Looking good Paradox team.
I especially like this line
Knowing a bit more about the developer's philosophy will help us fans see the bigger picture and (hopefully) not whine so much about a perceived misplaced line.Originally Posted by Johan
Looking good Paradox team.
I especially like this line
Knowing a bit more about the developer's philosophy will help us fans see the bigger picture and (hopefully) not whine so much about a perceived misplaced line.Originally Posted by Johan
General Martin Schmidt in Shadow of the Andes
Waiting for Asian Screenshots......
Until the Taegukgi is added!
I think in EUIII this feature was very useful, when you fought multiple war's over the course of hundreds of years, against many different foes.Originally Posted by Gigalocus
However, Hearts of Iron is obviously focused on WW2, we all know that its going to happen in any given game, and the chances are we are going to spend most of our time in any game fighting that one war. My point is I don't think an indicator is really necessary for this.
Um.. thats an interesting signature el_loco...
I take it that the world is now at least 3 times bigger, production times for units and facilities, etc are also 3 times reduced to cover the space?
Also, the thick black borderlines are region boundaries i take it?
(Having bedford as a province is as close as i'm ever going to get to home, maybe i'll relocate my capital there for 1000 ducats....doh, wrong game)
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe
I was jokingOriginally Posted by Seelmeister
![]()
However, its easier then clicking on the diplomacy tab
Ok I will stop now, silly idea![]()


considering that HoI3 will be more like EU3, i guess we will get more of an early-20th century simulator than a WW2 simulator, which is good, so you can create your own kind of carnage, or try to replay history to make it replay itself
What i would really like to see in newer games would be the possibility to use a nation name/flag/uniform style/color/ nation agenda configuration from your own inside the game, even in an MP game (data could be shared with the other players and then everybod could see your african democracy nation, or west-chinese nationalist oligarchy), these could simulate the difference between YOUR history and the real one
it would also help to make anyone enjoy the game as they wish, even solving the old swatiska dilemma that it can't be in a game (but everyone still mods it into), simply because the player would choose the flag from the costum content list (and in MP others would allow the choice of the player with a click) and play with that without any modding, simply because this choice (the choice to use costum content) is since the beginning included into the game. Making the people have costumized choices is a great thing, and noone could blame the game for people who use certain symbols![]()
Costumization is the future of the games, since years RPG-s and other games (GTA or Sims 2) started to focus on this, some (Spore) have only because of the costumization options success, now imagine a Paradox game with costumizable tanks (painting, weaponry, chassis) your own "Imperial" flags and governments (imagine a couped nation around 1935-37)
Do you wish to use a pink flag with a smiley in MP? If the other players accept your choice, then its just a small time untill the image is shared with the others untill the game, also: no more modding dilemmas, or unchecked GM's/modders simply because you could do the modifications from the game within. It was already a great step in EU3 to have the chance to rename provinces, following this path there could be games that are never the same and addictive.
An other thing would be interensting to NOT play a nation, but instead a political party striving for influence and power, waiting and manipulating to gain controll of a nation or owerthrow the current one.
If this could be simulated, we could finally try to play the german elections, as the nazi party, or an entire different one, or even go back in time a little and help/block the commies from creating the Soviet Union and to kill the Tzar and his family.
The important one is that these shouldn't be represented as untill now with just some events or a notification, but the player should have a major role in the action, and be "involved" within the game much more.
...
...I hope you understand what i mean, i got a little enthusiastic while writing, but I am not sure if I wrote in clear/understandable english![]()
Last edited by jorian; 17-10-2008 at 17:14.
"Maps are cool, everybody loves maps!" - Johan
This looks great. I'm picturing my armored columns digging deep into enemy territory and having to worry about my flanks now with the number of provinces.
When I'm writing in this color I'm taking up the moderator's mantle.
My only goal in life is to fit into size 28 jeans.
I hope so, i like in EU3 you get to choose to play the game with historical mode on or off. Not sure how this would work with the HOI2 style historical decisions etc, i personally would love an EU3-IN style National decisions and Missions section.Originally Posted by jorian
Also, ahistorical games is fun!
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe
HoI3 won't be like EU3 in that respect and it also won't be an early 20th century simulator. HoI3 will be a game about WWIIOriginally Posted by Jorian
Interview
WG: One criticism of Europa Universalis III was that historical events didn’t play the strong role they had in earlier games. Will this be true for Hearts of Iron III?
JA: Hearts of Iron III is a shorter time period than Europa Universalis III so gamers tend to want to play it more historically realistic. We learnt from EU III: In Nomine to let players control historical decisions instead of having them wait for historical events, thus giving players more control.
WG: What will the timeframe for Hearts of Iron III be?
JA: Hearts of Iron is all about World War II so it will be the same as previous games 1936 until 1948.



A promising start for the Dev Diaries...
Is there the chance of playing with military counters instead of toy soldiers?
Great information Johan, thanks!![]()
f.k.a. shdwknightx
HOI:TGW
HOI2: 1914
"When you have a hammer, all your problems begin to look like nails. However, when you don't have a hammer, you may begin to ignore anything that looks like a nail."
Looking good, although I'm waiting impatiently to hear about diplomacy, industry and warfare.![]()
A mod for EU3: In Nomine and EU3: Complete that enhances religion
Religious Minorities - More Religions - Religious Fervor - New Graphics - Hundreds of Events and Decisions
New In Nomine version released December 31, 2011 (less than a month ago)
Still playing EU3: Complete? Get my Magna Mundi Platinum 2 bugfix for religion and the Sengoku.
Honor of Lancaster: A Magna Mundi IV AAR (finished)
As it should be.Originally Posted by Veldmaarschalk
"How much easier it is to be critical than to be correct." - Benjamin Disraeli
"Morality may consist solely in the courage of making a choice." - Leon Blum




Waiting for China pics...![]()
Chinese Historical Improvements (CHI) Project for HOI3
Consolidated China Improvement Pack (CCIP) for HOI2
HOI2 | Doomsday | Armageddon | China players beware
+1![]()
Expect the best, Prepare for the worst.
~Muhammad Ali Jinnah
Failure is a word unknown to me.
~Muhammad Ali Jinnah
An AAR with Sinkiang? Blasphemy!- DEAD
The Glorious Empire of AfghAARnistan!- DEAD
The East AARfrican Union!- ALIVE


Yeah. I hope the povinces in south China is tripled, too.Originally Posted by mib
![]()
There were quite a lot of fierce battles there.



















Originally Posted by Maldorians
that´s spam.
I like it.![]()
Although I too support the return of day names. That was way cool!
Really good!
Will the combat system be more realistic now?
Once upon a time mighty ruler of the Punjab Empire, Protector of Asia and benefactor of India in Day of Glory MP
Release "Magna Mundi: A Sad State of Affairs" at a discounted price. I will pay.