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This is a great idea - but maybe it would be an even better idea if you got a bonus to research for actually using a certain type of unit in combat as well as just building lots of them; so if you fight a lot of air battles you could get a research bonus for fighters etc.
This would represent the fact that from the results of actual combat your designers could get a better idea about what is most/least successful about the current design and so work to improve it.
I like the new approach with production having an impact on research, will have a nice impact on gameplay. (even though I can imagine it'll be hard on Japan with its meager industry.
Can't say I like the hex-like provinces, but I suppose the shear number of them will make up for it. Wish the map had a bit more colour though.
The efficiency idea, especially linked to research is great. I hope you get the balance right so that it really pays to develop a mixed military compared to building just a few unit types and then switching later when you need something else.
As for the map, it looks pretty good. I guess the city names can be changed easily so they don't matter. I like the province-region setup. That will make combat much more interesting.
BUBBLE Monster said:
What are the two $100 things at the top of of the screen shot?
The increased provinces on the map will bring a hex-y... no I said hex-y not sexy feel to the warfare component. At least I hope so and can see how fighting battles is going to be that much more enjoyable and frustruating.... in a good way!
Good indeed! Awesome~!
However, I am still worring about the economy of the minor nations. In HoI2, there is no way to have Armoured unit for the minor. I think that there should be way to get the tanks, airplanes whether the type of 100% strength division or 50% strength.
Maybe the international market is better (But if it is my unconsiousness, I am sorry about it.)