+ Reply to Thread
Page 1 of 13 1 2 3 11 ... LastLast
Results 1 to 20 of 258

Thread: Development Diary #2 - 22nd of October 2008

  1. #1
    Studio Manager Paradox Dev Team Johan's Avatar
    Crusader Kings II

    Join Date
    Dec 1999
    Location
    I iskall kyla...
    Posts
    16,109
    Blog Entries
    2

    Development Diary #2 - 22nd of October 2008

    Hello and welcome to the second development diary for Hearts of Iron 3. It has been a busy week in the development team, with people working on historical decisions and event chains, developing the production interface, and doing work on the political and diplomatical parts of the game. Now it is wednesday again, and as the tradition goes, its a Vindaloo for lunch and then a development diary to write.

    This week, I am going to talk about the production system, which is the core of the economics in HoI3. Hearts of Iron is a game focused on re-figthing WW2, where economy matters, but is not the main focus of the game. When we increase complexity in HoI3, it will primarily be at the warfare and logistics part of the game. We are keeping the IC system that was so successful in the previous incarnations of the series, where you decide what you want to produce centrally, and allocate IC on consumer goods, supplies, upgrades, reinforcement and production.

    However, some aspects have changed, for what we think will create a much more realistic and balanced gameplay.

    First up, we've added efficency as a concept for resource extraction, and for the output of resources per IC. This will create strategic possibilites of improving your industry in certain aspects.

    However perhaps the biggest change is to gearing. Rather than having you stick on long production queues that become more efficient over time, a country has a number of practical values representing its accumulated experience in producing certain types of equipment. These decay over time, so to keep yourself up to date you need to keep continually producing equipment of this type. Now a rather interesting consequence of this rule is that let’s say you are Germany, you have focussed all out on land and air units and you have conquered Russia so now you are going to sink all your IC into building ships. You’re production will be initially be much less efficient until your economy reorients towards naval production.

    Another interesting thing is that production effects technology, the more of something you produce the easier it is to research in that area. So if you want to advance technology in an area (say carriers) you are going to want to keep producing carriers to pick up the research bonus. Yes no more tech rushing, those early model carriers may not be that good but they will serve as a nice test bed for design ideas.

    We're not entirely ready to show the production interface, but here is a screenshot of northwestern germany, where you can see how detailed in amount of provinces the map is becoming.
    Last edited by Darth Tracid; 22-10-2008 at 13:35.

    Johan Andersson
    Studio Manager at Paradox Development Studio AB - Follow me at Twitter!

    "A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"

    For our Patching and Expansion Policy, read here...

    Read here why EU4 requires steam!

  2. #2
    King of the mushroom cloud Pal's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest HourDeus Vult
    Europa Universalis 3EU3 CompleteDivine WindFor The GloryFor the Motherland
    Hearts of Iron IIIHeir to the ThroneEuropa Universalis III: In NomineMajesty 2EU3 Napoleon's Ambition
    Victoria: RevolutionsRome GoldSemper FiSupreme Ruler 2020 GoldVictoria 2
    Victoria II: A House DividedVictoria II: Heart of DarknessMount & Blade: Warband500k club

    Join Date
    Oct 2003
    Location
    Germany
    Posts
    2,776
    Wow, this looks great!

    So you have finally found a way to solve the "instant fleet parity after Barbarossa" Problem without using specialized IC! Congratulations!

    Even more so, you have also found a way to make research in specific areas more dependant on actual usage without the "research team as CK caracters" approach! Again, Congratulations on this!

    This looks really good to me, I'm eager to learn more about the build layout (AA/Forts/... in provinces or regions?) and the logistical system, glad you mentioned the latter as your special emphasis!

    Kudos to the dev-team!
    Last edited by Pal; 22-10-2008 at 13:22.
    It's PROVINCE, not providence!!! (providence, n, 1. The prudent care and management of resources, 2. The careful guardianship exercised by a deity, 3. A manifestation of divine care or direction)
    "Those people who think they know everything are a great annoyance to those of us who do." - Isaac Asimov
    "The class was learning about some revolt in which some peasants had wanted to stop being peasants and, since the nobles had won, had stopped being peasants really quickly." - Terry Pratchett, Soul Music

  3. #3
    Banned Doomtrader's Avatar
    EU3 Napoleon's AmbitionSupreme Ruler 2020Rome: Vae Victis

    Join Date
    Feb 2005
    Location
    Bitter Glory HQ
    Posts
    858
    Blog Entries
    8

    Lightbulb

    No changes in IC system is a very good news indeed.

  4. #4
    General Samilou's Avatar
    200k clubArsenal of DemocracyHearts of Iron 2: ArmageddonCities in MotionCrusader Kings II
    Commander: Conquest of the AmericasDarkest HourDeus VultDiplomacyEast India Company
    East India Company CollectionEuropa Universalis 3Europa Universalis: ChroniclesFor The GloryHearts of Iron III Collection
    HOI3: Their Finest HourHeir to the ThroneEuropa Universalis III: In NomineIron CrossMarch of the Eagles
    EU3 Napoleon's AmbitionNaval War: Arctic CircleVictoria: RevolutionsRome GoldSword of the Stars
    Supreme Ruler: Cold WarSupreme Ruler 2020Victoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    Mount & Blade: WarbandMount & Blade: With Fire and SwordRise of PrussiaCK2: Holy Knight500k club
    Europa Universalis IV: Pre-order

    Join Date
    Aug 2005
    Location
    Stockholm, Sweden
    Posts
    2,368
    I hope there will be some more focus on the shape of provinces. I'm getting worried, since at the moment they all (except for those that are near the coast) seem to be of the same shape, with a small number of ugly straight lines on every province.
    I think more people who interact with me should know about the neuropsychological disorder, Asperger's Syndrome; that I am diagnosed with, in order to at least to some degree understand the background to my by some people perceived as strange personality.

  5. #5
    Star Swirl the Bearded Baneslave's Avatar
    HoI AnthologyArsenal of DemocracyCrusader Kings IICommander: Conquest of the AmericasDarkest Hour
    Deus VultEuropa Universalis 3EU3 CompleteDivine WindFor The Glory
    For the MotherlandHearts of Iron IIIHOI3: Their Finest HourHeir to the ThroneLeviathan: Warships
    The Kings CrusadeMagickaMajesty 2March of the EaglesEU3 Napoleon's Ambition
    Victoria: RevolutionsEuropa Universalis: RomeRome GoldSemper FiSengoku
    Supreme Ruler 2020 GoldVictoria 2Victoria II: A House DividedVictoria II: Heart of DarknessRome: Vae Victis
    Mount & Blade: WarbandRise of PrussiaCK2: Holy Knight500k clubEuropa Universalis IV: Pre-order

    Join Date
    Apr 2004
    Location
    Mikkeli, Finland
    Posts
    6,447
    Quote Originally Posted by Doomtrader
    No changes in IC system is a very good news indeed.
    Gotta agree with this.

  6. #6
    Banned Doomtrader's Avatar
    EU3 Napoleon's AmbitionSupreme Ruler 2020Rome: Vae Victis

    Join Date
    Feb 2005
    Location
    Bitter Glory HQ
    Posts
    858
    Blog Entries
    8
    Maybe Paradox realized that hexes are better

  7. #7
    Star Swirl the Bearded Baneslave's Avatar
    HoI AnthologyArsenal of DemocracyCrusader Kings IICommander: Conquest of the AmericasDarkest Hour
    Deus VultEuropa Universalis 3EU3 CompleteDivine WindFor The Glory
    For the MotherlandHearts of Iron IIIHOI3: Their Finest HourHeir to the ThroneLeviathan: Warships
    The Kings CrusadeMagickaMajesty 2March of the EaglesEU3 Napoleon's Ambition
    Victoria: RevolutionsEuropa Universalis: RomeRome GoldSemper FiSengoku
    Supreme Ruler 2020 GoldVictoria 2Victoria II: A House DividedVictoria II: Heart of DarknessRome: Vae Victis
    Mount & Blade: WarbandRise of PrussiaCK2: Holy Knight500k clubEuropa Universalis IV: Pre-order

    Join Date
    Apr 2004
    Location
    Mikkeli, Finland
    Posts
    6,447
    Quote Originally Posted by Samilou
    I hope there will be some more focus on the shape of provinces. I'm getting worried, at the moment they all (except for those that are near the coast) seem to be of the same shape, with ugly straight lines all over.
    They don't seem that bad in my eyes, though.

  8. #8
    Quote Originally Posted by Samilou
    I hope there will be some more focus on the shape of provinces. I'm getting worried, since at the moment they all (except for those that are near the coast) seem to be of the same shape, with a small number of ugly straight lines on every province.
    Those are quite all right IMO.

    I still don't like the national borders. There have to be an more definite feeling of the borders between nations I believe.
    Quite a different guy for quite a different world.

  9. #9
    Studio Manager Paradox Dev Team Johan's Avatar
    Crusader Kings II

    Join Date
    Dec 1999
    Location
    I iskall kyla...
    Posts
    16,109
    Blog Entries
    2
    Quote Originally Posted by Samilou
    I hope there will be some more focus on the shape of provinces. I'm getting worried, since at the moment they all (except for those that are near the coast) seem to be of the same shape, with a small number of ugly straight lines on every province.
    http://www.europa-universalis.com/fo...d.php?t=378480

    Johan Andersson
    Studio Manager at Paradox Development Studio AB - Follow me at Twitter!

    "A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"

    For our Patching and Expansion Policy, read here...

    Read here why EU4 requires steam!

  10. #10
    General Samilou's Avatar
    200k clubArsenal of DemocracyHearts of Iron 2: ArmageddonCities in MotionCrusader Kings II
    Commander: Conquest of the AmericasDarkest HourDeus VultDiplomacyEast India Company
    East India Company CollectionEuropa Universalis 3Europa Universalis: ChroniclesFor The GloryHearts of Iron III Collection
    HOI3: Their Finest HourHeir to the ThroneEuropa Universalis III: In NomineIron CrossMarch of the Eagles
    EU3 Napoleon's AmbitionNaval War: Arctic CircleVictoria: RevolutionsRome GoldSword of the Stars
    Supreme Ruler: Cold WarSupreme Ruler 2020Victoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    Mount & Blade: WarbandMount & Blade: With Fire and SwordRise of PrussiaCK2: Holy Knight500k club
    Europa Universalis IV: Pre-order

    Join Date
    Aug 2005
    Location
    Stockholm, Sweden
    Posts
    2,368
    That's true you have done a great job on Southeastern England, so maybe not "all" provinces are blandly shaped when I think of it. The thing is you will have to do that to all provinces on the map to make it a pleasant map to look at for 4-8 hours a day for 5 or so years into the future. This is still far from the beautiful provinces in older Paradoxgames, but hopefully it will get there in the end, sadly it will take a lot more work to make 10000 provinces that beautiful.
    I think more people who interact with me should know about the neuropsychological disorder, Asperger's Syndrome; that I am diagnosed with, in order to at least to some degree understand the background to my by some people perceived as strange personality.

  11. #11
    Han(n)over's position is ... strange. I also wonder if every of the Frisian island will be its own province to micromanage. And is it the coast of Heligoland I can barerly make out in the upper left corner?

  12. #12
    Strategy Cognoscenti Demi Moderator Myth's Avatar
    Hearts of Iron 2: ArmageddonDeus VultHearts of Iron IIIEuropa Universalis III: In NomineMagicka
    EU3 Napoleon's AmbitionSemper Fi

    Join Date
    Jul 2005
    Posts
    7,275
    This sounds quite promising. It'll be interesting to see how the production and research systems work together. I hope we'll be able to modify any relevant values, of course.
    Read about my full body of AAR works here!

    Fan of the Week 13/08/09

  13. #13
    Frontlatrine Cpack's Avatar
    Hearts of Iron 2: ArmageddonEU3 CompleteFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Semper Fi

    Join Date
    Jan 2003
    Location
    Stuttgart, Germany
    Posts
    2,097
    IC based is ok for me.

    I'm a little bit disappointed about the fact (as it seems) that you can still mix up air - naval - army production in % from 100-0-0 to 0-30-70 for example in short time.

    I would prefer a splitted production for air, army and naval (shipyards) maybe with a slider, where you can allocate your needed percentage (Changing 10% could last 30days...)
    Beer...more than just a breakfast drink!!
    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Member of Stonyroad Graphic Group (www.stonyroad.de)

    New Doomsday Icons
    39 nations, 3.259 Icons
    Cpack's Doomsday Icons

  14. #14
    Studio Manager Paradox Dev Team Johan's Avatar
    Crusader Kings II

    Join Date
    Dec 1999
    Location
    I iskall kyla...
    Posts
    16,109
    Blog Entries
    2
    Quote Originally Posted by Cpack
    I'm a little bit disappointed about the fact (as it seems) that you can still mix up air - naval - army production in % from 100-0-0 to 0-30-70 for example in short time.

    I would prefer a splitted production for air, army and naval (shipyards) maybe with a slider, where you can allocate your needed percentage (Changing 10% could last 30days...)
    Please read http://www.europa-universalis.com/fo...d.php?t=379317 it explains clearly how this is no longer an issue.

    Johan Andersson
    Studio Manager at Paradox Development Studio AB - Follow me at Twitter!

    "A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"

    For our Patching and Expansion Policy, read here...

    Read here why EU4 requires steam!

  15. #15
    Studio Manager Paradox Dev Team Johan's Avatar
    Crusader Kings II

    Join Date
    Dec 1999
    Location
    I iskall kyla...
    Posts
    16,109
    Blog Entries
    2
    Quote Originally Posted by Samilou
    That's true you have done a great job on Southeastern England, so maybe not "all" provinces are blandly shaped when I think of it. The thing is you will have to do that to all provinces on the map to make it a pleasant map to look at for 4-8 hours a day for 5 or so years into the future. This is still far from the beautiful provinces in older Paradoxgames, but hopefully it will get there in the end, sadly it will take a lot more work to make 10000 provinces that beautiful.
    #1 - provinces are supposed to be "similarly shaped" for proper strategies, as explained in the link I gave you.

    #2 - I don't see how southeastern england is a great job and northwestern germany is crap looking. After all, they are "similarly sized" provinces on both maps.

    Johan Andersson
    Studio Manager at Paradox Development Studio AB - Follow me at Twitter!

    "A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"

    For our Patching and Expansion Policy, read here...

    Read here why EU4 requires steam!

  16. #16
    Banned Doomtrader's Avatar
    EU3 Napoleon's AmbitionSupreme Ruler 2020Rome: Vae Victis

    Join Date
    Feb 2005
    Location
    Bitter Glory HQ
    Posts
    858
    Blog Entries
    8
    Quote Originally Posted by Johan
    Please read http://www.europa-universalis.com/fo...d.php?t=379317 it explains clearly how this is no longer an issue.
    As I can understand building tanks in shipyards, I can't imaging (without mass production superbed in organization and modular construction) making ships in inland factories.
    Of course I'm not saying I don't like it.

  17. #17
    Major bwyb00's Avatar
    Crusader Kings IIDeus VultEuropa Universalis 3Divine WindHearts of Iron III
    Heir to the ThroneEuropa Universalis III: In NomineEU3 Napoleon's AmbitionEuropa Universalis: RomeSupreme Ruler: Cold War
    500k clubEuropa Universalis IV: Pre-order

    Join Date
    Mar 2004
    Location
    Belgium
    Posts
    646
    I notice the definition of coastline is sharper than the definition of in-land border (straight lines).
    Is there some kind of random algorithm to draw coast lines?

  18. #18
    Frontlatrine Cpack's Avatar
    Hearts of Iron 2: ArmageddonEU3 CompleteFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Semper Fi

    Join Date
    Jan 2003
    Location
    Stuttgart, Germany
    Posts
    2,097
    Quote Originally Posted by Johan
    Please read http://www.europa-universalis.com/fo...d.php?t=379317 it explains clearly how this is no longer an issue.
    Hmm, maybe I don't get it. I see, that there're restrictions and penalties in jumping back and forth, but as I understand it, its still possible to go extreme.

    F.e if I have 500 IC for production, I can still start building army units for 500 IC and later switch to 500 IC navy (with severe penalties)

    So there're no limits or rules of having 150 IC for navy, 100 IC for Air and 250 for army which I can change over time.

    But I'll see in further screenies and diaries how it will look like
    Beer...more than just a breakfast drink!!
    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Member of Stonyroad Graphic Group (www.stonyroad.de)

    New Doomsday Icons
    39 nations, 3.259 Icons
    Cpack's Doomsday Icons

  19. #19
    Quote Originally Posted by Doomtrader
    As I can understand building tanks in shipyards, I can't imaging (without mass production superbed in organization and modular construction) making ships in inland factories.
    Of course I'm not saying I don't like it.
    Build artillery, radar, ammuntion etc inland. Send it to the skipyards and place it on the hull? Dont think everything on a ship is being build on the shipyard.

  20. #20
    Part Time Game Designer King's Avatar
    200k clubCrusader Kings IIDeus VultDivine WindVictoria: Revolutions
    Europa Universalis: RomeSengokuVictoria 2

    Join Date
    Dec 2001
    Location
    In Exile
    Posts
    12,478
    Quote Originally Posted by Cpack
    Hmm, maybe I don't get it. I see, that there're restrictions and penalties in jumping back and forth, but as I understand it, its still possible to go extreme.

    F.e if I have 500 IC for production, I can still start building army units for 500 IC and later switch to 500 IC navy (with severe penalties)

    So there're no limits or rules of having 150 IC for navy, 100 IC for Air and 250 for army which I can change over time.

    But I'll see in further screenies and diaries how it will look like
    Yes you are spot on, instead of forcing people to do something we instead offer up rewards for doing something. So if you balance your IC spending you will get more efficient production and research across the board.
    Nostalgia is not as good as it used to be

+ Reply to Thread
Page 1 of 13 1 2 3 11 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts