+ Reply to Thread
Page 2 of 15 FirstFirst 1 2 3 4 12 ... LastLast
Results 21 to 40 of 284

Thread: Development Diary #3 - 29nd of October 2008

  1. #21
    M.I.A 2Coats's Avatar
    Hoi 2 Beta

    Join Date
    Mar 2003
    Location
    Limbo
    Posts
    10,197
    Quote Originally Posted by von Tairach
    I would still like to see the models implemented in some way. Letīs say I build PzIII tanks and start pumping up their stats (Guns/armor/ etc.). There should, however, be a stats cap, that prevents the upgraded PzIII from having better armor than letīs say... a Konigstiger. The example is not clear, but I think youīll know what Iīm trying to say
    I like the idea of models too... but if you do some research (excuse the pun) youll find that most models were essentially a hull will lots of different components added to make them into variants.

    At the end of the day, I can see that this approach already makes for a more powerful model, allowing players another layer of strategy when it comes to choosing their research/upgrade paths.
    For God, King and Country - A MARCH OF THE EAGLES AAR
    "That there is one damn fine coat you're wearin'." x2 - Marv, Sin City.


  2. #22
    Moved to new account KorPlayer's Avatar

    Join Date
    Feb 2006
    Location
    Hell, like the rest of the humanity
    Posts
    582
    Quote Originally Posted by seboden
    My guess:
    1. Manpower
    2. Dissent??
    3. Diplomatic influence
    4. Not sure. HQ points/Leadership, maybe??
    5. ??? (Maybe ideological influence? There was some talk about a similar system of ideology as in HoI1 earlier.)
    You're probably right about ideological influence. You can see black circle = Axis, Red = Comintern, Blue = Allies. And if you look closely you can see a small dot in between blue and red to show where Sweden is standing. But I don't know what the number 50 is.

  3. #23
    Time Traveller seboden's Avatar
    200k clubEuropa Universalis 3Heir to the ThroneEuropa Universalis III: In NomineRome: Vae Victis
    Europa Universalis IV

    Join Date
    Jun 2001
    Location
    stuck in the 21st century
    Posts
    368
    I don't like to say this, since people complaining about the map at alpha stage usually annoy me, but can you please have somebody take another look at the geography/coast lines of the Schleswig-Holstein/Denmark area (Since my guess is that those will be finalised earlier than the province borders)?

  4. #24
    Second Lieutenant von Tairach's Avatar
    Hearts of Iron III

    Join Date
    Oct 2008
    Location
    Brno, Czech Republic
    Posts
    178
    Quote Originally Posted by 2Coats
    I like the idea of models too... but if you do some research (excuse the pun) youll find that most models were essentially a hull will lots of different components added to make them into variants.

    At the end of the day, I can see that this approach already makes for a more powerful model, allowing players another layer of strategy when it comes to choosing their research/upgrade paths.
    I just hope the new system will bring more freedom than limitation And ofc I donīt want to lose the feeling of "new Tiger divisions! Tremble, puny Russians!!!" But thatīs just a personal joy

  5. #25
    Lt. General hito1's Avatar
    200k clubAchtung PanzerHoI AnthologyArsenal of DemocracyHearts of Iron 2: Armageddon
    Cities in MotionCrusader Kings IIDarkest HourDeus VultEast India Company Collection
    Europa Universalis 3Divine WindFor The GloryFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourHeir to the ThroneEuropa Universalis III: In NomineIron CrossLead and Gold
    Leviathan: WarshipsMagickaMajesty 2March of the EaglesEU3 Napoleon's Ambition
    Naval War: Arctic CircleVictoria: RevolutionsRome GoldSemper FiSengoku
    Sword of the StarsVictoria 2Victoria II: A House DividedVictoria II: Heart of DarknessMount & Blade: Warband
    Mount & Blade: With Fire and SwordPride of NationsRise of PrussiaCK2: Holy Knight500k club
    Europa Universalis IV: Pre-order

    Join Date
    Jul 2006
    Location
    Brazil
    Posts
    1,360
    *applauses*

    Wonderful! Marvellous! Genius! Genius!!

  6. #26
    Field Marshal Alex_brunius's Avatar
    200k clubAchtung PanzerArsenal of DemocracyHearts of Iron 2: ArmageddonCities in Motion
    Cities in Motion 2Crusader Kings IIDeus VultEU3 CompleteFor the Motherland
    Hearts of Iron IIIHOI3: Their Finest HourHeir to the ThroneMagickaMajesty 2
    Victoria: RevolutionsRome GoldSemper FiSword of the StarsSword of the Stars II
    Victoria 2Victoria II: A House DividedCK2: Holy Knight500k club

    Join Date
    Mar 2006
    Location
    Sweden
    Posts
    10,313
    Quote Originally Posted by Johan
    they won't..

    and upgrades will of course be per tech affecting each brigade/ship/wing.
    This means that ships are confirmed to be upgraded aswell? I hope its only in regards to things like AA/Radar/Sonar and other auxiliary equipment.

    Chaning main guns or hull on a battleship would be pretty hard
    "Experience is something you don't usually get until just after you need it"

  7. #27
    On loan to the C.S Navy HMS Enterprize's Avatar
    Hearts of Iron 2: ArmageddonDarkest HourEU3 CompleteHearts of Iron IIIIron Cross
    Victoria: RevolutionsVictoria 2

    Join Date
    Jun 2004
    Location
    Great Britain
    Posts
    4,801
    Seems like interesting stuff..and no tech teams!? ...now that will be odd indeed.

    Im in full support of the concept that a 'basic' tank's stats are not the same at the beginning for every country. I hated that in HOI2. Leaving any changes to doctrine felt cheap, so Im glad thats gone.


    Not sure what the point was with shot of europe...did not exactly add much to the proceedings.
    The first release version of the Settling Accounts mod for HOI2 DD for Iron Cross is now available. See my thread in the Iron Cross modding forum for pics and download link.

  8. #28
    Voice of Reason Gustavus's Avatar
    Hearts of Iron 2: ArmageddonCrusader Kings IIDeus VultEU3 CompleteCK2: Holy Knight
    500k clubEuropa Universalis IV

    Join Date
    Jan 2002
    Location
    Alaska
    Posts
    366
    How will upgrading work now that techs are divided down to guns/armor/frame/etc.? For example, let's say I build some average Sherman tanks. After a few are produced, I complete research on a tech that will upgrade its gun. Soon thereafter, I complete research on a tech that will upgrade the tanks armor. I now have two stats on my Sherman that can be upgraded. How does the system determine which upgrade comes first? Will the upgrades occur at the same time? Will we have any control over this?
    "I have sworn upon the altar of God eternal hostility against every form of tyranny over the mind of man." - Thomas Jefferson

    "The pacifist is as surely a traitor to his country and to humanity as is the most brutal wrongdoer." - Teddy Roosevelt

    "For what shall it profit a man, if he shall gain the whole world, and lose his own soul?" - Mark 8:36

  9. #29
    Quote Originally Posted by Johan
    What should also have noticed here that we no longer have models...
    So tanks like T34 would not be represented is the game (I mean not models but at least name of the tank)?

  10. #30
    academic outlaw Moderator safferli's Avatar
    DiplomacyV2 BetaHoi 2 BetaEU3 Collectors EditionEUIV: Call to arms event

    Join Date
    Mar 2006
    Posts
    11,378
    Quote Originally Posted by seboden
    My guess:
    1. Manpower
    2. Dissent??
    3. Diplomatic influence
    4. Not sure. HQ points/Leadership, maybe??
    5. ??? (Maybe ideological influence? There was some talk about a similar system of ideology as in HoI1 earlier.)
    I'd say 4 is victory points, or victory conditions attained. Don't know about 5, but ideological influence sounds reasonable. I agree with 1-3.

    Oh, and I love the map! Pity the tech teams are gone. Well, that's what expansions are for... and I can now wait even less patiently for the next week, to see how the research fits together!
    When I speak in regal, manly grey I do so as a moderator.
    Never publicly comment or answer to a moderation post. Please write a PM (see Rule #2 of the Forum Rules).

    --
    How to give a proper man-to-man hug

    Ireland's Teardrop -- EU3 DW Munster/Ireland AAR. Follow the story of Munster, taking over the entire North American continent!
    Rule Helvetia! Helvetia Rule the Waves... -- Victoria 2 beta AAR. Watch Switzerland defeat the British Royal Navy... or die trying!
    What if the Pope had 200,000 men? -- A Papal States EU3 1.3 aar (abandoned/finished after owning 70% of the world)

  11. #31
    Quote Originally Posted by safferli
    I'd say 4 is victory points, or victory conditions attained. Don't know about 5, but ideological influence sounds reasonable. I agree with 1-3.

    Oh, and I love the map! Pity the tech teams are gone. Well, that's what expansions are for... and I can now wait even less patiently for the next week, to see how the research fits together!
    Any chance 3 is Diplomats, or Diplomatic points?

  12. #32
    Darkest Hour Game Designer Fernando Torres's Avatar
    Achtung PanzerArsenal of DemocracyHearts of Iron 2: ArmageddonCities in MotionCrusader Kings II
    Commander: Conquest of the AmericasDarkest HourDeus VultEast India CompanyEast India Company Collection
    Elven Legacy CollectionEuropa Universalis: ChroniclesEU3 CompleteFor The GloryFor the Motherland
    Hearts of Iron IIIHeir to the ThroneIron CrossLegioThe Kings Crusade
    Lost Empire - ImmortalsMagickaMajesty 2Penumbra - Black PlagueVictoria: Revolutions
    Europa Universalis: RomeRome GoldSemper FiSengokuShip Simulator Extremes
    Supreme Ruler 2020 GoldSupreme Ruler: Cold WarSupreme Ruler 2020Victoria 2Victoria II: A House Divided
    Rome: Vae VictisMount & Blade: WarbandMount & Blade: With Fire and Sword

    Join Date
    Dec 2006
    Location
    Paris
    Posts
    9,981
    Blog Entries
    18
    Some very interesting ideas.

    So let us speculate on the new icons.
    I'd say manpower/dissent/dip points/logistic or research points/nukes.

  13. #33
    Nuke the site from orbit. hellfish6's Avatar
    Hearts of Iron 2: ArmageddonCrusader Kings IIDarkest HourEuropa Universalis 3Divine Wind
    For the MotherlandHearts of Iron IIIHeir to the ThroneEU3 Napoleon's AmbitionVictoria: Revolutions
    Semper FiVictoria 2Victoria II: A House Divided

    Join Date
    Jan 2003
    Location
    Seattle
    Posts
    1,001
    Are countries given a finite number of experience points? In other words, would Spain, for example, have only 10 research points available to it at any given time? So they might start out with 2 naval points, 2 air, 2 tank, 2 infantry, and 2 industry - but over time the player spends more time and effort researching air and land techs, so they eventually end up with 0 naval, 4 air, 3 tank, 3 infantry and 0 industry?

    Or is it all relative, meaning that Spain can maintain its tech levels in all areas with constant diligence, but still increase in specific fields that it concentrates in?
    Founder: The Universal Brotherhood of Harry Flashman Society, Chicago Chapter.

    Current President, Baghdad Chapter.

  14. #34
    Quote Originally Posted by seboden
    My guess:
    1. Manpower
    2. Dissent??
    3. Diplomatic influence
    4. Not sure. HQ points/Leadership, maybe??
    5. ??? (Maybe ideological influence? There was some talk about a similar system of ideology as in HoI1 earlier.)
    5 could also be Researchpoints.

    By the way. How are you going to change the supplysystem. There is no transportcapacity? I didnīt liked that anyway.

  15. #35
    M.I.A 2Coats's Avatar
    Hoi 2 Beta

    Join Date
    Mar 2003
    Location
    Limbo
    Posts
    10,197
    Quote Originally Posted by von Tairach
    I just hope the new system will bring more freedom than limitation And ofc I donīt want to lose the feeling of "new Tiger divisions! Tremble, puny Russians!!!" But thatīs just a personal joy
    Quote Originally Posted by GeorgeTheWinner
    So tanks like T34 would not be represented is the game (I mean not models but at least name of the tank)?
    Maybe you guys are missing the point?! You will be able to build these types - if and only if you research the components that make up such a construct/model!

    So for example: Researching a heavy chassis, 88mm gun, heavy and sloped armour, etc.. will essentially provide your divisions with the capability of fielding Tigers. Rather than assigning an armoured/panzer division with a specific type of unit, the unit is changeable depending on what you research.

    I suspect that the 2nd part of this diary, next week will explain alot more about how the system will work. So Id wait till then to see exactly how it does.
    For God, King and Country - A MARCH OF THE EAGLES AAR
    "That there is one damn fine coat you're wearin'." x2 - Marv, Sin City.


  16. #36
    I am getting more and more excited with every diary!

    Again, this sounds great

    I do not understand one thing, though:

    Quote Originally Posted by Johan
    So if we take tanks here as example, you can separately research a tank gun, tank engine, tank armour and tank reliability (just for the record reliability effects the ability for the tank unit to withstand damage on the attack, unreliable tanks tend to break down).
    If reliability effects the ability to withstand damage, what is armour standing for?

    Just from the word "reliability", I would understand it as the chance of having a mechanical failure NOT due to an attack. Could this maybe be claryfied (or am I just dumb)? Thanks in advance!

  17. #37
    'Ard as a rock mlepkows's Avatar
    200k clubHearts of Iron 2: ArmageddonCrusader Kings IIDeus VultDivine Wind
    For the MotherlandHearts of Iron IIIHOI3: Their Finest HourHeir to the ThroneEuropa Universalis III: In Nomine
    Lost Empire - ImmortalsEU3 Napoleon's AmbitionRome GoldSemper Fi

    Join Date
    Jan 2007
    Location
    Serenissima Res Publica Poloniae
    Posts
    274
    If reliability effects the ability to withstand damage, what is armour standing for?
    I'd guess that it effects general ability to withstand damage - increase in both defensiveness and toughness in HoI2 terms. Nothing that was stated suggests that there will be 1:1 ratio of upgrades and stats.

    I wonder how producing older models will be handled with this detailed upgrade system? If I design new armour (thus probably increasing costs) will I be able to produce both better and worse armoured tanks?

    Maciek

  18. #38
    Chairman of the Bored Sabre Man's Avatar
    Mount & Blade: WarbandHoi 2 Beta500k clubEuropa Universalis IV: Pre-order

    Join Date
    Jan 2003
    Location
    Mallow, Ireland
    Posts
    1,492
    Some interesting information there.

    This game has potential. I just hope we don't need to buy several expansion packs to really enjoy it.

    The interface is looking good too.

  19. #39
    I still don't get how the research would work, it has to be tied to IC


    in any case
    London
    Paris
    Bruxelles
    Amsterdam
    Hamburg
    Munchen and
    Berlin

    are not the only urban areas in Europe, and with the much smaller provs you could certanly add many more urban areas

  20. #40
    Field Marshal Alex_brunius's Avatar
    200k clubAchtung PanzerArsenal of DemocracyHearts of Iron 2: ArmageddonCities in Motion
    Cities in Motion 2Crusader Kings IIDeus VultEU3 CompleteFor the Motherland
    Hearts of Iron IIIHOI3: Their Finest HourHeir to the ThroneMagickaMajesty 2
    Victoria: RevolutionsRome GoldSemper FiSword of the StarsSword of the Stars II
    Victoria 2Victoria II: A House DividedCK2: Holy Knight500k club

    Join Date
    Mar 2006
    Location
    Sweden
    Posts
    10,313
    Quote Originally Posted by Snowmelk
    Just from the word "reliability", I would understand it as the chance of having a mechanical failure NOT due to an attack. Could this maybe be claryfied (or am I just dumb)? Thanks in advance!
    I agree with you. Reliability feels like a value to modify how fast tanks loose org from moving. Researching this could make them go longer over more difficult terrain. As I understand it this was they only point where German armor was inferior.
    "Experience is something you don't usually get until just after you need it"

+ Reply to Thread
Page 2 of 15 FirstFirst 1 2 3 4 12 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts