Johan said:it took much space in the interface.
but but but ... it's fun and nice to know.
Anyway you could mod it back in, or make it an option in some menu?
Johan said:it took much space in the interface.
And I support this idea. Will make sealion much more interesting.general_ said:
This even fits better with the historic plan...
Johan said:With that in mind you are probably asking why did we do it? Well the first reason is that we can give more provinces to areas that didn’t have as many in Hearts of Iron 3. All continents have more provinces now, but we could add more to places that were not as favoured in Hearts of Iron 2. The Asian mainland is a big winner here, the Sino-Japanese war and the War in Burma now have a broader front in which people can plan and manoeuvre. Adding something to these wars.
Knowing a bit more about the developer's philosophy will help us fans see the bigger picture and (hopefully) not whine so much about a perceived misplaced line.Johan said:This map is not about modelling various administrative regions inside countries but a place for fighting wars.
Gigalocus said:Or, like EUIII, it only shows the leader of the alliance
Seelmeister said:I think in EUIII this feature was very useful, when you fought multiple war's over the course of hundreds of years, against many different foes.
However, Hearts of Iron is obviously focused on WW2, we all know that its going to happen in any given game, and the chances are we are going to spend most of our time in any game fighting that one war. My point is I don't think an indicator is really necessary for this.
jorian said:considering that HoI3 will be more like EU3, i guess we will get more of an early-20th century simulator than a WW2 simulator, which is good, so you can create your own kind of carnage, or try to replay history to make it replay itself
Jorian said:considering that HoI3 will be more like EU3, i guess we will get more of an early-20th century simulator than a WW2 simulator, which is good, so you can create your own kind of carnage, or try to replay history to make it replay itself
WG: One criticism of Europa Universalis III was that historical events didn’t play the strong role they had in earlier games. Will this be true for Hearts of Iron III?
JA: Hearts of Iron III is a shorter time period than Europa Universalis III so gamers tend to want to play it more historically realistic. We learnt from EU III: In Nomine to let players control historical decisions instead of having them wait for historical events, thus giving players more control.
WG: What will the timeframe for Hearts of Iron III be?
JA: Hearts of Iron is all about World War II so it will be the same as previous games 1936 until 1948.
Yes, there's a counter on an earlier screenshot.ubik said:Is there the chance of playing with military counters instead of toy soldiers?
Veldmaarschalk said:HoI3 won't be like EU3 in that respect and it also won't be an early 20th century simulator. HoI3 will be a game about WWII
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