
Originally Posted by
dharper
Yes, that happens when you try to merge two mods that both edit graphic files. You need to manually edit the domesticpanel.gfx file and tell it which directory to look in to find the right (modded) graphics.
Thanks. It looks like, as I have synchronized the name of the mod file and directory to SRI, the following entries in domesticpanel.gfx need to be changed
Code:
spriteType = {
name = "GFX_icon_religion"
texturefile = "gfx\\interface\\icon_religion.tga"
noOfFrames = 13
### loadType = "INGAME"
norefcount = yes
}
spriteType = {
name = "GFX_icon_religion_small"
texturefile = "gfx\\interface\\icon_religion_small.tga"
noOfFrames = 13
loadType = "INGAME"
}
spriteType = {
name = "GFX_illustration_religion_cathlic"
texturefile = "gfx\\interface\\illustration_religion.tga"
noOfFrames = 4
loadType = "INGAME"
}
to:
Code:
spriteType = {
name = "GFX_icon_religion"
texturefile = "mod\\SRI\\gfx\\interface\\icon_religion.tga"
noOfFrames = 32
### loadType = "INGAME"
norefcount = yes
}
spriteType = {
name = "GFX_icon_religion_small"
texturefile = "mod\\SRI\\gfx\\interface\\icon_religion_small.tga"
noOfFrames = 32
loadType = "INGAME"
}
spriteType = {
name = "GFX_illustration_religion_cathlic"
texturefile = "mod\\SRI\\gfx\\interface\\illustration_religion.tga"
noOfFrames = 4
loadType = "INGAME"
}
and in papacy.gfx
Code:
spriteType = {
name = "GFX_papacy_bg"
texturefile = "mod\\Dei Gratia\\gfx\\interface\\vatican_bg.tga"
loadType = "INGAME"
}
becomes
Code:
spriteType = {
name = "GFX_papacy_bg"
texturefile = "mod\\SRI\\gfx\\interface\\vatican_bg.tga"
loadType = "INGAME"
}