might be because I'm dealing with increments of 5 antagonize, and not 80. It might also be because in the latest versions
    countries tend to take positions only on nations slightly below their 'weight class' or above and that in the previous versions hostile relations was simply broken and unused.

    Ignatich, your bug fixing efforts are quite commendable. It makes me wonder how much crap is lurking in our code. I wonder how orwell's project to write a program to do this is coming along (if at all).

  3. #503
    Increments of five is nice, but then I'd have to write a whole nother set of events for that value. 50 seems alright in most cases.
    Mourning Magna Mundi

  4. #504
    Quote Originally Posted by Drakken View Post
    No, there are still six electors. I get either 3 or 4 of these votes, enough for a majority or statu quo, despite being a mere figurehead by the figures of Imperial Power.
    Did you ever have seven electors? Is one perhaps suspended?
    Mourning Magna Mundi

  5. #505
    Paradox Unofficial Poker Brat Drakken's Avatar
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    Quote Originally Posted by Helius View Post
    Did you ever have seven electors? Is one perhaps suspended?
    I always had the seven original Electors before that war. Mainz lost its Elector hat when it got annexed by the Palatinate. I had Mainz released in the final peace treaty, but after more than 15 years I am still waiting for an Event to add a new Spiritual Elector.

    Continuing my game I reset my Notifications. Perhaps it'll change something.

  6. #506
    How do I unite Germany into German Empire? I think decision to form Germany becomes active when HRE is abolished, no? Is some country -> German Republic -> German Empire only way? Can hereditary emperor transform HRE into German Empire in SRI 4.1?

    Thanks

  7. #507
    German Empire decision requires you to dissolve the HRE, first. After that, the conditions are similar to vanilla.
    German Republic can emerge in the Reformation era (but rarely for the player), or in the 18th century revolutionary era; both by event.
    Mourning Magna Mundi

  8. #508
    Quote Originally Posted by Helius View Post
    German Empire decision requires you to dissolve the HRE, first. After that, the conditions are similar to vanilla.
    German Republic can emerge in the Reformation era (but rarely for the player), or in the 18th century revolutionary era; both by event.
    So, it's impossible to form Germany as catholic HRE?

  9. #509
    No. If you experience the Revolution of the 18th c., you might (as Revolutionary Germany).
    Mourning Magna Mundi

  10. #510
    Helius,

    need help with version 4.1. as it seems that text is messed up (already in loading screen); am using German version EU III 3.2b. and no other mods; map cache cleared.

    any idea what might help? thank you in advance.

  11. #511
    General gabor's Avatar
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    Quote Originally Posted by Helius View Post
    In my experience with the Hansa, when I give Portugal an antagonize value of 50, they will inevitably declare war on one of the Hanseatic Cities.
    hm... is that why portugal attacked bremen it two of my games just when hansa was starting to lose against denmark and co?


    on a side note, (playing SRI merged with MMP, thank you, Ignatich) i had a funny situation, the dust settled and bremen got annexed by muscovy-soon-to-become-russia soon revolts spawned there and started beseiging the prov; meanwhile me, lubeck, got all the goodies: alliances with half of europe! in 'hansa goes to war', bremish rebels fought out their independence and i got 'hansa victoriuos' pop up; i had to help bremen anyway as it was in war with russia and russians had sent some force to crush the bremish independence movement, so i dowed russia but with all the backing (even crimea and golden horde!) beating russia was not that difficult -!-

    yet on a side note (not SRI, rather EUIII) why do AI crimea peaces out for paltry money if (i tag-checked) it can take a cored (right-religion, right-culture) prov from russia (peace negotiations pop-up says: 'would accept')?

  12. #512
    Quote Originally Posted by gabor View Post
    hm... is that why portugal attacked bremen it two of my games just when hansa was starting to lose against denmark and co?
    Yes, absolutely. Again, we do want the big AI to go against the Hansa (as they did IRL, and to balance the huge benefits the Hansa enjoys); but not suicidally, and not to the exclusion of more important tasks, like colonization.


    Quote Originally Posted by gabor View Post
    On a side note, (playing SRI merged with MMP, thank you, Ignatich) i had a funny situation, the dust settled and bremen got annexed by muscovy-soon-to-become-russia soon revolts spawned there and started beseiging the prov; meanwhile me, lubeck, got all the goodies: alliances with half of europe! in 'hansa goes to war', bremish rebels fought out their independence and i got 'hansa victoriuos' pop up; i had to help bremen anyway as it was in war with russia and russians had sent some force to crush the bremish independence movement, so i dowed russia but with all the backing (even crimea and golden horde!) beating russia was not that difficult -!-
    Excellent. Sounds plausible, if counterfactual.

    Quote Originally Posted by gabor View Post
    yet on a side note (not SRI, rather EUIII) why do AI crimea peaces out for paltry money if (i tag-checked) it can take a cored (right-religion, right-culture) prov from russia (peace negotiations pop-up says: 'would accept')?
    Ask them! I'm not a Cylon.

    That said, maybe they're afraid they couldn't defend it in future wars, and/or Russia would go after them?
    Mourning Magna Mundi

  13. #513
    Quote Originally Posted by Bhude View Post
    any idea what might help? thank you in advance.
    None. Did you do anything at all to add or combine mods?
    Mourning Magna Mundi

  14. #514
    Another patch (last changes are purely cosmetic):

    Code:
    --- hanseaticleague.txt	Mon Jul 13 00:45:31 2009
    +++ hanseaticleague.txt	Fri Jul 17 17:09:23 2009
    @@ -112,9 +112,14 @@
     			AND = {
     				num_of_cities = 4
     				NOT = { government = merchant_republic }
    -### ATEGEfy			NOT = { government = merchant_republic-upper }
    -#				NOT = { government = merchant_republic-lower }
    -#				NOT = { government = merchant_republic-lowest }
    +				OR = {
    +					NOT = { has_global_flag = atage }
    +					AND = {
    +						NOT = { government = merchant_republic-upper }
    +						NOT = { government = merchant_republic-lower }
    +						NOT = { government = merchant_republic-lowest }
    +					}
    +				}
     			}
     			AND = {
     				num_of_cities = 8
    @@ -164,7 +169,7 @@
     				duration = 45
     			}
     		}
    -		remove_country_modifier = "hanseatic_league"
    +		remove_country_modifier = hanseatic_league
     		add_country_modifier = {
     			name = "hanseatic_league_declines"
     			duration = 365			
    @@ -187,8 +192,10 @@
     			}
     			random_owned = {
     				limit = { owner = { ai = yes } }
    -				set_country_flag = rival_from
    -				set_country_flag = un_befriend_from
    +				owner = {
    +					set_country_flag = rival_from
    +					set_country_flag = un_befriend_from
    +				}
     			}
     			country_event = 296003
     		}
    @@ -1025,7 +1032,11 @@
     
     # Hanseatic Kontor Offered
     province_event = {
    +	
     	id = 10952
    +
    +	#! FROM = country
    +
     	is_triggered_only = yes
     	title = "EVTNAME10952"
     	desc = "EVTDESC10952"
    @@ -1425,14 +1436,12 @@
     				NOT = { has_country_flag = defeated_by_hansa }
     				NOT = { has_country_modifier = hanseatic_league }
     				NOT = { government = merchant_republic }
    -				NOT = {
    +				OR = {
    +					NOT = { has_global_flag = atage }
     					AND = {
    -						has_global_flag = atage
    -						OR = {
    -							government = merchant_republic-upper
    -							government = merchant_republic-lower
    -							government = merchant_republic-lowest
    -						}
    +						NOT = { government = merchant_republic-upper }
    +						NOT = { government = merchant_republic-lower }
    +						NOT = { government = merchant_republic-lowest }
     					}
     				}
     				NOT = { any_owned_province = { has_province_modifier = hanseatic_kontor } }
    @@ -1510,14 +1519,12 @@
     				NOT = { has_country_flag = defeated_by_hansa }
     				NOT = { has_country_modifier = hanseatic_league }
     				NOT = { government = merchant_republic }
    -				NOT = {
    +				OR = {
    +					NOT = { has_global_flag = atage }
     					AND = {
    -						has_global_flag = atage
    -						OR = {
    -							government = merchant_republic-upper
    -							government = merchant_republic-lower
    -							government = merchant_republic-lowest
    -						}
    +						NOT = { government = merchant_republic-upper }
    +						NOT = { government = merchant_republic-lower }
    +						NOT = { government = merchant_republic-lowest }
     					}
     				}
     				NOT = { any_owned_province = { has_province_modifier = hanseatic_kontor } }

  15. #515
    Thank you! The code below is there on purpose. Since the conditions in the allow section can be seen by the player, I do not want the tooltip cluttered by governments that don't exist in SRI. Hence, I remove this by hand before integrating into MM.

    Quote Originally Posted by Ignatich View Post
    Another patch (last changes are purely cosmetic):

    Code:
    --- hanseaticleague.txt	Mon Jul 13 00:45:31 2009
    +++ hanseaticleague.txt	Fri Jul 17 17:09:23 2009
    @@ -112,9 +112,14 @@
     			AND = {
     				num_of_cities = 4
     				NOT = { government = merchant_republic }
    -### ATEGEfy			NOT = { government = merchant_republic-upper }
    -#				NOT = { government = merchant_republic-lower }
    -#				NOT = { government = merchant_republic-lowest }
    +				OR = {
    +					NOT = { has_global_flag = atage }
    +					AND = {
    +						NOT = { government = merchant_republic-upper }
    +						NOT = { government = merchant_republic-lower }
    +						NOT = { government = merchant_republic-lowest }
    +					}
    +				}
     			}
     			AND = {
     				num_of_cities = 8
    Mourning Magna Mundi

  16. #516
    Quote Originally Posted by Helius View Post
    Thank you! The code below is there on purpose. Since the conditions in the allow section can be seen by the player, I do not want the tooltip cluttered by governments that don't exist in SRI. Hence, I remove this by hand before integrating into MM.
    Ah, I see. Now the mystery of ATAGEfy blocks is no more. There was scope fix in that patch too btw.

    Here is another one:
    Code:
    --- HRE_War_of_the_League_of_Provincename.txt	Tue Jul 14 00:35:04 2009
    +++ HRE_War_of_the_League_of_Provincename.txt	Sat Jul 18 01:09:20 2009
    @@ -2950,7 +2950,7 @@
     		random_country = {
     			limit = {
     				is_emperor = yes
    -				THIS = { owner = { ai = yes } }
    +				THIS = { ai = yes }
     			}
     			set_country_flag = threat
     			set_country_flag = trigger_adjustment
    @@ -2983,6 +2983,9 @@
     
     country_event = {
     	id = 287402
    +
    +	#! FROM = country
    +
     	is_triggered_only = yes
     	title = "EVTNAME287401"
     	desc = "EVTDESC287401"
    @@ -3267,41 +3270,43 @@
     				EMP = { change_variable = { which = league_war_result value = -0.25 } }
     			}
     		}
    -		any_owned = {
    -			limit = {
    -				has_global_flag = HRE_reformation_war
    -				religion = catholic
    -				hre = yes
    -				has_owner_religion = yes
    +		owner = {
    +			any_owned = {
    +				limit = {
    +					has_global_flag = HRE_reformation_war
    +					religion = catholic
    +					hre = yes
    +					has_owner_religion = yes
    +				}
    +				EMP = { change_variable = { which = league_war_result value = 0.5 } }
     			}
    -			EMP = { change_variable = { which = league_war_result value = 0.5 } }
    -		}
    -		any_owned = {
    -			limit = {
    -				has_global_flag = HRE_reformation_war
    -				NOT = { religion = catholic }
    -				hre = yes
    -				has_owner_religion = yes
    +			any_owned = {
    +				limit = {
    +					has_global_flag = HRE_reformation_war
    +					NOT = { religion = catholic }
    +					hre = yes
    +					has_owner_religion = yes
    +				}
    +				EMP = { change_variable = { which = league_war_result value = -0.5 } }
     			}
    -			EMP = { change_variable = { which = league_war_result value = -0.5 } }
    -		}
    -		any_owned = {
    -			limit = {
    -				has_global_flag = HRE_reformation_war
    -				religion = catholic
    -				hre = yes
    -				has_owner_religion = no
    +			any_owned = {
    +				limit = {
    +					has_global_flag = HRE_reformation_war
    +					religion = catholic
    +					hre = yes
    +					has_owner_religion = no
    +				}
    +				EMP = { change_variable = { which = league_war_result value = 0.25 } }
     			}
    -			EMP = { change_variable = { which = league_war_result value = 0.25 } }
    -		}
    -		any_owned = {
    -			limit = {
    -				has_global_flag = HRE_reformation_war
    -				NOT = { religion = catholic }
    -				hre = yes
    -				has_owner_religion = no
    +			any_owned = {
    +				limit = {
    +					has_global_flag = HRE_reformation_war
    +					NOT = { religion = catholic }
    +					hre = yes
    +					has_owner_religion = no
    +				}
    +				EMP = { change_variable = { which = league_war_result value = -0.25 } }
     			}
    -			EMP = { change_variable = { which = league_war_result value = -0.25 } }
     		}
     	}
     	option = {
    @@ -3413,20 +3418,24 @@
     			random_owned = {
     				limit = {
     					THIS = {
    -						OR = {
    -							government = monarchy
    -							government = electoral_government
    +						owner = {
    +							OR = {
    +								government = monarchy
    +								government = electoral_government
    +							}
    +							regency = no
     						}
    -						regency = no
     					}
     				}
     				set_global_flag = rival_of_emperor_declared
     				THIS = {	# make our faction leader the rival
    -					set_country_flag = rival_of_emperor
    -					capital_scope = {
    -					 	add_province_modifier = { 
    -							name = "rival_of_emperor"
    -							duration = -1
    +					owner = {
    +						set_country_flag = rival_of_emperor
    +						capital_scope = {
    +						 	add_province_modifier = { 
    +								name = "rival_of_emperor"
    +								duration = -1
    +							}
     						}
     					}
     				}
    @@ -4040,10 +4049,10 @@
     			factor = 0.9
     			controller = { war_exhaustion = 12 }
     		}
    -		modifier = {
    -			factor = 0.9
    -			REB = { infantry_in_province = 4 }
    -		}
    +#		modifier = {
    +#			factor = 0.9
    +#			REB = { infantry_in_province = 4 }
    +#		}
     		modifier = {
     			factor = 0.9
     			has_siege = yes
    @@ -4382,6 +4391,8 @@
     
     	id = 287411
     
    +	#! FROM = country
    +
     	is_triggered_only = yes
     
     	title = "EVTNAME287411"	# olive branch
    @@ -4819,7 +4830,11 @@
     
     country_event = {
     	id = 287414
    +
    +	#! FROM = country
    +
     	is_triggered_only = yes
    +
     	title = "EVTNAME287414"
     	desc = "EVTDESC287414"
     
    @@ -6123,6 +6138,7 @@
     
     	option = {
     		name = "FINALLY1"	# victory
    +		ai_chance = { factor = 100 }
     		set_global_flag = benches_traditional
     		clr_global_flag = benches_status
     		clr_global_flag = rt_parliamentary
    @@ -6131,7 +6147,6 @@
     		clr_global_flag = HRE_electors_parity
     		clr_global_flag = HRE_electors_emperor_ex_officio
     # establish toleration
    -		ai_chance = { factor = 100 }
     		random_owned = {
     			limit = { EMP = { idea = deus_vult } }
     			EMP = { remove_idea = deus_vult }
    @@ -7578,6 +7593,8 @@
     country_event = {
     
     	id = 287498
    +
    +	#! FROM = country
     
     	is_triggered_only = yes
    I commented out block I don't know how to fix properly. Still didn't test *_in_province triggers throughly.

  17. #517
    And again, thank you!
    Mourning Magna Mundi

  18. #518
    Yet another patch:

    Code:
    --- HRE_FreeCities.txt	Fri Jul 03 00:18:27 2009
    +++ HRE_FreeCities.txt	Sat Jul 18 15:15:38 2009
    @@ -2911,6 +2911,8 @@
     country_event = {
     
     	id = 282210
    +
    +	#! FROM = country
     	
     	is_triggered_only = yes
     
    @@ -4099,6 +4101,8 @@
     country_event = {
     
     	id = 282291
    +
    +	#! FROM = country
     	
     	is_triggered_only = yes
     
    @@ -4437,6 +4441,8 @@
     province_event = {
     
     	id = 282293
    +
    +	#! FROM = country
     	
     	is_triggered_only = yes
     	title = "EVTNAME282291"
    @@ -4868,68 +4874,82 @@
     			}
     			modifier = {
     				factor = 0
    -				any_known_country = {
    -					has_country_modifier = hanseatic_league
    -					truce_with = THIS
    +				owner = {
    +					any_known_country = {
    +						has_country_modifier = hanseatic_league
    +						truce_with = THIS
    +					}
     				}
     			}
     			modifier = {
     				factor = 1.1
    -				any_known_country = {
    -					has_country_modifier = hanseatic_league
    -					any_owned_province = {
    -						cot = yes
    -						placed_merchants = 1
    +				owner = {
    +					any_known_country = {
    +						has_country_modifier = hanseatic_league
    +						any_owned_province = {
    +							cot = yes
    +							placed_merchants = 1
    +						}
     					}
     				}
     			}
     			modifier = {
     				factor = 1.1
    -				any_known_country = {
    -					has_country_modifier = hanseatic_league
    -					any_owned_province = {
    -						cot = yes
    -						placed_merchants = 2
    +				owner = {
    +					any_known_country = {
    +						has_country_modifier = hanseatic_league
    +						any_owned_province = {
    +							cot = yes
    +							placed_merchants = 2
    +						}
     					}
     				}
     			}
     			modifier = {
     				factor = 1.1
    -				any_known_country = {
    -					has_country_modifier = hanseatic_league
    -					any_owned_province = {
    -						cot = yes
    -						placed_merchants = 3
    +				owner = {
    +					any_known_country = {
    +						has_country_modifier = hanseatic_league
    +						any_owned_province = {
    +							cot = yes
    +							placed_merchants = 3
    +						}
     					}
     				}
     			}
     			modifier = {
     				factor = 1.1
    -				any_known_country = {
    -					has_country_modifier = hanseatic_league
    -					any_owned_province = {
    -						cot = yes
    -						placed_merchants = 4
    +				owner = {
    +					any_known_country = {
    +						has_country_modifier = hanseatic_league
    +						any_owned_province = {
    +							cot = yes
    +							placed_merchants = 4
    +						}
     					}
     				}
     			}
     			modifier = {
     				factor = 1.1
    -				any_known_country = {
    -					has_country_modifier = hanseatic_league
    -					any_owned_province = {
    -						cot = yes
    -						placed_merchants = 5
    +				owner = {
    +					any_known_country = {
    +						has_country_modifier = hanseatic_league
    +						any_owned_province = {
    +							cot = yes
    +							placed_merchants = 5
    +						}
     					}
     				}
     			}
     			modifier = {
     				factor = 2
    -				any_known_country = {
    -					has_country_modifier = hanseatic_league
    -					any_owned_province = {
    -						cot = yes
    -						placed_merchants = 6
    +				owner = {
    +					any_known_country = {
    +						has_country_modifier = hanseatic_league
    +						any_owned_province = {
    +							cot = yes
    +							placed_merchants = 6
    +						}
     					}
     				}
     			}
    @@ -4969,7 +4989,7 @@
     			limit = { any_owned_province = { has_province_modifier = hanseatic_city } }
     			relation = { who = THIS value = 100 }
     		}
    -		merchants = 5
    +		owner = { merchants = 5 }
     		random_center_of_trade = {
     			limit = {
     				OR = {
    @@ -5045,31 +5065,37 @@
     			}
     			modifier = {
     				factor = 0.8
    -				any_known_country = {
    -					has_country_modifier = hanseatic_league
    -					any_owned_province = {
    -						cot = yes
    -						placed_merchants = 1
    +				owner = {
    +					any_known_country = {
    +						has_country_modifier = hanseatic_league
    +						any_owned_province = {
    +							cot = yes
    +							placed_merchants = 1
    +						}
     					}
     				}
     			}
     			modifier = {
     				factor = 0.5
    -				any_known_country = {
    -					has_country_modifier = hanseatic_league
    -					any_owned_province = {
    -						cot = yes
    -						placed_merchants = 5
    +				owner = {
    +					any_known_country = {
    +						has_country_modifier = hanseatic_league
    +						any_owned_province = {
    +							cot = yes
    +							placed_merchants = 5
    +						}
     					}
     				}
     			}
     			modifier = {
     				factor = 0.25
    -				any_known_country = {
    -					has_country_modifier = hanseatic_league
    -					any_owned_province = {
    -						cot = yes
    -						placed_merchants = 6
    +				owner = {
    +					any_known_country = {
    +						has_country_modifier = hanseatic_league
    +						any_owned_province = {
    +							cot = yes
    +							placed_merchants = 6
    +						}
     					}
     				}
     			}
    @@ -6154,11 +6180,11 @@
     		months = 400
     		modifier = {
     			factor = 0.75
    -			owner = { NOT = { merchants = 5 } }
    +			NOT = { merchants = 5 }
     		}
     		modifier = {
     			factor = 1.33
    -			owner = { merchants = 5 }
    +			merchants = 5
     		}
     		modifier = {
     			factor = 0.9
    @@ -6359,8 +6385,8 @@
     					owner = { overlord = { is_emperor = yes } }
     					owner = { overlord = { elector = yes } }
     					owner = { capital_scope = { hre = yes } }
    -					owner = { trade_agreement_with = emperor }
    -					owner = { relation = { who = emperor value = 100 } }
    +#					owner = { trade_agreement_with = emperor }
    +#					owner = { relation = { who = emperor value = 100 } }
     				}
     				NOT = { owner = { trade_agreement_with = THIS } }
     				NOT = { owner = { alliance_with = THIS } }
    @@ -6384,8 +6410,8 @@
     					owner = { overlord = { is_emperor = yes } }
     					owner = { overlord = { elector = yes } }
     					owner = { capital_scope = { hre = yes } }
    -					owner = { trade_agreement_with = emperor }
    -					owner = { relation = { who = emperor value = 100 } }
    +#					owner = { trade_agreement_with = emperor }
    +#					owner = { relation = { who = emperor value = 100 } }
     				}
     				NOT = { owner = { trade_agreement_with = THIS } }
     				NOT = { owner = { alliance_with = THIS } }
    @@ -6409,8 +6435,8 @@
     					owner = { overlord = { is_emperor = yes } }
     					owner = { overlord = { elector = yes } }
     					owner = { capital_scope = { hre = yes } }
    -					owner = { trade_agreement_with = emperor }
    -					owner = { relation = { who = emperor value = 100 } }
    +#					owner = { trade_agreement_with = emperor }
    +#					owner = { relation = { who = emperor value = 100 } }
     				}
     				NOT = { owner = { trade_agreement_with = THIS } }
     				NOT = { owner = { alliance_with = THIS } }
    @@ -6433,8 +6459,8 @@
     					owner = { overlord = { is_emperor = yes } }
     					owner = { overlord = { elector = yes } }
     					owner = { capital_scope = { hre = yes } }
    -					owner = { trade_agreement_with = emperor }
    -					owner = { relation = { who = emperor value = 100 } }
    +#					owner = { trade_agreement_with = emperor }
    +#					owner = { relation = { who = emperor value = 100 } }
     				}
     				NOT = { owner = { trade_agreement_with = THIS } }
     				NOT = { owner = { alliance_with = THIS } }
    @@ -6456,8 +6482,8 @@
     					owner = { overlord = { is_emperor = yes } }
     					owner = { overlord = { elector = yes } }
     					owner = { capital_scope = { hre = yes } }
    -					owner = { trade_agreement_with = emperor }
    -					owner = { relation = { who = emperor value = 100 } }
    +#					owner = { trade_agreement_with = emperor }
    +#					owner = { relation = { who = emperor value = 100 } }
     				}
     				NOT = { owner = { trade_agreement_with = THIS } }
     				NOT = { owner = { alliance_with = THIS } }
    @@ -6478,8 +6504,8 @@
     					owner = { overlord = { is_emperor = yes } }
     					owner = { overlord = { elector = yes } }
     					owner = { capital_scope = { hre = yes } }
    -					owner = { trade_agreement_with = emperor }
    -					owner = { relation = { who = emperor value = 100 } }
    +#					owner = { trade_agreement_with = emperor }
    +#					owner = { relation = { who = emperor value = 100 } }
     				}
     				NOT = { owner = { trade_agreement_with = THIS } }
     				NOT = { owner = { alliance_with = THIS } }
    @@ -6494,13 +6520,13 @@
     			limit = {
     				OR = {
     					capital_scope = { hre = yes }
    -					owner = { ally = { is_emperor = yes } }
    -					owner = { ally = { elector = yes } }
    -					owner = { overlord = { is_emperor = yes } }
    -					owner = { overlord = { elector = yes } }
    -					owner = { capital_scope = { hre = yes } }
    -					owner = { trade_agreement_with = emperor }
    -					owner = { relation = { who = emperor value = 100 } }
    +					ally = { is_emperor = yes }
    +					ally = { elector = yes }
    +					overlord = { is_emperor = yes }
    +					overlord = { elector = yes }
    +					capital_scope = { hre = yes }
    +#					trade_agreement_with = emperor
    +#					relation = { who = emperor value = 100 }
     				}
     				NOT = { trade_agreement_with = THIS }
     				NOT = { alliance_with = THIS }
    You can't use emperor in relation and tag checks. I think the only place where it is valid is secede_province province effect (and probably add/remove_core).

    Verified with this test:
    Code:
    country_event = {
    	id = 787001
    
    	trigger = {
    		any_neighbor_country = {
    			marriage_with = emperor
    		}
    		ai = no
    	}
    
    	mean_time_to_happen = {
    		days = 7
    	}
    
    	title = "EVTNAME787001"
    	desc = "Dummy"
    
    	option = {
    		name = "FAIL"
    		any_country = {
    			limit = {
    				marriage_with = emperor
    			}
    
    			relation = { who = emperor value = 100 }
    		}
    	}
    }
    
    
    country_event = {
    	id = 787002
    
    	trigger = {
    		any_neighbor_country = {
    			marriage_with = THIS
    		}
    		ai = no
    	}
    
    	mean_time_to_happen = {
    		days = 7
    	}
    
    	title = "EVTNAME787002"
    	desc = "Dummy"
    
    	option = {
    		name = "SUCCESS"
    
    		any_country = {
    			limit = {
    				marriage_with = THIS
    			}
    
    			relation = { who = THIS value = 100 }
    		}
    	}
    }
    
    
    country_event = {
    	id = 787003
    
    	trigger = {
    		ai = no
    	}
    
    	mean_time_to_happen = {
    		days = 7
    	}
    
    	title = "EVTNAME787003"
    	desc = "Dummy"
    
    	option = {
    		name = "FAIL"
    
    		random_neighbor_country = {
    			limit = {
    				government = monarchy
    				NOT = { marriage_with = THIS }
    			}
    
    			create_marriage = emperor
    		}
    	}
    }

  19. #519
    I'm getting 30YW_0 modifier even though war is long over. I (protestant Frankfurt) and Bohemia (protestant HRE) warred against Catholic alliance of Austria and Spain. Bohemia asked Austria to release some vassals and remove cores and after that like 30 years passed without this modifier going away.

  20. #520
    If you have the global flag "30YW_aim_[religion]_reverse_policy", you have encountered a bug.
    To fix it, go to event 287608.
    In the trigger, add the flag to the OR - bracket that already has 30YW_aim-flags.
    If that does not fix it, please tell me.
    Mourning Magna Mundi

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