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Thread: *Whole World Mod* Cartography

  1. #621
    Captain Nukumnehtar's Avatar
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    Quote Originally Posted by Thorin Oakshiel View Post
    I don't know if it's mentioned yet, but in North-America are two provinces called "Wyoming".


    Thorin
    Is this in game or just the files names?

  2. #622
    Deadpan Snarker Johan11's Avatar
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    Quote Originally Posted by An Elder Thing View Post
    Actually Artois used to exist as a province of Northern France. So do not remove it. Just because it is not on a MODERN map does not mean it doesn't exist. Cambray I think represents the Bishopric of Cambrai. So removing them would be ahistorical.
    Oh well.......

    Just ignore me then
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  3. #623
    Anglo-Icelandic Canadian An Elder Thing's Avatar
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    Quote Originally Posted by Johan11 View Post
    Oh well.......

    Just ignore me then
    Sorry, if I was a jerk in pointing that out.
    "To this later, for now I just want you not to stand in the sun." -Diogenes of Sinope, upon being asked if there is anything he wants by Alexander the Great.

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  4. #624
    Quote Originally Posted by SCORPIONMIRO View Post
    ADP, can we make a maximum eight?

    This is supposed to make France weaker, actually. With a lot of more countries to annex, it's gonna take a while until France starts expanding. And It's good to remember that Aragon, Castille and England are stronger than in Vanilla, so I don't think It'll be that easy for France.

    edit: Oh, and I actually have a question for you guys... What do you think of making a culture group for Occitain? It's much more close, as a culture, with Catalan, than with Cosmopolitaine, according to my research.
    I agree with you.
    With a group for Oc and catalan..., was more dificult for France and Spain control the contry
    learning.........


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  5. #625
    As someone already mentioned "double names":

    Aru is a part of Sumatra, also an island off of New Guinea.
    Sao Tome exists as an island (of Sao Tome et Principe) as well as in South America
    Likewise, Cordoba exists in Spain and in Argentina.

    While this is correct, it might get annoying when searching for a province, especially if you own both. And, as a German I might say: there ain't no Cordoba in Argentina. Maybe rename it to Krankl, I did in my version

  6. #626
    To add to my previous post:

    Two "Choresmia", adjacent to each other (east of the Kaspian Sea). Also two "Bornu", also adjacent (south of Lake Tchad).

  7. #627
    Deadpan Snarker Johan11's Avatar
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    Just noticed that Lorraine/Barrois is still in the IN positions.

    Maybe they should be updated to the HTTT setup.
    I was fan of the week: 9/28/09

    On semi-permanent hiatus until CK 2 arrives. Don't expect to see me on.

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  8. #628
    Quote Originally Posted by Haftetavenscrap View Post
    Very, very time consuming.
    But admirable. Having just attempted to neaten up the coastlines of Britain for a Map (at 8x the size, the coastlines look very blocky) and I've had to give up because, particularly peninuslars such as Cornwall, half the map is in the wrong place.

    EDIT: Oh, and as the map is being corrected, the position of Caernarvon in Gwynedd is wrong. It should be on the coast, just underneath the Peninsular that is Anglesy (if possible, move this out a bit to make it an island again, dosen't need to be a seperate province).
    Last edited by Cymreag; 02-08-2010 at 22:48.

  9. #629
    A few city changes.

    1. Correct Lancashire from repeated 'Chester' to Lancaster (or Manchester if you want the larger city)
    2. Glamorgan: Possible change to Cardiff? Though again Merthyr Tydfil is fine for large areas
    3. Dehuebarth: Nitpick here, but the province name would be Dyfed, as Deheubarth was more the name of the Kingdom.
    4. Brittany- the addition of provinces left half of the capitals in the posistion of probably being outside the province. Finistere, Morbihan and Ille-et-Vilaine are fine, the Vendee could be fine if it extends that far north, but I would say it does not appear to. Thus the following alterations could be made:
    a. Armor- St. Malo-> St. Brieuc, a larger city more securely in the province.
    b. Loire-Atlantique- Nantes appears to fall in this province, as I'm pretty certaine the Loire is too far south (indeed, the Loire should flow through Loire-Atlantique, and the port in the province seems a very good match for the position of St. Nazaire). Capital should be Nantes. Current positioning of Vannes on the map (in Morbihan actually BTW) would be correct for Nantes.
    c. Vendee- With Nantes pretty securely in L-A, Vendee needs a new capital. Perhaps Fontenay-le-Comte, a major city in the Vendean revolt, or La-Roche-sur-Yon, though that only rose to prominence with Napoleon.
    5. Saintogne- Lucon is securely in the Vendee. Existing port is as La Rochelle, but the better city for the capital would probably be Saintes.

    I'd also suggest that Winchester would be a better capital for Wessex, and renaming Lincoln to 'Midlands' or Nottingham as the Capital isn't Lincoln.

  10. #630
    Captain Nukumnehtar's Avatar
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    Your requests are behind in the completion. Look forward to the next version.

  11. #631
    Quote Originally Posted by Nukumnehtar View Post
    Your requests are behind in the completion. Look forward to the next version.
    I was suggesting for the new one actually. Makes sense to post these things while the work is going on, so they can be incorporated into the new version.

  12. #632
    Quote Originally Posted by Haftetavenscrap View Post
    I'm not sure what the AI would do if there was a mini ocean with no connection to the real ocean... I'm pretty sure no one built armadas on the Caspian sea!
    I realize how very rather old this post is, but i know for a fact several armadas were built on the (former) Aral sea, so logically also on the larger Caspian. But, i agree, the ai would build 100 ship armadas on the Caspian, and none on the Baltic... causing no sea battles for countries owning all of Caspia.

    Very rather good mod, anyways. While i'm at it, i should report that in my version, some of the natives in "extra natives" can't see anything, all T.I. covered.
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  13. #633
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by lascupa0788 View Post
    Very rather good mod, anyways. While i'm at it, i should report that in my version, some of the natives in "extra natives" can't see anything, all T.I. covered.
    Thanks for noticing
    Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
    Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
    ----------------------------------------------------------------------------------------------------

    Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
    Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!

  14. #634
    The greatest goal of this mod is too fill in PTI, aye? unless there is a limit on size, you should add the following too the north (P.S. it only adds 2-3 new provinces, including the return of ICE!)
    Custom avatars back, please?
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    Point of Divergence, an Alternate History mod.
    Currently in Prealpha, we need help!

  15. #635
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by lascupa0788 View Post
    The greatest goal of this mod is too fill in PTI, aye? unless there is a limit on size, you should add the following too the north (P.S. it only adds 2-3 new provinces, including the return of ICE!)
    It just always looked a bit off to me, especially because of the way the map is projected. A lot of the areas of the world that used to be PTI are areas that are now not only inhabited, but prosperous. Those extreme northern areas are virtually uninhabited to this day.
    Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
    Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
    ----------------------------------------------------------------------------------------------------

    Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
    Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!

  16. #636
    I saw a few pages back a beautiful sneak peek from ADP, but it was from back in February, and the most recent update for WWM was in may but did not include any of those changes.

    Was wondering when we were going to see a major update?

    What kinds of things are holding you guys back?
    The essence of time is transient. Always be sure to make haste slowly.

  17. #637
    Quote Originally Posted by HisDivineShadow View Post
    I saw a few pages back a beautiful sneak peek from ADP, but it was from back in February, and the most recent update for WWM was in may but did not include any of those changes.

    Was wondering when we were going to see a major update?

    What kinds of things are holding you guys back?
    We decided to postpone that project for a later release. Weve actually added so much that we cant really focus on that as a whole team quite yet .

  18. #638
    So little information. You're just as bad as Ubik!
    The essence of time is transient. Always be sure to make haste slowly.

  19. #639
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by HisDivineShadow View Post
    So little information. You're just as bad as Ubik!
    What more information do you need? The next version won't have a spiffy new map, but it's coming eventually, when us disorganized mere mortals get our act together and get it done.
    Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
    Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
    ----------------------------------------------------------------------------------------------------

    Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
    Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!

  20. #640
    Mayhaps I was being too pushy.

    Just take it as an expression of my enthusiasm for your mod, and my eagerness to play with the beautified coastlines outlining my empire.
    The essence of time is transient. Always be sure to make haste slowly.

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