+ Reply to Thread
Page 1 of 11 1 2 3 ... LastLast
Results 1 to 20 of 203

Thread: Development Diary #4 - 5th of November 2008

  1. #1
    Studio Manager Paradox Dev Team Johan's Avatar
    EU3 Collectors Edition OwnerCrusader Kings IICrusader Kings II Holy Knight

    Join Date
    Dec 1999
    Location
    I iskall kyla...
    Posts
    14,969
    Blog Entries
    1

    Development Diary #4 - 5th of November 2008

    Hello, and welcome back to the weekly HoI3 development diary.

    It has been another week of interesting development at the project, and we continued with development of the core of politics, diplomacy and logistics. The interfaces is starting to come together, and we hope to soon be able to show you some of them.

    Rather evilly we left you with a bit of cliffhanger last week, the answer to the question how do you do research? This week we introduce the concept of leadership; this represent educated people who live in your country. They are used for research, diplomacy, espionage and your officer corps.

    Before going into more detail let’s talk a little about our philosophy. It all comes down to what we feel makes for good strategy. Strategy demands clear-cut long-term choices. Our goal is that you the player should be weighing up your options carefully and not just be reacting to short term considerations. If you want to go all out on research you should be able to do so, however as with real life there should also be a price to pay.

    In later developer diaries you will hear more about diplomacy and espionage and how we plan to achieve our goal of making you plan your investment in these areas for the long term. At the moment we will say that the amount of leadership points invested in these areas acts as a cap on how much you can do. The focus of this dev diary will be party on technology and partly on officers.

    As mentioned at the top of diary leadership is your educated people. These aren’t just the top the university graduates, in fact it is the exact opposite. If we look at the Manhattan project there were over 130,000 people working on it and not all of these went onto to win a Nobel Prize for Physics. All research projects in our time frame relied on these support people to make them happen, and this is Leadership. The top graduates are represented by your nations accumulated theory value and can only give you benefits for projects where their skills apply, while the clerks, secretaries, draftsmen, chemists, physics etc. who are the unsung heroes of wartime research, they can work anywhere.

    In order to make our task of game balance easier these leadership points are consumed when you do research. We do acknowledge that the people you assign to projects will become steadily more experienced and don’t just disappear and this is also held as your accumulated theory value. The more you research in an area the less leadership points you will need to advance in a field. Similarly for practical values, having a number of tanks to work with already means you need to expend less effort to advance in a field.

    I also mention the officer corps, to put your minds at rest the divisional level and above leaders you had in Hearts of Iron and Hearts of Iron 2 are still there. These represent the Officers and NCOs below divisional rank. These are the men supplied the glue that held your divisions together. As you invest more in leadership your divisions can take more punishment. Taking casualties, building more troops, plus the occasional officer purge will mean your units will fall apart more easily in combat.

    I mentioned earlier that I would explain what the little flag at the top of the screen is for. Well, as you now most likely have guessed, its the indicator of your leadership.

    Now, for today we have two screenshots.. in the first one there is a zoomed out view of northern italy in the political layer. You can clearly see the region borders, as well as province borders here. We assume that this will be about the most common zooming level you'll give orders to your troops in.


    Here is a zoomed in detail level of northwestern italy in pure-terrain mode with no layers.


    Another little aspect of the map.. If you play in "counters-mode".. the camera is locked in full 2d and will not tilt for more dramatic 3d looks.

    Johan Andersson
    Studio Manager at Paradox Development Studio AB - Follow me at Twitter!

    "A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"

    For our Patching and Expansion Policy, read here...

  2. #2
    Quote Originally Posted by Johan
    Taking casualties, building more troops, plus the occasional officer purge will mean your units will fall apart more easily in combat.
    If you may clarify a bit more Johan please. Does this mean the larger our division ratio, to whatever algorithm there is to Leadership, an increasing Organizational and Morale penalty trickles higher and higher to affect all divisions overall?

    I really love the screenshots I think the work is amazing. Perhaps just me but it's difficult to differentiate the terrain I think it is Hills in Berceto, to Rapallo mountainous coastline? But I'm so glad we have some form of representation for our research with techteams gone.

    Oh I get it, I'm really confused. Bleh I need to go to sleep. Edited this like 4 times lol...
    Last edited by Naga Niome; 05-11-2008 at 13:27.

  3. #3
    Field Marshal
    EU3 Complete

    Join Date
    Jul 2006
    Location
    Sweden, northern Stockholm
    Posts
    6,288
    How does one replenish leadership points spent on research or the officer corps?

  4. #4
    General Will Lucky's Avatar
    EU3 OwnerNapoleonic MarshalDeus Vult!Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)
    Hearts of Iron 2: ArmageddonVictoria: RevolutionsEuropa Universalis III: In NomineRome: Vae VictisHearts of Iron III
    Majesty 2For The GloryArsenal of DemocracyHeir to the ThroneLead and Gold
    Mount & Blade: Warband200k ClubSemper FiVictoria 2Divine Wind
    MagickaCities in MotionEU3: ChroniclesDarkest HourMajesty II Collection
    Crusader Kings IIMount & Blade: With Fire and SwordFor the MotherlandSupreme Ruler: Cold WarSengoku
    Victoria II: A House DividedKing Arthur IICrusader Kings II Holy KnightHOI3: Their Finest HourA Game of Dwarves
    March of the EaglesVictoria 2: Heart of Darkness

    Join Date
    Jan 2007
    Location
    Great Britain, Manchester
    Posts
    2,211
    That is an excellent feature never would have thought of such a thing being implemented myself, although I am dissapointed no new British Screenshots were shown .

  5. #5
    Pirate Volf's Avatar

    Join Date
    Aug 2008
    Location
    Poland
    Posts
    149
    More and more good news - but should be more Vicky style solutions.
    I like where its heading.

  6. #6
    Studio Manager Paradox Dev Team Johan's Avatar
    EU3 Collectors Edition OwnerCrusader Kings IICrusader Kings II Holy Knight

    Join Date
    Dec 1999
    Location
    I iskall kyla...
    Posts
    14,969
    Blog Entries
    1
    Quote Originally Posted by Wobbler
    How does one replenish leadership points spent on research or the officer corps?
    leadership is a resource gained like manpower, and spent through sliders daily.

    Johan Andersson
    Studio Manager at Paradox Development Studio AB - Follow me at Twitter!

    "A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"

    For our Patching and Expansion Policy, read here...

  7. #7
    Intruguing.

    Return of clerks (R&D) and officers from Vicky, but in new shiny version? I like it. Hell, I love it.

    Are they province based? Can be lost in strategic bombing? To what extend can you use occupied countries "leadership"? Are they semistatic value (short duration of the game) or can those groups be expanded? So many questions...

  8. #8
    Pirate Volf's Avatar

    Join Date
    Aug 2008
    Location
    Poland
    Posts
    149
    Training and education should affect that IMO
    It should be rather overall nbr - no civilian killing in game - players would bomb regions to lower population.

  9. #9
    Second Lieutenant thomaha's Avatar
    Diplomacy PlayerEU3 Collectors Edition OwnerNapoleonic MarshalEuropa Universalis: Rome (Collectors Edition)Hearts of Iron 2: Armageddon
    Victoria: RevolutionsEuropa Universalis III: In NomineHearts of Iron IIIHeir to the ThroneVictoria 2
    For the Motherland

    Join Date
    Apr 2001
    Location
    Oslo, Norway
    Posts
    182
    Quote Originally Posted by Wobbler
    How does one replenish leadership points spent on research or the officer corps?
    It's probably a lot like Education points in Victoria. Replenished over time based on some national factor. In Victoria it was based on your Literacy rate and the number of educated pops.

  10. #10
    Quote Originally Posted by Johan
    As you invest more in leadership your divisions can take more punishment. Taking casualties, building more troops, plus the occasional officer purge will mean your units will fall apart more easily in combat
    oooh. this will be an interesting addition (or replacement) to the "standing army" vs "drafted army" slider

  11. #11
    Banned kris4o1993's Avatar
    HoI AnthologyDarkest Hour

    Join Date
    Feb 2007
    Location
    Svoge/Bulgaria
    Posts
    771
    It looks awesome


    A suggestion: it would be nice if the region borders are a little bit darker

  12. #12
    Banned Doomtrader's Avatar
    EU3 Collectors Edition OwnerNapoleonic MarshalEuropa Universalis: Rome (Collectors Edition)Rome: Vae VictisSupreme Ruler 2020

    Join Date
    Feb 2005
    Location
    Bitter Glory HQ
    Posts
    858
    Blog Entries
    8
    Liked the idea, but too bad nothing new at the screens, waiting to see something else that another european provinces.
    OTOH there is still over 40 weeks to release

  13. #13
    Captain wiguy's Avatar
    Hearts of Iron 2: ArmageddonHearts of Iron IIISemper FiVictoria 2For the Motherland
    Victoria II: A House DividedHOI3: Their Finest Hour

    Join Date
    Mar 2005
    Location
    Kings hill
    Posts
    306
    I'm not sure I like the whole leadership thing. It can be a nice feature though, if balanced correctly. I don't understand it fully yet, so I guess I have to be patient
    The first screenshot looks absolutely fantastic. I really hope the final product will look like that. I could look at it for hours

    Btw; these layers on the map. Are they computationally heavy? Does it put alot of strain on the GPU (I'm assuming it's the GPU that's handling it) to use alot of layers? It would be interesting to know how you made it work with reasonable efficiency, but I'm guessing that's not something you're gonna reveal.

  14. #14
    Colonel He-Man's Avatar
    EU3 OwnerHoI AnthologyHearts of Iron 2: ArmageddonEU3 CompleteRome: Vae Victis
    Hearts of Iron IIIArsenal of Democracy200k ClubSemper FiIron Cross
    Darkest Hour

    Join Date
    Apr 2006
    Location
    Altona
    Posts
    1,092
    In what resolution will HOI 3 be published? Will the widescreens be supported?
    ----------------------------------------------------

  15. #15
    Studio Manager Paradox Dev Team Johan's Avatar
    EU3 Collectors Edition OwnerCrusader Kings IICrusader Kings II Holy Knight

    Join Date
    Dec 1999
    Location
    I iskall kyla...
    Posts
    14,969
    Blog Entries
    1
    Quote Originally Posted by He-Man
    In what resolution will HOI 3 be published? Will the widescreens be supported?
    any directx supported one from 1028x768 and up.

    Johan Andersson
    Studio Manager at Paradox Development Studio AB - Follow me at Twitter!

    "A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"

    For our Patching and Expansion Policy, read here...

  16. #16
    Strategy Cognoscenti Demi Moderator Myth's Avatar
    EU3 Collectors Edition OwnerNapoleonic MarshalDeus Vult!Hearts of Iron 2: ArmageddonEuropa Universalis III: In Nomine
    Hearts of Iron IIISemper FiMagicka

    Join Date
    Jul 2005
    Posts
    7,272
    It sounds quite nice, though IMHO "leadership" isn't the correct word for what it's representing. I can't think of any suitable alternative at the moment however.
    Read about my full body of AAR works here!

    Fan of the Week 13/08/09

  17. #17
    Studio Manager Paradox Dev Team Johan's Avatar
    EU3 Collectors Edition OwnerCrusader Kings IICrusader Kings II Holy Knight

    Join Date
    Dec 1999
    Location
    I iskall kyla...
    Posts
    14,969
    Blog Entries
    1
    Quote Originally Posted by Myth
    It sounds quite nice, though IMHO "leadership" isn't the correct word for what it's representing. I can't think of any suitable alternative at the moment however.
    we toyed with replacing LD with "white collars" and MP with "blue collars".. but.. leadership is the one that felt best.. Intelligence felt wrong as well, as it conflicts with espionage etc.

    Johan Andersson
    Studio Manager at Paradox Development Studio AB - Follow me at Twitter!

    "A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"

    For our Patching and Expansion Policy, read here...

  18. #18
    Field Marshal
    EU3 Complete

    Join Date
    Jul 2006
    Location
    Sweden, northern Stockholm
    Posts
    6,288
    Post-graduates?

  19. #19
    Quote Originally Posted by Wobbler
    Post-graduates?

    I doubt clerks were post-graduates. or secretaries

  20. #20
    Quote Originally Posted by Johan
    Another little aspect of the map.. If you play in "counters-mode".. the camera is locked in full 2d and will not tilt for more dramatic 3d looks.
    This made my day! And consider that today I was also hired after a long period of unemployment!

    So far is looking really good!

    Ricroma

+ Reply to Thread
Page 1 of 11 1 2 3 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts