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  1. #161
    Magrathean Engineer Haftetavenscrap's Avatar
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    Some very interesting suggestions here! Although I must agree with t0m, that those small islands could be grouped into two or three island chains.
    Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
    Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
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  2. #162
    Quote Originally Posted by Haftetavenscrap View Post
    Some very interesting suggestions here! Although I must agree with t0m, that those small islands could be grouped into two or three island chains.
    so hafte.... do you have a tutorial or some insight on how to make new provinces, and resizing them and what not

  3. #163
    General t0m's Avatar
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    Quote Originally Posted by ADP101 View Post
    so hafte.... do you have a tutorial or some insight on how to make new provinces, and resizing them and what not
    I'll make them for you and send it to you, but I will leave the history files blank, I don't know anything about Indian history.
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  4. #164
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    Quote Originally Posted by t0m View Post
    The will seriously cause imbalances in Scandinavia, Norway was a poor, largely country (no offence) and adding all these provinces would make them really powerful. At least add all those islands together into an archipelago. And Sweden is really quite powerful enough, adding more provinces would again cause balancing issues.
    Sweden tends to get stomped by Russia in my games. Giving them a little more muscle wouldn't necessarily hurt.

  5. #165
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    Hmm well I seem to be struck for time so I will try and give a little tutorial (also I only know how to make provinces, not change the shape of land or add islands of anything)

    remember that it is best to copy and paste a new WWM file as if it doesn't work, you can always delete it and still be able to play on your original WWM.

    Firstly open up the provinces file in the map folder. You should open it in paint.NET or Photoshop (I use Paint.NET).

    You will see that the world is upside down so you will have to vertically flip it.

    Then zoom into where you want to edit and pick a colour


    You should pick a colour with the colour picker and then change the R, G, B (red green and blue) numbers by like one, this way it will be unlikely to have a colour with the same RGB, also something very important is you don't want the same colour twice, you can have something with a RGB of 201,38,0 but it is ok to have another one with 201,38,1 as long as they are not exactly the same.

    then draw on the provinces with these new provinces, try not to replace a province completely and have at least part of it left, if you want to change the name, do so in the localisation.

    Next once you have finished the drawing, open the definition file which is also in the map folder.

    It should say things like province
    Code:
    ;red;green;blue;
    1;128;34;64;Stockholm
    2;0;36;128;Östergötland
    3;128;38;192;Småland
    4;0;40;255;Bergslagen
    5;128;42;0;Värmland
    6;0;44;64;Skåne
    this is the province number, followed by the red, green and blue codes.
    so for example you wanted to add Porbandar you would put:

    Code:
    2091;75;68;1;Porbandar
    I chose province number 2091 because there are 2090 provinces already in the game, the previous one was Elba with the code:
    Code:
    2090;226;26;175;Elba
    So as you add these provinces, you will have to make the numbers go up, but try not to leave gaps as I don't know what happens.
    If you are adding all these provinces you will need to make the mod recognise more provinces, so open up the default file in the maps folder with something like notepad, you will see at the top:
    Code:
    max_provinces = 2091
    , increase this to 1 more than the number of provinces you have added.

    Then once you have done all of this, open up the continents file and look for India, it should look like this:
    Code:
    # India
    503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518             519 520 521 522 523
    524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544
    545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565
    566 567 568 569 570 571 572 573 574 575 576 577 578
    All you then have to do is add in the province number you have. Easy!

    Then you open the regions file and do the same.

    Now it is time to leave the maps folder and go to the localisation folder. This is the file with all the names of stuff, so try not to touch anything other than what you are doing or you could cause chaos.

    In this folder look for a file called newprovs (this only applies to the WWM).

    This is the file with all the new provinces in.
    It should say stuff like:
    Code:
    PROV1742;Vänern;Bassin de Tiki;Tiki-Becken;Basen Tiki;Cuenca de Tiki;Bacino di Tiki;Tiki medence;Pánev Tiki;;;;;;x
    PROV1743;Vättern;Vättern;Vättern;Jez. Wetter;Vättern;Vättern;Vättern;Vättern;;;;;;x
    PROV1744;Gulf of Bothnia;Golfe de Bothnie;Golf von Bothnien;Zatoka Botnicka;Golfo de Botnia;Golfo di Botnia;Bothnia öböl;Bothnický záliv;;;;;;x
    PROV1745;Ålands Hav;Mer d'Aland;Ålands Hav;Morze Alandzkie;Mar de Åland;Mare di Aland;Ålands Hav;Ålands Hav;;;;;;x
    You then scroll down to the bottom and add your provinces.

    Code:
    PROV2091;Porbandar;Porbandar;Porbandar;Porbandar;Porbandar;Porbandar;Porbandar;Porbandar;;;;;;x
    It is important to add the same amount of names as the rest of the file and the same amount of the ';;;;;;x' things otherwise it will crash the game or cause problems with all the names.

    Once you have added all of the provinces corresponding to the rest of the files, it is time to go to the history folder and then provinces and you should see all of the provinces with all of their numbers and names.

    What I do is open up a file which is similar and copy and past it except changing the name of the file e.g. 515 - kathiawar

    change that to 2091 - porbandar and then open it.
    Code:
    #2091 - Porbandar
    
    owner = GUJ
    controller = GUJ
    culture = gujarati
    religion = hinduism
    capital = "Porbandar"
    trade_goods = cotton
    hre = no
    base_tax = 1
    manpower = 2
    citysize = 4311
    add_core = GUJ
    fort1 = yes
    discovered_by = indian
    discovered_by = muslim
    Change it to how you want and then do it with the rest of them and you have finished and it should be in the game, if it crashes, try to figure out what you could have done wrong, usually to start with I would only add one province and see if it works and if it does, then do the rest.


    For the positions of cities I would suggest using positions editor by MichaelM. It makes things like this much easier.

    Hoped that helped!
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  6. #166
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    Also Hafte would 12 regions in Scotland be too much? They were pretty poor and Scotland only ever owns 11 of them at one time at the most.

    I have added the provinces of Sussex, Cheshire, Suffolk and Durham to England and another province in Wales which will be called Powys for now.

    Map:
    Last edited by t0m; 08-02-2009 at 18:44.
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  7. #167
    Quote Originally Posted by t0m View Post
    Hmm well I seem to be struck for time so I will try and give a little tutorial (also I only know how to make provinces, not change the shape of land or add islands of anything)
    Hoped that helped!
    sweet! that helped alot thanks. Ill try it now

    EDIT: another question though, dont i need to edit the position files also? how do i know the X and Y coordinates?

    yup i need to do that. I still got the provinces in there, and they show up on the positions editor, they just dont have any location data for the city and what not
    Last edited by ADP101; 08-02-2009 at 19:23.

  8. #168
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    Quote Originally Posted by ADP101 View Post
    sweet! that helped alot thanks. Ill try it now

    EDIT: another question though, dont i need to edit the position files also? how do i know the X and Y coordinates?

    yup i need to do that. I still got the provinces in there there, and they show up on the positions editor, they just dont have any location data for the city and what not
    Are you using the positions editor to change the locations of the positions?
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  9. #169
    Quote Originally Posted by t0m View Post
    Are you using the positions editor to change the locations of the positions?
    idk how to do that. Im not sure where to find the X and Y coordinates for the map.

    EDIT: nvm i got it, u have to double click

    okay.... i am having a slliiigghht problem. although i only edited one localization file (newprovs) my whole localization is messed up. I open up the game and countires have different names, buildings are mixed up and everything. I tried replacing them with my backup copy of WWM, but it still is messed up. Any idea of whats wrong?

    EDIT2: i tried editing a fresh copy of WWM, it took my half the time to make the 4 provinces again, but my localization is still messing up. idk whats wrong
    Last edited by ADP101; 08-02-2009 at 20:22.

  10. #170
    General t0m's Avatar
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    So you have replaced it with a new localisation and it still doesn't work?
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  11. #171
    Quote Originally Posted by t0m View Post
    So you have replaced it with a new localisation and it still doesn't work?
    yea, i mean i just added 4 new things to new provs. I replaced all the other ones but that one and it still did the same thing. Then i tried again from scratch, still no luck. im gonna try again but im only gonna add one province this time

    okay, i tried just adding one and it did the same thing
    Last edited by ADP101; 08-02-2009 at 21:20.

  12. #172
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    Quote Originally Posted by ADP101 View Post
    yea, i mean i just added 4 new things to new provs. I replaced all the other ones but that one and it still did the same thing. Then i tried again from scratch, still no luck. im gonna try again but im only gonna add one province this time

    okay, i tried just adding one and it did the same thing
    have you got the right amount of ;;x things? and the same number of names as the other ones? They need to be exactly the same amount.
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  13. #173
    Quote Originally Posted by t0m View Post
    have you got the right amount of ;;x things? and the same number of names as the other ones? They need to be exactly the same amount.
    yup, i just copied and pasted one of the above ones, and then changed the number and name. counted again and there are 6 ; and 1 X at the end

  14. #174
    General t0m's Avatar
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    Hmmm... is this in the newprovs file? or did you use another?
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  15. #175
    Quote Originally Posted by t0m View Post
    Hmmm... is this in the newprovs file? or did you use another?
    yup new provs. should i make a new localization file?

  16. #176
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    Quote Originally Posted by t0m View Post
    The will seriously cause imbalances in Scandinavia, Norway was a poor, largely country (no offence) and adding all these provinces would make them really powerful. At least add all those islands together into an archipelago. And Sweden is really quite powerful enough, adding more provinces would again cause balancing issues.
    im emphasising on the reverting to 1200, which will need a powerfull Norway.
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    Ok seriously, who reads these things anyway, I have played more games then your grandmother is old in years.

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  17. #177
    General t0m's Avatar
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    Quote Originally Posted by ADP101 View Post
    yup new provs. should i make a new localization file?
    Try that, I don't know if it will work but it is worth a try.

    Quote Originally Posted by MonMarty View Post
    im emphasising on the reverting to 1200, which will need a powerfull Norway.
    Norway was extremely poor, that is why we get all of these invasions and mass migration, if anything the reasons the Norse were so powerful was the technology they had e.g. Longboats, and anyway Norway was not rich in 1200 either, it is pretty much the same as 1399.
    EDIT: And the reasons for Viking success in the early middle ages was due to the weakness of their victims.
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  18. #178
    Field Marshal MonMarty's Avatar
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    Quote Originally Posted by t0m View Post
    Try that, I don't know if it will work but it is worth a try.



    Norway was extremely poor, that is why we get all of these invasions and mass migration, if anything the reasons the Norse were so powerful was the technology they had e.g. Longboats, and anyway Norway was not rich in 1200 either, it is pretty much the same as 1399.
    then make them poor, but give them more naval forcelimits and manpower, simply no?

    we have been over this discussion about giving alot of provs earlier and hafte fixed it by leveling out the values between provinces.
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    Ok seriously, who reads these things anyway, I have played more games then your grandmother is old in years.

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  19. #179
    General t0m's Avatar
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    Quote Originally Posted by MonMarty View Post
    then make them poor, but give them more naval forcelimits and manpower, simply no?
    Yeah that would be better.
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  20. #180
    Field Marshal spirto's Avatar
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    Quote Originally Posted by MonMarty View Post
    im emphasising on the reverting to 1200, which will need a powerfull Norway.

    here's a question on the 1200 thing. I've heard, and read, in many places that the vikings reached North America way before the Europeans, would that even be added in the 1200 one? Just out of interest because logically you wouldn't do it because it would be complicated and probably wouldn't work but it did happen historically, or so they say! You never know! I doubt it will be in though ey? Just like the chinese reaching europe thing although I think I'd rather believe the viking one lol hehe


    also martyn why did you change your avatar? I don't recognise who it is anymore! Unless if I spot the name!
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