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Thread: The cultural conversion event in CK 1.05 and Deus Vult

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    The cultural conversion event in CK 1.05 and Deus Vult

    Hereby an explanation of the cultural conversion event (event ID 9007) in CK 1.05 and Deus Vult

    Triggers
    1. Both provinces must either be in the same realm or in the same demesne

    2. The source-province must have the realm-culture (= culture of the ruler of the realm)

    3. The destination-province must not have the realm-culture

    4. Destination-province must have roadnet or civilian harbour

    5. Source-province must have have roadnet or civilian harbour

    6. Both provinces must not have the heretic trait

    7. The ruler(s) of the two provinces must not be at war

    8. The ruler of the realm, must also not be at war

    9. The ruler(s) of both province must not be heretic or excommunicated

    10. The ruler of the realm, must not be heretic or excommunicated
    Here is a complete list of all the modifiers from the Cultural Conversion Event. Modifiers > 1 increase the MTTH (Mean Time To Happen), modifiers < 1 decrease the MTTH

    Code:
    Event 9007		
    
    
    Base MTTH					2000	
    
    both provinces have same religion	0,3	
    both provinces have the same ruler	0,5	
    
    Target province has		
    grand palace				0,8	
    theater					0,8	
    school					0,9	
    university				0,9	
    royal post				0,9	
    church					1,1	
    large church				1,1	
    domed church				1,1	
    cathedral				1,1	
    templar house				1,2	
    monastery				1,2	
    thieves guild				1,2	
    smugglers ring				1,2	
    highway robber band			1,2	
    civilian harbour/road net0,9	
    extensive road net			0,9
    naval harbour				0,9
    grand shipyard				0,9	
    inquisition				1,4	
    vernacular_literature			1,2	
    academic_disciplines			0,9	
    international_fairs			0,9	
    foreign_accreditation			0,9	
    bubonic_plague				1,5	
    pneumonic_plague			1,5	
    malaria					1,5	
    dysentery				1,5	
    small pox				1,5	
    thyphoid				1,5	
    struggling				1,2	
    poor					0,9	
    prosperous				1,1	
    rich					1,2	
    revolt					0,8	
    looted					0,5	
    is a capital and ruler is independent	0,5	
    stability +1				0,9
    stability +2				0,9	
    stability +3				0,9	
    stability 0				1,1	
    stability -1				1,1	
    stability -2				1,1	
    stability -3				1,1	
    
    Starting province has		
    civilian harbour/road net		0,9	
    extensive road net			0,9	
    naval harbour				0,9	
    grand shipyard				0,9
    bubonic_plague				1,5	
    pneumonic_plague			1,5	
    malaria					1,5	
    dysentery				1,5	
    small pox				1,5	
    thyphoid				1,5	
    looted					1,2	
    struggling				1,2	
    poor					1,1	
    prosperous				0,9	
    rich					0,8
    revolt					1,1	
    is a capital and ruler is independent	0,8	
    
    Laws of the target province		
    royal_preorgatory_law 			0,8	
    traditional_custom_law			1,1	
    popular_law				1,2	
    regal supremacy				0,95	
    church supremacy			1,05	
    monastic_supremacy			1,05	
    
    Ruler of the target province has		
    merciful				0,9	
    just					0,9	
    energetic				0,9
    cruel					1,2	
    arbitrary				1,1	
    lazy					1,1	
    stewardship 8 to 10			0,9	
    stewardship 11 to 13			0,9	
    stewardship 14 or higher		0,9	
    stewardship 4 to 6			1,1	
    stewardship 2 to 3			1,1	
    stewardship 1 or lower			1,1	
    intrigue 8 to 10			0,9	
    intrigue 11 to 13			0,9	
    intrigue 14 or higher			0,9	
    intrigue 4 to 6				1,1	
    intrigue 2 to 3				1,1	
    intrigue 1 or lower			1,1	
    prestige 1000 to 9999			0,9	
    prestige 10000 to 99999			0,9	
    prestige 100000 or higher		0,9	
    
    Class power in target province
    burgher power 0,35 or higher		0,9
    burgher power 0,45 or higher		0,9
    burgher power 0,55 or higher		0,9
    burgher power lower than 0,15 		1,1
    burgher power lower than 0,05		1,1
    noble power 0,35 or higher		0,9
    noble power 0,45 or higher		0,9
    noble power 0,55 or higher		0,9
    noble power lower than 0,15 		1,1
    noble power lower than 0,05 		1,1
    peasant power 0,45 or higher		1,1
    peasant power 0,55 or higher		1,1
    clergy power 0,55 or higher		1,1
    peasant power lower than 0,05		0,9
    clergy power lower than 0,05		0,9	
    
    Terrain of target province		
    desert					1,25	
    forest					1,1	
    hills					1,25	
    mountain				1,5	
    march					1,5	
    
    Era		
    Before 1100				1,1	
    Between 1300 and 1399			0,9	
    1400 or later				0,9
    And here a map with trade-routes, which is handy for seeing which provinces are connected with each other. So that culture can spread even though there is no common border.


    EDIT

    Uploaded a higher resolution map




    And since a lot of people as this question, I sticky it (though nobody reads stickies )
    Last edited by Veldmaarschalk; 09-07-2009 at 13:11.

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