A lot of great ideas, thanks:
1. Adaptivity and learning curve - great
2. Dependency on the production level - great, thought could imagine how complicated the system gets at the end
3. Parts and technologies vs model also great and gives us a lot of freedom
So far got only two questions/ideas:
1. How AI is going to handle this system, even with a more simple system AI was loosing a research war very often
2. Will neighbor countries (new units seen by your neighbor or recovered from the battlefield) affect research? During the course of the history neighbors were taking the best of each other, this also applied to the second world war as designs were improving after enemies saw each others designs (in war and peace time) - will be also a good idea not to dispatch a modern unit unless you know you have enough of them to do something useful like Russians did with self propelled artillery?
1. Adaptivity and learning curve - great
2. Dependency on the production level - great, thought could imagine how complicated the system gets at the end
3. Parts and technologies vs model also great and gives us a lot of freedom
So far got only two questions/ideas:
1. How AI is going to handle this system, even with a more simple system AI was loosing a research war very often
2. Will neighbor countries (new units seen by your neighbor or recovered from the battlefield) affect research? During the course of the history neighbors were taking the best of each other, this also applied to the second world war as designs were improving after enemies saw each others designs (in war and peace time) - will be also a good idea not to dispatch a modern unit unless you know you have enough of them to do something useful like Russians did with self propelled artillery?