TheLand said:Threads about "which tank was best" don't tend to be very productive, please don't turn this into one
True enough.
Now lets get back to business. I am eagerly awaiting the next diary, which will tell us more about the research
TheLand said:Threads about "which tank was best" don't tend to be very productive, please don't turn this into one
Earl Uhtred said:Panzerfausts and bicycles for everybody If it comes to using Volkssturm tank crews, you are probably going to be having oil shortages anyway.
This. I want sweet sweet customized and properly penalized divisions!Wobbler said:Why limit oneself to just one tank type in an armoured division? I'd go with a core of Panthers, supported by about twice to thrice as many T-34s and a regiment of motorised infantry... plus some auxiliaries like artillery, tank destroyers and AA.
I really hope just stacking tanks without proper support/auxiliaries in a division will come with a realistic efficiency loss in HoI3.
Darth Tracid said:oh, and if you call me Darth again I´ll get on my bike and track you down
It would seem someone needs to get on his bikedpdlc said:Darth is close but wrong. You are forgetting the 5th variable, IC cost.
It is sad that there will be no tech teams in HoI3, but when it comes to making a better strategy game I think it was the right decision.Kayapo said:Ouch that was a big blow. No tech teams? Huge role-playing factor that is being taken out.
It scares me a little when you say some things in HOI2 were hardcoded and that wasn't good. I know what you mean, but i'm very scared of HOI taking up the EU path of being free from historical ties.
Kouei said:It does not seem to me that historical accuracy will be lost except for tech teams. They were hard coded and meant countries could only excel in certain kinds of research. With that restriction gone interesting ahistorical things can happen, but it doesn't mean they have to happen.
All true.Alojzy said:Let's face it, tech teams as in HoI2 were RP factor first and foremost.
Having good teams for certain fields was helping of course, but it was never "make or break" factor for R&D - you could develop anything with any team and the closer to historical date paramater, the easier it was. Real limiting factor was never related to teams - it was always number of R&D slots, then IC required to upgrade your units as fast as possible.
Teach team skill and specialization value dropped even more after Doomsday, with its espionage system and ability to steal blueprints en masse.
Kouak said:One question :
Military production will improve the doctrine research ?
If i build a lot of armoured divisions, will i have a bonus for armoured offensive tree ?
TheLand said:Building units will affect the practical bonus you get to researching that unit. Fighting battles will give practical bonuses to doctrines. IDK whether the system is subtle enough to give you bonuses to armoured warfare doctrines if you fight a lot of battles with armoured division. But I wouldn't be surprised.
I disliked tech teams in HoI2. (I am aware that I am probably the only one...).Kayapo said:Ouch that was a big blow. No tech teams? Huge role-playing factor that is being taken out. Not to mention coolness factor. I'm sure you know this and thought about it though, so i'll wait for the result before being too disapointed. It is shocking to know we are losing tech teams though, i hope the change is worth it.
Snowmelk said:Many people liked tech teams most for the flavor they gave to the game. Johan said already that there will be models in the game. Tied to the models is automatically the company that produces (and designed) it, or the person that came up with a doctrine.
Johan said:What should also have noticed here that we no longer have models, instead we have technologies that increase the maximum values a unit can have and if unit can upgrade to these values it will.
Johan said:Finally how is research done? It is no longer tied to IC, nor does it use techteams.
Ha, ha. Yeah, that made me feel tech teams were kind of broken. Thanks for reminding me, now I'll miss them even less.Snowmelk said:(and, most important to me, agriculture companies won't any longer be responsible for the newest turbojet engine).
Snowmelk said:I disliked tech teams in HoI2. (I am aware that I am probably the only one...).
Messerschmitt researching Dornier bombers? Land admirals researching naval doctrines? Your national railroad company designs your new battleship class?
That always bugged me, although the general idea of having tech teams is, of course, nice.
Kayapo said:I think the use of role-playing is actually not very good from my part. Immersion maybe...it is just the cool factor of having Rommel as a general instead of "radom 101", having your interceptors be ME109 and not just "Improved Int" and knowing you kick ass in industry because you have AG Farben or that you can always count on Supermarine to keep you up with Fighter technology, that sort of thing.
Kayapo said:Yes, that always bugged me too. I've actually had games where i tried to my best to match manufactors, even though that doesn't really make a lot of sense. So intead of having FW research all interceptors/fighters i'd switch in Messerschmitt when aplicable. Same thing with Junkers and Heinkel despite Heinkel always being the better choice, sigh. We must be really crazy to have things like that bother us, no?
Piggy said:Wont we still have unique names for units though? I hope so, I dont simply want "early" interceptor either. I dont see why we cant have the historical names for planes, but who says that plane will be an exact copy of its WWII counterpart. My ME109's in HOI3 might have better guns, or a better engine then the real world counterpart, but its still going to be an ME109 in name, I hope???