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Thread: [IN] Dei Gratia

  1. #161
    Dei Gratia author dharper's Avatar
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    Quote Originally Posted by Jerzul View Post
    I'm not using your beta but in a single player game the Church is almost powerless. Most of the major powers are protestant (Britain, Spain, Denmark, German powers) and France is Reformed!
    What are you using, then? The 1.261 version?
    A mod for Europa Universalis IV that enhances religion in the age of faith and reason
    Over 1,100 events and decisions for over 30 religions
    Wiki
    Version 1.7.10 Standalone (October 17, 2014) or Steam Workshop

    Path of Adventure: A mod like no other
    A procedurally-generated adventure quest for EUIV
    Version 1.7.02 Standalone (September 21, 2014) or Steam Workshop

  2. #162
    Captain Jerzul's Avatar
    Crusader Kings IIEU3 CompleteDivine WindHearts of Iron III CollectionHeir to the Throne
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    Quote Originally Posted by dharper View Post
    What are you using, then? The 1.261 version?
    Yes. 1.261 I can post a screenshot of the European religion map if you'd like.
    "Therefore a wise prince will seek means by which his subjects will always and in every possible condition of things have need of his government, and then they will always be faithful to him."
    Niccolo Machiavelli
    The Prince

  3. #163
    Dei Gratia author dharper's Avatar
    Crusader Kings IIEU3 CompleteDivine WindFor The GloryHearts of Iron III
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    Quote Originally Posted by Jerzul View Post
    Yes. 1.261 I can post a screenshot of the European religion map if you'd like.
    No, that's okay. Given how different 1.9 is from 1.261, there's no real point using older games as a bellwether for the mechanics now. I appreciate the offer, though.
    A mod for Europa Universalis IV that enhances religion in the age of faith and reason
    Over 1,100 events and decisions for over 30 religions
    Wiki
    Version 1.7.10 Standalone (October 17, 2014) or Steam Workshop

    Path of Adventure: A mod like no other
    A procedurally-generated adventure quest for EUIV
    Version 1.7.02 Standalone (September 21, 2014) or Steam Workshop

  4. #164
    Dei Gratia author dharper's Avatar
    Crusader Kings IIEU3 CompleteDivine WindFor The GloryHearts of Iron III
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    Quote Originally Posted by pigglet82 View Post
    Most likely a bug: In country event 2001 in Reformation_Events.txt:

    Code:
    option = { 
    	name = "EVTOPTA2001" #Only time will tell what this might bring
    	enable_religion = protestant
    	set_country_flag = reformation_sponsor
    	set_country_flag = reaction_to_heresy
    	set_province_flag = 95theses
    Is this in 1.261? In my version of 1.9, this same text shows:
    Code:
    	random_owned = { 
    		limit = { religion = catholic }
    		set_province_flag = 95theses
    		}
    A mod for Europa Universalis IV that enhances religion in the age of faith and reason
    Over 1,100 events and decisions for over 30 religions
    Wiki
    Version 1.7.10 Standalone (October 17, 2014) or Steam Workshop

    Path of Adventure: A mod like no other
    A procedurally-generated adventure quest for EUIV
    Version 1.7.02 Standalone (September 21, 2014) or Steam Workshop

  5. #165
    Dei Gratia author dharper's Avatar
    Crusader Kings IIEU3 CompleteDivine WindFor The GloryHearts of Iron III
    Heir to the ThroneEuropa Universalis III: In NomineMarch of the EaglesEU3 Napoleon's AmbitionVictoria: Revolutions
    Europa Universalis: RomeSengokuVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
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    Quote Originally Posted by Ignatich View Post
    I'm working on a tool that can load all EU3 data files and validate scripts. Not all bugs reported are found by this tool though, it still is far, far from complete and I have to hardwire many things to parse some complex scripts successfully and get meaningful results. It should be much better than internal paradox tools and together with human analysis it can do wonders even at this stage.
    I'll say - you found errors that have been in the mod for over a year, unnoticed by everyone. Would you be willing to make use of this tool to help debug Magna Mundi Platinum 2? I'm sure the team would welcome such a tool.
    A mod for Europa Universalis IV that enhances religion in the age of faith and reason
    Over 1,100 events and decisions for over 30 religions
    Wiki
    Version 1.7.10 Standalone (October 17, 2014) or Steam Workshop

    Path of Adventure: A mod like no other
    A procedurally-generated adventure quest for EUIV
    Version 1.7.02 Standalone (September 21, 2014) or Steam Workshop

  6. #166
    Quote Originally Posted by dharper View Post
    I'll say - you found errors that have been in the mod for over a year, unnoticed by everyone. Would you be willing to make use of this tool to help debug Magna Mundi Platinum 2? I'm sure the team would welcome such a tool.
    I'll gladly help with debugging MMP2 and it's parts. Though a this point I can't provide a tool usable by any team member because currently I have to recompile and change it several times in the process, but I can start checking each file one by one myself, fixing bugs in Magna Mundi and improving Scripty (that's how I called it) in the process.

  7. #167
    Dei Gratia author dharper's Avatar
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    Quote Originally Posted by -HITMAN- View Post
    I was quickly comparing the two different file structures from DG and AI and the only file that is the same is:
    SRI_Decisions_and_Missions.csv
    csv files are localisation files - they provide the text you see in the game, but not the effects.

    In this case, you should go with the SRI version, as it's more recent. However, you could save yourself an awful lot of trouble - there's already an unofficial DG/SRI mod out there to download.

    ...If you're trying to merge DG 1.9 with SRI, you should know that it doesn't include the SRI localisation files...so you're using the wrong files.
    A mod for Europa Universalis IV that enhances religion in the age of faith and reason
    Over 1,100 events and decisions for over 30 religions
    Wiki
    Version 1.7.10 Standalone (October 17, 2014) or Steam Workshop

    Path of Adventure: A mod like no other
    A procedurally-generated adventure quest for EUIV
    Version 1.7.02 Standalone (September 21, 2014) or Steam Workshop

  8. #168
    Quote Originally Posted by dharper View Post
    Is this in 1.261? In my version of 1.9, this same text shows:
    Code:
    	random_owned = { 
    		limit = { religion = catholic }
    		set_province_flag = 95theses
    		}
    Sorry for not mentioning this. It's from MMP 1.5 (No idea what version of Dei Gratia it includes, I just figured it was the latest.)

  9. #169
    Patch for DG_Conversion.txt:

    Code:
    --- DG_Conversion.txt	Wed Jul 15 14:40:54 2009
    +++ DG_Conversion.txt	Thu Jul 23 15:53:51 2009
    @@ -510,7 +510,7 @@
     					NOT = { religion_group = pagan }
     					NOT = { has_province_flag = owner_pagan }
     					}
    -				idea = deus_vult
    +				owner = { idea = deus_vult }
     				NOT = { is_core = THIS }
     				}
     			owner = { badboy = -1 }
    @@ -526,7 +526,7 @@
     					NOT = { religion_group = pagan }
     					NOT = { has_province_flag = owner_pagan }
     					}
    -				NOT = { idea = deus_vult }
    +				owner = { NOT = { idea = deus_vult } }
     				NOT = { is_core = THIS }
     				}
     			owner = { badboy = -0.5 }
    @@ -554,7 +554,7 @@
     						NOT = { has_province_flag = owner_dharmic }
     						}
     					}
    -				idea = deus_vult
    +				owner = { idea = deus_vult }
     				NOT = { is_core = THIS }
     				}
     			owner = { badboy = -0.5 }
    @@ -848,7 +848,7 @@
     		factor = 0.95
     		}
     	modifier = {
    -		owner = { is_core = THIS }
    +		is_core = THIS
     		factor = 0.7
     		}
     	modifier = {
    @@ -2049,7 +2049,7 @@
     		factor = 0.95
     		}
     	modifier = {
    -		owner = { is_core = THIS }
    +		is_core = THIS
     		factor = 0.7
     		}
     	modifier = {
    @@ -2995,7 +2995,7 @@
     		factor = 1.4
     		}
     	modifier = {
    -		owner = { is_core = THIS }
    +		is_core = THIS
     		factor = 0.7
     		}
     	modifier = {
    @@ -4463,7 +4463,7 @@
     		factor = 1.4
     		}
     	modifier = {
    -		owner = { is_core = THIS }
    +		is_core = THIS
     		factor = 0.7
     		}
     	modifier = {
    @@ -5339,7 +5339,7 @@
     id = 591015
     
     trigger = {
    -	owner = { has_country_flag = true_faith }
    +	has_country_flag = true_faith
     	overlord = { 
     		NOT = { war = yes } 
     		NOT = { war_exhaustion = 4 }
    @@ -13609,7 +13609,7 @@
     					}
     				}
     			clr_province_flag = divided_religion
    -			set_variable = { whch = "inti" value = 21 }
    +			set_variable = { which = "inti" value = 21 }
     			}
     		random_owned = { 
     			limit = {
    @@ -23976,7 +23976,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 8 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = animist } }
    +					NOT = { owner = { religion = animism } }
     					check_variable = { which = "animist" value = 11 }
     					}
     				}
    @@ -24021,7 +24021,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 8 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = pagan } }
    +					NOT = { owner = { religion = shamanism } }
     					check_variable = { which = "tengriist" value = 11 }
     					}
     				}
    @@ -24366,7 +24366,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 4 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = animist } }
    +					NOT = { owner = { religion = animism } }
     					check_variable = { which = "animist" value = 11 }
     					}
     				}
    @@ -24411,7 +24411,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 4 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = pagan } }
    +					NOT = { owner = { religion = shamanism } }
     					check_variable = { which = "tengriist" value = 11 }
     					}
     				}
    @@ -24756,7 +24756,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 2 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = animist } }
    +					NOT = { owner = { religion = animism } }
     					check_variable = { which = "animist" value = 11 }
     					}
     				}
    @@ -24801,7 +24801,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 2 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = pagan } }
    +					NOT = { owner = { religion = shamanism } }
     					check_variable = { which = "tengriist" value = 11 }
     					}
     				}
    @@ -25146,7 +25146,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 1 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = animist } }
    +					NOT = { owner = { religion = animism } }
     					check_variable = { which = "animist" value = 11 }
     					}
     				}
    @@ -25191,7 +25191,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 1 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = pagan } }
    +					NOT = { owner = { religion = shamanism } }
     					check_variable = { which = "tengriist" value = 11 }
     					}
     				}
    @@ -25536,7 +25536,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 8 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = animist } }
    +					NOT = { owner = { religion = animism } }
     					check_variable = { which = "animist" value = 8 }
     					}
     				}
    @@ -25581,7 +25581,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 8 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = pagan } }
    +					NOT = { owner = { religion = shamanism } }
     					check_variable = { which = "tengriist" value = 8 }
     					}
     				}
    @@ -25926,7 +25926,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 4 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = animist } }
    +					NOT = { owner = { religion = animism } }
     					check_variable = { which = "animist" value = 8 }
     					}
     				}
    @@ -25971,7 +25971,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 4 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = pagan } }
    +					NOT = { owner = { religion = shamanism } }
     					check_variable = { which = "tengriist" value = 8 }
     					}
     				}
    @@ -26316,7 +26316,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 2 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = animist } }
    +					NOT = { owner = { religion = animism } }
     					check_variable = { which = "animist" value = 8 }
     					}
     				}
    @@ -26361,7 +26361,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 2 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = pagan } }
    +					NOT = { owner = { religion = shamanism } }
     					check_variable = { which = "tengriist" value = 8 }
     					}
     				}
    @@ -26706,7 +26706,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 1 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = animist } }
    +					NOT = { owner = { religion = animism } }
     					check_variable = { which = "animist" value = 8 }
     					}
     				}
    @@ -26751,7 +26751,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 1 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = pagan } }
    +					NOT = { owner = { religion = shamanism } }
     					check_variable = { which = "tengriist" value = 8 }
     					}
     				}
    @@ -27096,7 +27096,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 4 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = animist } }
    +					NOT = { owner = { religion = animism } }
     					check_variable = { which = "animist" value = 4 }
     					}
     				}
    @@ -27141,7 +27141,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 4 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = pagan } }
    +					NOT = { owner = { religion = shamanism } }
     					check_variable = { which = "tengriist" value = 4 }
     					}
     				}
    @@ -27486,7 +27486,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 2 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = animist } }
    +					NOT = { owner = { religion = animism } }
     					check_variable = { which = "animist" value = 4 }
     					}
     				}
    @@ -27531,7 +27531,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 2 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = pagan } }
    +					NOT = { owner = { religion = shamanism } }
     					check_variable = { which = "tengriist" value = 4 }
     					}
     				}
    @@ -27876,7 +27876,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 1 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = animist } }
    +					NOT = { owner = { religion = animism } }
     					check_variable = { which = "animist" value = 4 }
     					}
     				}
    @@ -27921,7 +27921,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 1 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = pagan } }
    +					NOT = { owner = { religion = shamanism } }
     					check_variable = { which = "tengriist" value = 4 }
     					}
     				}
    @@ -28266,7 +28266,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 2 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = animist } }
    +					NOT = { owner = { religion = animism } }
     					check_variable = { which = "animist" value = 2 }
     					}
     				}
    @@ -28311,7 +28311,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 2 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = pagan } }
    +					NOT = { owner = { religion = shamanism } }
     					check_variable = { which = "tengriist" value = 2 }
     					}
     				}
    @@ -28656,7 +28656,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 1 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = animist } }
    +					NOT = { owner = { religion = animism } }
     					check_variable = { which = "animist" value = 1 }
     					}
     				}
    @@ -28701,7 +28701,7 @@
     				THIS = { 
     					check_variable = { which = "converted_heretics" value = 1 }
     					owner = { religion_group = pagan }
    -					NOT = { owner = { religion = pagan } }
    +					NOT = { owner = { religion = shamanism } }
     					check_variable = { which = "tengriist" value = 1 }
     					}
     				}
    @@ -36987,7 +36987,7 @@
     					}
     				}
     			clr_province_flag = divided_religion
    -			set_variable = { whch = "inti" value = 21 }
    +			set_variable = { which = "inti" value = 21 }
     			}
     		random_owned = { 
     			limit = {
    @@ -42349,7 +42349,7 @@
     		factor = 1.4
     		}
     	modifier = {
    -		owner = { is_core = THIS }
    +		is_core = THIS
     		factor = 0.7
     		}
     	modifier = {

  10. #170
    .. and patch for DG_Papacy.txt:

    Code:
    --- DG_Papacy.txt	Wed Jul 15 18:52:32 2009
    +++ DG_Papacy.txt	Thu Jul 23 16:11:33 2009
    @@ -110,7 +110,7 @@
     	name = "EVTOPTA1081"			# We will never support such a state
     	ai_chance = { 
     		factor = 50
    -		days = 1
    +
     		modifier = { 
     			NOT = { check_variable = { which = "religious_fervor" value = 1 } }
     			factor = 2
    @@ -159,7 +159,7 @@
     	name = "EVTOPTB1081"			# Rome is rightfully theirs
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = { 
     			PAP = { check_variable = { which = "papal_authority" value = 300 } }
     			factor = 1.4
    @@ -250,7 +250,7 @@
     	continent = europe
     	is_colony = no
     	NOT = { is_capital = yes }
    -	NOT = { tag = AVI }
    +	owner = { NOT = { tag = AVI } }
     	OR = {
     		NOT = { owner = { owns = 118 } }
     		owner = { has_country_flag = no_support }
    @@ -290,7 +290,7 @@
     		factor = 0.5
     		}
     	modifier = { 
    -		government = theocracy
    +		owner = { government = theocracy }
     		factor = 0.5
     		}
     	modifier = { 
    @@ -298,7 +298,7 @@
     		factor = 2.0
     		}
     	modifier = { 
    -		any_neighbor_country = { NOT = { religion = catholic } } 
    +		owner = { any_neighbor_country = { NOT = { religion = catholic } } }
     		factor = 2.0
     		}
     	}
    @@ -310,7 +310,7 @@
     	name = "EVTOPTB551601" #Shelter the papal court for a while
     	ai_chance = { 
     		factor = 45 
    -		days = 1
    +
     		modifier = {
     			owner = { war = yes }
     			factor = 1.4
    @@ -347,7 +347,7 @@
     	name = "EVTOPTC551601" #We have nothing to spare
     	ai_chance = { 
     		factor = 20 
    -		days = 1
    +
     		modifier = { 
     			owner = { war_exhaustion = 4 }
     			factor = 1.4
    @@ -423,7 +423,7 @@
     	name = "EVTOPTE551601" #Promise to regain Rome for the pope
     	ai_chance = { 
     		factor = 20 
    -		days = 1
    +
     		modifier = { 
     			owner = { check_variable = { which = "religious_fervor" value = 5 } }
     			factor = 1.4
    @@ -503,7 +503,7 @@
     	name = "EVTOPTA551601" #Create a new holy see
     	ai_chance = { 
     		factor = 10 
    -		days = 1
    +
     		modifier = {
     			owner = { NOT = { num_of_cities = 10 } }
     			factor = 0.65
    @@ -562,13 +562,15 @@
     	owner = { 
     		random_owned = { 
     			limit = { owner = { check_variable = { which = "religious_fervor" value = 1 } } }
    -			set_country_flag = Roman_crusade
    -			set_country_flag = crusade_for_rome
    -			add_core = 118
    -			add_ai_strategy = { 
    -				conquer_prov = {
    -					id = 118
    -					value = 50
    +			owner = {
    +				set_country_flag = Roman_crusade
    +				set_country_flag = crusade_for_rome
    +				add_core = 118
    +				add_ai_strategy = { 
    +					conquer_prov = {
    +						id = 118
    +						value = 50
    +						}
     					}
     				}
     			random_country = { 
    @@ -803,7 +805,7 @@
     	name = "EVTOPTB551603" #Give them our full support
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = {
     			has_country_flag = reformer_pope
     			factor = 1.4
    @@ -843,7 +845,7 @@
     	name = "EVTOPTC551603" #Demand a fee from them
     	ai_chance = { 
     		factor = 33
    -		days = 1
    +
     		modifier = {
     			has_country_flag = reformer_pope
     			factor = 0.25
    @@ -897,7 +899,7 @@
     	name = "EVTOPTA551605" #Shower them with riches
     	ai_chance = { 
     		factor = 75 
    -		days = 1
    +
     		modifier = {
     			number_of_loans = 1
     			factor = 0.8
    @@ -953,7 +955,7 @@
     	name = "EVTOPTB551605" #Throw them a few bones
     	ai_chance = { 
     		factor = 25 
    -		days = 1
    +
     		modifier = {
     			treasury = 100
     			factor = 0.8
    @@ -1148,7 +1150,7 @@
     	name = "EVTOPTA551607" #We support their good works
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = {
     			has_country_flag = corrupt_pope
     			factor = 0.5
    @@ -1173,7 +1175,7 @@
     	name = "EVTOPTB551607" #Call for a tithe from Christendom
     	ai_chance = { 
     		factor = 50
    -		days = 1
    +
     		modifier = {
     			has_country_flag = corrupt_pope
     			factor = 2
    @@ -1412,7 +1414,7 @@
     	name = "EVTOPTB551613"
     	ai_chance = { 
     		factor = 67 
    -		days = 1
    +
     		modifier = {
     			has_country_flag = corrupt_pope
     			factor = 0.65
    @@ -1432,7 +1434,7 @@
     	name = "EVTOPTA551613" #Have we erred?
     	ai_chance = { 
     		factor = 33 
    -		days = 1
    +
     		modifier = {
     			NOT = { badboy = 0.01 }
     			factor = 1.4
    @@ -1537,7 +1539,7 @@
     	name = "EVTOPTA551615" #It is time to heal this rift
     	ai_chance = { 
     		factor = 5
    -		days = 1
    +
     		modifier = { 
     			NOT = { has_country_flag = western_schism }
     			has_country_flag = simony
    @@ -1607,7 +1609,6 @@
     			remove_core = 118 #Roma
     			capital_scope = { 
     				remove_core = THIS
    -				PAP = { remove_core = THIS }
     				}
     			PAP = { inherit = THIS }
     			}
    @@ -1688,7 +1689,7 @@
     	name = "EVTOPTB551615" #I am the rightful pope!
     	ai_chance = { 
     		factor = 95
    -		days = 1
    +
     		# Reforming the church
     		modifier = { 
     			has_country_flag = annate_abolished
    @@ -1993,7 +1994,7 @@
     	name = "EVTOPTA551618" #Now is not the time
     	ai_chance = { 
     		factor = 60 
    -		days = 1
    +
     		modifier = {
     			NOT = { stability = 0 }
     			factor = 1.4
    @@ -2014,7 +2015,7 @@
     	name = "EVTOPTE551601" #Same #Promise to regain Rome for the pope
     	ai_chance = { 
     		factor = 30 
    -		days = 1
    +
     		modifier = {
     			118 = { owner = { NOT = { religion_group = christian } } }
     			factor = 4
    @@ -2062,13 +2063,15 @@
     		}
     	random_owned = { 
     		limit = { owner = { check_variable = { which = "religious_fervor" value = 1 } } }
    -		set_country_flag = Roman_crusade
    -		set_country_flag = crusade_for_rome
    -		add_core = 118
    -		add_ai_strategy = { 
    -			conquer_prov = {
    -				id = 118
    -				value = 50
    +		owner = {
    +			set_country_flag = Roman_crusade
    +			set_country_flag = crusade_for_rome
    +			add_core = 118
    +			add_ai_strategy = { 
    +				conquer_prov = {
    +					id = 118
    +					value = 50
    +					}
     				}
     			}
     		random_country = { 
    @@ -2085,7 +2088,7 @@
     	name = "EVTOPTC551618" #The age of crusades is long over
     	ai_chance = { 
     		factor = 10 
    -		days = 1
    +
     		modifier = {
     			idea = bill_of_rights
     			factor = 1.1
    @@ -2142,7 +2145,7 @@
     	name = "EVTOPTA551619"
     	ai_chance = { 
     		factor = 50
    -		days = 1
    +
     		modifier = {
     			OR = {
     				PAP = { has_country_flag = potential_schism }
    @@ -2185,7 +2188,7 @@
     	name = "EVTOPTB551619"
     	ai_chance = { 
     		factor = 50
    -		days = 1
    +
     		modifier = {
     			OR = {
     				PAP = { has_country_flag = potential_schism }
    @@ -2266,7 +2269,7 @@
     	name = "EVTOPTA551621"
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = {
     			has_country_flag = reformer_pope
     			factor = 1.4
    @@ -2405,7 +2408,7 @@
     	name = "EVTOPTB551621"
     	ai_chance = { 
     		factor = 50
    -		days = 1
    +
     		modifier = {
     			has_country_flag = reformer_pope
     			factor = 0.65
    @@ -2767,37 +2770,37 @@
     	name = "EVTOPTA551625" #Install a son as prince in a conquest
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = {
    -			owner = { num_of_cities = 5 }
    +			num_of_cities = 5
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { num_of_cities = 6 }
    +			num_of_cities = 6
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { num_of_cities = 7 }
    +			num_of_cities = 7
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { num_of_cities = 8 }
    +			num_of_cities = 8
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { badboy = 0.25 }
    +			badboy = 0.25
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { badboy = 0.5 }
    +			badboy = 0.5
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { badboy = 0.75 }
    +			badboy = 0.75
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { badboy = 1.0 }
    +			badboy = 1.0
     			factor = 1.1
     			}
     		}
    @@ -2813,13 +2816,13 @@
     	name = "EVTOPTB551625" #Grant him a small fief
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = {
    -			owner = { NOT = { num_of_cities = 4 } }
    +			NOT = { num_of_cities = 4 }
     			factor = 1.4
     			}
     		modifier = {
    -			owner = { treasury = 100 }
    +			treasury = 100
     			factor = 1.1
     			}
     		}
    @@ -2875,37 +2878,37 @@
     	name = "EVTOPTA551625" #Same #Install a son as prince in a conquest
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = {
    -			owner = { num_of_cities = 5 }
    +			num_of_cities = 5
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { num_of_cities = 6 }
    +			num_of_cities = 6
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { num_of_cities = 7 }
    +			num_of_cities = 7
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { num_of_cities = 8 }
    +			num_of_cities = 8
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { badboy = 0.25 }
    +			badboy = 0.25
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { badboy = 0.5 }
    +			badboy = 0.5
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { badboy = 0.75 }
    +			badboy = 0.75
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { badboy = 1.0 }
    +			badboy = 1.0
     			factor = 1.1
     			}
     		}
    @@ -2921,13 +2924,13 @@
     	name = "EVTOPTB551625" #Same #Grant him a small fief
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = {
    -			owner = { NOT = { num_of_cities = 4 } }
    +			NOT = { num_of_cities = 4 }
     			factor = 1.4
     			}
     		modifier = {
    -			owner = { treasury = 100 }
    +			treasury = 100
     			factor = 1.1
     			}
     		}
    @@ -2983,37 +2986,37 @@
     	name = "EVTOPTA551625" #Same #Install a son as prince in a conquest
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = {
    -			owner = { num_of_cities = 5 }
    +			num_of_cities = 5
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { num_of_cities = 6 }
    +			num_of_cities = 6
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { num_of_cities = 7 }
    +			num_of_cities = 7
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { num_of_cities = 8 }
    +			num_of_cities = 8
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { badboy = 0.25 }
    +			badboy = 0.25
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { badboy = 0.5 }
    +			badboy = 0.5
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { badboy = 0.75 }
    +			badboy = 0.75
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { badboy = 1.0 }
    +			badboy = 1.0
     			factor = 1.1
     			}
     		}
    @@ -3029,13 +3032,13 @@
     	name = "EVTOPTB551625" #Same #Grant him a small fief
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = {
    -			owner = { NOT = { num_of_cities = 4 } }
    +			NOT = { num_of_cities = 4 }
     			factor = 1.4
     			}
     		modifier = {
    -			owner = { treasury = 100 }
    +			treasury = 100
     			factor = 1.1
     			}
     		}
    @@ -3091,37 +3094,37 @@
     	name = "EVTOPTA551625" #Same #Install a son as prince in a conquest
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = {
    -			owner = { num_of_cities = 5 }
    +			num_of_cities = 5
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { num_of_cities = 6 }
    +			num_of_cities = 6
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { num_of_cities = 7 }
    +			num_of_cities = 7
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { num_of_cities = 8 }
    +			num_of_cities = 8
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { badboy = 0.25 }
    +			badboy = 0.25
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { badboy = 0.5 }
    +			badboy = 0.5
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { badboy = 0.75 }
    +			badboy = 0.75
     			factor = 1.1
     			}
     		modifier = {
    -			owner = { badboy = 1.0 }
    +			badboy = 1.0
     			factor = 1.1
     			}
     		}
    @@ -3136,13 +3139,13 @@
     	name = "EVTOPTB551625" #Same #Grant him a small fief
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = {
    -			owner = { NOT = { num_of_cities = 4 } }
    +			NOT = { num_of_cities = 4 }
     			factor = 1.4
     			}
     		modifier = {
    -			owner = { treasury = 100 }
    +			treasury = 100
     			factor = 1.1
     			}
     		}
    @@ -3179,8 +3182,8 @@
     desc = "EVTDESC551629"
     
     option = { 
    -	ai_chance = { factor = 75 }
     	name = "EVTOPTA551629" #Sign away the Vatican to the pope
    +	ai_chance = { factor = 75 }
     	prestige = -0.05
     	118 = { base_tax = -1 }
     	set_country_flag = concordat
    @@ -3203,9 +3206,10 @@
     		}
     	}
     option = { 
    +	name = "EVTOPTB551629" #No compromise with the papists
     	ai_chance = { 
     		factor = 25 
    -		days = 1
    +
     		modifier = {
     			PAP = { check_variable = { which = "papal_authority" value = 300 } }
     			factor = 2
    @@ -3215,7 +3219,6 @@
     			factor = 2
     			}
     		}
    -	name = "EVTOPTB551629" #No compromise with the papists
     	set_country_flag = hated_enemy_of_pope
     	any_country = {
     		limit = { has_country_flag = curia_controller }
    @@ -3311,12 +3314,12 @@
     desc = "EVTDESC551631"
     
     option = {
    -	ai_chance = { factor = 95 }
     	name = "EVTOPTA551631"
    +	ai_chance = { factor = 95 }
     	government = papal_government
     	religion = catholic
     	any_country = {
    -		limit = { is_core = THIS }
    +		limit = { capital_scope = { is_core = THIS } }
     		prestige = +0.01
     		}
     	any_country = {
    @@ -3333,8 +3336,8 @@
     		}
     	}
     option = {
    -	ai_chance = { factor = 5 }
     	name = "EVTOPTB551631"
    +	ai_chance = { factor = 5 }
     	set_country_flag = secular_government
     	random_owned = { 
     		limit = { owner = { government = papal_government } }
    @@ -3422,7 +3425,7 @@
     id = 551633
     
     trigger = { 
    -	tag = PAP
    +	owner = { tag = PAP }
     	PAP = { check_variable = { which = "papal_authority" value = 400 } }
     	NOT = { PAP = { badboy = 0.75 } }
     	controller = { 
    @@ -3450,8 +3453,10 @@
     option = { 
     	name = "EVTOPTA551527" #Same - Excommunicate them
     	ai_chance = { factor = 99 }
    -	prestige = -0.01
    -	badboy = +0.25
    +	owner = {
    +		prestige = -0.01
    +		badboy = +0.25
    +		}
     	controller = { 
     		relation = { who = THIS value = -50 }
     		set_country_flag = excommunication_decree
    @@ -3461,7 +3466,9 @@
     option = { 
     	name = "EVTOPTB551633" #Forgive them for this sin
     	ai_chance = { factor = 1 }
    -	badboy = -0.25
    +	owner = {
    +		badboy = -0.25
    +		}
     	controller = { 
     		set_country_flag = just_war 
     		relation = { who = THIS value = 50 }
    @@ -3708,7 +3715,7 @@
     	name = "EVTOPTA551639" #Our future shall be tied to the Papacy from now on
     	ai_chance = { 
     		factor = 40 
    -		days = 1
    +
     		modifier = { 
     			idea = divine_supremacy 
     			factor = 1.4
    @@ -3750,7 +3757,7 @@
     	name = "EVTOPTB551639" #Discard the will and appoint a new $MONARCHTITLE$
     	ai_chance = { 
     		factor = 60 
    -		days = 1
    +
     		modifier = { 
     			any_known_country = { 
     				government = papal_government
    @@ -3850,8 +3857,10 @@
     option = { 
     	name = "EVTOPTA551640"
     	add_core = THIS
    -	owner = { prestige = 0.02 }
    -	set_country_flag = donation_of_duchy
    +	owner = {
    +		prestige = 0.02
    +		set_country_flag = donation_of_duchy
    +		}
     	}
     
     }
    @@ -3878,7 +3887,7 @@
     	name = "EVTOPTB551640"
     	ai_chance = { 
     		factor = 1 
    -		days = 1
    +
     		modifier = { 
     			NOT = { religion = catholic }
     			factor = 0
    Again, please inform me if I made a mistake somewhere.

  11. #171
    Dei Gratia author dharper's Avatar
    Crusader Kings IIEU3 CompleteDivine WindFor The GloryHearts of Iron III
    Heir to the ThroneEuropa Universalis III: In NomineMarch of the EaglesEU3 Napoleon's AmbitionVictoria: Revolutions
    Europa Universalis: RomeSengokuVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    Rome: Vae VictisEU3 Collectors Edition500k clubEuropa Universalis IV: Pre-orderEUIV: Wealth of Nations
    EUIV: Conquest of ParadiseEUIV: Res Publica

    Join Date
    Aug 2002
    Location
    Province #989 (EU3/4)
    Posts
    15,744
    Thanks; all of this is extremely helpful. At least one event was not firing because of this, and I never noticed.

    Code:
    @@ -1607,7 +1609,6 @@
     			remove_core = 118 #Roma
     			capital_scope = { 
     				remove_core = THIS
    -				PAP = { remove_core = THIS }
     				}
     			PAP = { inherit = THIS }
     			}
    No suggestions for this?
    A mod for Europa Universalis IV that enhances religion in the age of faith and reason
    Over 1,100 events and decisions for over 30 religions
    Wiki
    Version 1.7.10 Standalone (October 17, 2014) or Steam Workshop

    Path of Adventure: A mod like no other
    A procedurally-generated adventure quest for EUIV
    Version 1.7.02 Standalone (September 21, 2014) or Steam Workshop

  12. #172
    Quote Originally Posted by dharper View Post
    Thanks; all of this is extremely helpful. At least one event was not firing because of this, and I never noticed.

    Code:
    @@ -1607,7 +1609,6 @@
     			remove_core = 118 #Roma
     			capital_scope = { 
     				remove_core = THIS
    -				PAP = { remove_core = THIS }
     				}
     			PAP = { inherit = THIS }
     			}
    No suggestions for this?
    Ah, this one is very confusing. I'm not quite sure what you want to achieve by this. Do you want to remove PAP core from your capital province? If so then PAP will get a core by inherit anyway. If you want to remove all AVI cores from owned provinces then do something like this:

    Code:
    any_owned = {
    	limit = { is_core = THIS }
    	remove_core = THIS
    }
    or for any country in the world:

    Code:
    any_country = {
    	limit = { any_owned_province = { is_core = THIS } }
    	any_owned = {
    		limit = { is_core = THIS }
    		remove_core = THIS
    	}
    }
    Usually in Magna Mundi such things are done by event 112982.

  13. #173
    Dei Gratia author dharper's Avatar
    Crusader Kings IIEU3 CompleteDivine WindFor The GloryHearts of Iron III
    Heir to the ThroneEuropa Universalis III: In NomineMarch of the EaglesEU3 Napoleon's AmbitionVictoria: Revolutions
    Europa Universalis: RomeSengokuVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    Rome: Vae VictisEU3 Collectors Edition500k clubEuropa Universalis IV: Pre-orderEUIV: Wealth of Nations
    EUIV: Conquest of ParadiseEUIV: Res Publica

    Join Date
    Aug 2002
    Location
    Province #989 (EU3/4)
    Posts
    15,744
    Quote Originally Posted by Ignatich View Post
    Ah, this one is very confusing. I'm not quite sure what you want to achieve by this. Do you want to remove PAP core from your capital province? If so then PAP will get a core by inherit anyway.
    Countries don't get cores when you use the inherit command, although they do when they inherit a country in-game via succession.

    If you want to remove all AVI cores from owned provinces then do something like this:

    Code:
    any_owned = {
    	limit = { is_core = THIS }
    	remove_core = THIS
    }
    or for any country in the world:

    Code:
    any_country = {
    	limit = { any_owned_province = { is_core = THIS } }
    	any_owned = {
    		limit = { is_core = THIS }
    		remove_core = THIS
    	}
    }
    That will only work if AVI is the country getting the event...it seems to be impossible to remove cores to any_owned for any country except the owner.

    I'll look into it.
    A mod for Europa Universalis IV that enhances religion in the age of faith and reason
    Over 1,100 events and decisions for over 30 religions
    Wiki
    Version 1.7.10 Standalone (October 17, 2014) or Steam Workshop

    Path of Adventure: A mod like no other
    A procedurally-generated adventure quest for EUIV
    Version 1.7.02 Standalone (September 21, 2014) or Steam Workshop

  14. #174

    Lightbulb

    Quote Originally Posted by dharper View Post
    Countries don't get cores when you use the inherit command, although they do when they inherit a country in-game via succession.
    Oh, I didn't know that.

    That will only work if AVI is the country getting the event...it seems to be impossible to remove cores to any_owned for any country except the owner.
    But you are implying that this code will fire for AVI only by this block:

    Code:
    	random_owned = { 
    		limit = { owner = { tag = AVI } }
    		...
    	}
    Anyway, to remove all AVI cores use AVI = { country_event = 112982 }.

    It's SRI event and should exist in MMP2:

    Code:
    # general core removal
    
    country_event = {
    	id = 112982
    	is_triggered_only = yes
    	title = "EVTNAME112982"
    	desc = "ai"
    
    	option = {						#ok
    		name = "FINALLY2"
    		ai_chance = { factor = 100 }
    		inherit = THIS
    		any_country = {
    			limit = { any_owned_province = { is_core = THIS } }
    			any_owned = {
    				limit = { is_core = THIS }
    				remove_core = THIS
    			}
    		}
    	}
    }
    I'm not quite sure why "inherit = THIS" is needed, but perhaps it removes all units from map.

  15. #175
    Another patch. I commented out any_owned block because it doesn't have any effects.

    Code:
    --- DG_Turmoil.txt	Wed Jul 15 14:40:18 2009
    +++ DG_Turmoil.txt	Fri Jul 31 02:49:57 2009
    @@ -68,7 +68,7 @@
     	name = "NEWOPTA2035" #Issue a new edict
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = { 
     			owner = { war_exhaustion = 2 }
     			factor = 1.4
    @@ -800,7 +800,7 @@
     	any_owned = { 
     		limit = { 
     			NOT = { culture_group = THIS }
    -			NOT = { accepted_culture = THIS }
    +			NOT = { culture = THIS }
     			}
     		change_variable = { which = "heretic_bastion" value = -1 }
     		change_variable = { which = "church_bastion" value = -1 }
    @@ -1171,7 +1171,7 @@
     	name = "EVTOPTA553001"
     	ai_chance = { 
     		factor = 90 
    -		days = 1
    +
     		modifier = { 
     			has_country_flag = rebel_conversion
     			factor = 0
    @@ -1252,7 +1252,7 @@
     	name = "EVTOPTB553001"
     	ai_chance = { 
     		factor = 10
    -		days = 1
    +
     		}
     	set_country_flag = religious_civil_war
     	clr_country_flag = bastion_fall_notifier
    @@ -1732,13 +1732,13 @@
     			}
     		heretic_rebels = 0
     		}
    -	any_owned = { 
    -		limit = { 
    -			NOT = { check_variable = { which = "religious_uprising" value = 3 } }
    -			check_variable = { which = "religious_uprising" value = 1 }
    -			has_owner_religion = yes
    -			}
    -		}
    +#	any_owned = { 
    +#		limit = { 
    +#			NOT = { check_variable = { which = "religious_uprising" value = 3 } }
    +#			check_variable = { which = "religious_uprising" value = 1 }
    +#			has_owner_religion = yes
    +#			}
    +#		}
     	any_owned = { set_variable = { which = "religious_uprising" value = 0 } }
     	}
     }
    @@ -3061,7 +3061,7 @@
     	months = 12
     
     	modifier = { 
    -		COT = yes
    +		cot = yes
     		factor = 0.4
     		}
     	modifier = { 
    @@ -4268,7 +4268,7 @@
     	name = "EVTOPTB553005"
     	ai_chance = { 
     		factor = 5 
    -		days = 1
    +
     		modifier = { 
     			owner = { any_known_country = { has_country_flag = expelling_nation alliance_with = THIS } }
     			factor = 2
    @@ -4286,7 +4286,7 @@
     			factor = 3
     			}
     		modifier = { 
    -			owner = { any_known_country = { has_country_flag = expelling_nation rival_of = THIS } }
    +			owner = { any_known_country = { has_country_flag = expelling_nation is_rival = THIS } }
     			factor = 0.5
     			}
     		modifier = { 
    @@ -4853,7 +4853,7 @@
     				}
     			}
     		random_owned = { 
    -			limit = { owner = { religion = tengriism } }
    +			limit = { owner = { religion = shamanism } }
     			owner = { 
     				change_variable = { which = "tengriist_migrants" value = -1 }
     				change_variable = { which = "tengriist_persecution" value = 1 }
    @@ -5002,7 +5002,7 @@
     	months = 12
     	
     	modifier = { 
    -		COT = yes
    +		cot = yes
     		factor = 0.4
     		}
     	modifier = { 
    @@ -6434,7 +6434,7 @@
     	name = "EVTOPTB553006"
     	ai_chance = { 
     		factor = 5 
    -		days = 1
    +
     		modifier = { 
     			owner = { any_known_country = { has_country_flag = expelling_nation alliance_with = THIS } }
     			factor = 2
    @@ -6452,7 +6452,7 @@
     			factor = 3
     			}
     		modifier = { 
    -			owner = { any_known_country = { has_country_flag = expelling_nation rival_of = THIS } }
    +			owner = { any_known_country = { has_country_flag = expelling_nation is_rival = THIS } }
     			factor = 0.5
     			}
     		modifier = { 
    @@ -7168,10 +7168,10 @@
     desc = "EVTDESC553008"
     
     immediate = { 
    -	any_owned_province = { clr_province_flag = heretic_bastion }
    -	any_owned_province = { clr_province_flag = church_bastion }
    -	any_owned_province = { remove_province_modifier = heretic_bastion }
    -	any_owned_province = { remove_province_modifier = church_bastion }
    +	any_owned = { clr_province_flag = heretic_bastion }
    +	any_owned = { clr_province_flag = church_bastion }
    +	any_owned = { remove_province_modifier = heretic_bastion }
    +	any_owned = { remove_province_modifier = church_bastion }
     	clr_country_flag = religious_civil_war
     	}
     
    @@ -7898,10 +7898,10 @@
     desc = "EVTDESC553009"
     
     immediate = { 
    -	any_owned_province = { clr_province_flag = heretic_bastion }
    -	any_owned_province = { clr_province_flag = church_bastion }
    -	any_owned_province = { remove_province_modifier = heretic_bastion }
    -	any_owned_province = { remove_province_modifier = church_bastion }
    +	any_owned = { clr_province_flag = heretic_bastion }
    +	any_owned = { clr_province_flag = church_bastion }
    +	any_owned = { remove_province_modifier = heretic_bastion }
    +	any_owned = { remove_province_modifier = church_bastion }
     	clr_country_flag = religious_civil_war
     	}
     
    @@ -7958,10 +7958,10 @@
     
     immediate = { 
     	clr_country_flag = religious_civil_war
    -	any_owned_province = { clr_province_flag = heretic_bastion }
    -	any_owned_province = { clr_province_flag = church_bastion }
    -	any_owned_province = { remove_province_modifier = heretic_bastion }
    -	any_owned_province = { remove_province_modifier = church_bastion }
    +	any_owned = { clr_province_flag = heretic_bastion }
    +	any_owned = { clr_province_flag = church_bastion }
    +	any_owned = { remove_province_modifier = heretic_bastion }
    +	any_owned = { remove_province_modifier = church_bastion }
     	}
     
     option = { 
    @@ -8065,10 +8065,10 @@
     
     immediate = { 
     	clr_country_flag = religious_civil_war
    -	any_owned_province = { clr_province_flag = heretic_bastion }
    -	any_owned_province = { clr_province_flag = church_bastion }
    -	any_owned_province = { remove_province_modifier = heretic_bastion }
    -	any_owned_province = { remove_province_modifier = church_bastion }
    +	any_owned = { clr_province_flag = heretic_bastion }
    +	any_owned = { clr_province_flag = church_bastion }
    +	any_owned = { remove_province_modifier = heretic_bastion }
    +	any_owned = { remove_province_modifier = church_bastion }
     	}
     
     option = { 
    @@ -8406,10 +8406,10 @@
     
     immediate = { 
     	clr_country_flag = religious_civil_war
    -	any_owned_province = { clr_province_flag = heretic_bastion }
    -	any_owned_province = { clr_province_flag = church_bastion }
    -	any_owned_province = { remove_province_modifier = heretic_bastion }
    -	any_owned_province = { remove_province_modifier = church_bastion }
    +	any_owned = { clr_province_flag = heretic_bastion }
    +	any_owned = { clr_province_flag = church_bastion }
    +	any_owned = { remove_province_modifier = heretic_bastion }
    +	any_owned = { remove_province_modifier = church_bastion }
     	}
     
     option = {

  16. #176
    Hope this will help to bring reformation under control. What are those weird government types you are referring to in the block I commented out?

    Code:
    --- DG_Reformation.txt	Sun Jul 12 14:00:26 2009
    +++ DG_Reformation.txt	Fri Jul 31 03:19:06 2009
    @@ -118,32 +118,32 @@
     	trade_tech = 80
     	production_tech = 80
     	set_country_flag = renaissance
    -	owner = { 
    -		random_owned = { 
    -			limit = { PAP = { has_country_flag = start_after_1460 } }
    -			PAP = { change_variable = { which = renaissance_spread value = 20 } }
    -			}
    -		random_owned = { 
    -			limit = { PAP = { has_country_flag = start_after_1470 } }
    -			PAP = { change_variable = { which = renaissance_spread value = 20 } }
    -			}
    -		random_owned = { 
    -			limit = { PAP = { has_country_flag = start_after_1480 } }
    -			PAP = { change_variable = { which = renaissance_spread value = 20 } }
    -			}
    -		random_owned = { 
    -			limit = { PAP = { has_country_flag = start_after_1490 } }
    -			PAP = { change_variable = { which = renaissance_spread value = 20 } }
    -			}
    -		random_owned = { 
    -			limit = { PAP = { has_country_flag = start_after_1500 } }
    -			PAP = { change_variable = { which = renaissance_spread value = 20 } }
    -			}
    -		random_owned = { 
    -			limit = { PAP = { has_country_flag = start_after_1510 } }
    -			PAP = { change_variable = { which = renaissance_spread value = 20 } }
    -			}
    +
    +	random_owned = { 
    +		limit = { PAP = { has_country_flag = start_after_1460 } }
    +		PAP = { change_variable = { which = renaissance_spread value = 20 } }
    +		}
    +	random_owned = { 
    +		limit = { PAP = { has_country_flag = start_after_1470 } }
    +		PAP = { change_variable = { which = renaissance_spread value = 20 } }
     		}
    +	random_owned = { 
    +		limit = { PAP = { has_country_flag = start_after_1480 } }
    +		PAP = { change_variable = { which = renaissance_spread value = 20 } }
    +		}
    +	random_owned = { 
    +		limit = { PAP = { has_country_flag = start_after_1490 } }
    +		PAP = { change_variable = { which = renaissance_spread value = 20 } }
    +		}
    +	random_owned = { 
    +		limit = { PAP = { has_country_flag = start_after_1500 } }
    +		PAP = { change_variable = { which = renaissance_spread value = 20 } }
    +		}
    +	random_owned = { 
    +		limit = { PAP = { has_country_flag = start_after_1510 } }
    +		PAP = { change_variable = { which = renaissance_spread value = 20 } }
    +		}
    +
     	any_country = {
     		limit = { 
     			PAP = { has_country_flag = renaissance }
    @@ -294,13 +294,13 @@
     	name = "NEWOPTA2002" #The church must come first
     	ai_chance = { 
     		factor = 87
    -		days = 1
    +
     		modifier = { 
    -			NOT = { any_owned_province = { citysize = 4000 } }
    +			NOT = { owner = { any_owned_province = { citysize = 4000 } } }
     			factor = 1.4
     			}
     		modifier = { 
    -			NOT = { any_owned_province = { citysize = 2000 } }
    +			NOT = { owner = { any_owned_province = { citysize = 2000 } } }
     			factor = 1.4
     			}
     		modifier = {
    @@ -350,8 +350,10 @@
     		modifier = {
     			factor = 2
     			AND = { 
    -				owner = { government = theocracy }
    -				capital_scope = { hre = yes }
    +				owner = {
    +					government = theocracy
    +					capital_scope = { hre = yes }
    +					}
     				}
     			}
     		modifier = {
    @@ -889,7 +891,7 @@
     	name = "NEWOPTB2002" #Embrace secular humanism
     	ai_chance = { 
     		factor = 13
    -		days = 1
    +
     		modifier = { 
     			owner = { any_known_country = { OR = { religion = hussite religion = gnostic religion = protestant religion = reformed } } }
     			factor = 1.2
    @@ -904,7 +906,7 @@
     				}
     			}
     		modifier = { 
    -			owner = { any_known_country = { has_country_flag = reformation_sponsor culture = THIS } }
    +			owner = { any_known_country = { has_country_flag = reformation_sponsor primary_culture = THIS } }
     			factor = 1.4
     			}
     		modifier = { 
    @@ -1472,13 +1474,13 @@
     			religion = gnostic #%%
     			#&$ religion = graecocatholic
     			}
    +		}
     		OR = { 
    -			has_country_flag = renaissance
    -			has_country_flag = counter_reformation
    +			owner = { has_country_flag = renaissance }
    +			owner = { has_country_flag = counter_reformation }
     			NOT = { culture_group = THIS }
     			NOT = { is_core = THIS }
     			}
    -		}
     	OR = { 
     		any_neighbor_province = { 
     			has_province_flag = renaissance_ideas 
    @@ -1983,14 +1985,14 @@
     			#&$ religion = anglican
     			#&$ religion = gallican
     			}
    +		}
     		OR = { 
    -			has_country_flag = humanism
    -			has_country_flag = introduce_reformation
    -			has_country_flag = spread_reformation
    +			owner = { has_country_flag = humanism }
    +			owner = { has_country_flag = introduce_reformation }
    +			owner = { has_country_flag = spread_reformation }
     			NOT = { culture_group = THIS }
     			NOT = { is_core = THIS }
     			}
    -		}
     	OR = { 
     		any_neighbor_province = { has_province_flag = renaissance_ideas NOT = { has_province_modifier = renaissance } }
     		any_neighbor_province = { has_province_flag = humanist_ideas NOT = { has_province_modifier = humanism } }
    @@ -2642,7 +2644,7 @@
     	set_country_flag = reformation_sponsor
     	any_country = { #The Reformation is more likely to spread to countries with the same culture
     		limit = { 
    -			culture = THIS
    +			primary_culture = THIS
     			ai = yes
     			NOT = { government = theocracy }
     			has_country_flag = renaissance
    @@ -3347,7 +3349,7 @@
     	name = "NEWOPTB2008" #Burn them at the stake
     	ai_chance = {
     		factor = 40
    -		days = 1
    +
     		modifier = { 
     			owner = { has_country_flag = refused_reformation }
     			factor = 4
    @@ -3405,7 +3407,7 @@
     			factor = 0.65
     			}
     		modifier = { 
    -			has_country_flag = simony
    +			owner = { has_country_flag = simony }
     			factor = 0.65
     			}
     		modifier = { 
    @@ -3473,7 +3475,7 @@
     	name = "NEWOPTA2008" #Condemn the sinners
     	ai_chance = { 
     		factor = 60
    -		days = 1
    +
     		modifier = {
     			owner = { has_country_flag = humanism }
     			factor = 1.4
    @@ -3672,7 +3674,7 @@
     		}
     	modifier = { 
     		factor = 0.8
    -		owner = { has_country_flag = excommunicated }
    +		has_country_flag = excommunicated
     		}
     	}
     	
    @@ -3690,7 +3692,7 @@
     	name = "NEWOPTB2009" #Send him into exile
     	ai_chance = {
     		factor = 80 
    -		days = 1
    +
     		modifier = {
     			factor = 2
     			has_country_flag = renaissance
    @@ -3775,7 +3777,7 @@
     	name = "NEWOPTA2009" #Invite him to lead a reformation
     	ai_chance = {
     		factor = 20
    -		days = 1
    +
     		modifier = {
     			factor = 2
     			government = republic
    @@ -3859,7 +3861,7 @@
     				}
     			}
     		owner = { 
    -			government = theocratic_govenrment #%%
    +			government = theocratic_government #%%
     			#%$ government = theocracy_1
     			set_country_flag = secularized
     			}
    @@ -3875,7 +3877,7 @@
     				}
     			}
     		owner = { 
    -			government = theocratic_govenrment-lowest #%%
    +			government = theocratic_government-lowest #%%
     			#%$ government = theocracy_2
     			set_country_flag = secularized 
     			}
    @@ -3890,7 +3892,7 @@
     				}
     			}
     		owner = { 
    -			government = theocratic_govenrment-lower 
    +			government = theocratic_government-lower 
     			set_country_flag = secularized 
     			}
     		}
    @@ -3904,7 +3906,7 @@
     				}
     			}
     		owner = { 
    -			government = theocratic_govenrment-upper
    +			government = theocratic_government-upper
     			set_country_flag = secularized 
     			}
     		}
    @@ -4840,7 +4842,7 @@
     	name = "NEWOPTA2014" #Accept the aid of the church
     	ai_chance = { 
     		factor = 80
    -		days = 1
    +
     		modifier = { 
     			check_variable = { which = "religious_fervor" value = 5 }
     			factor = 1.4
    @@ -4860,15 +4862,15 @@
     		clr_country_flag = support_protestants_abroad
     		set_country_flag = repress_protestants_abroad
     		random_owned = { 
    -			limit = { owner = { num_of_religion = { which = reformed value = 0.2 } } }
    +			limit = { owner = { num_of_religion = { religion = reformed value = 0.2 } } }
     			owner = { stability = -1 }
     			}
     		random_owned = { 
    -			limit = { owner = { num_of_religion = { which = protestant value = 0.2 } } }
    +			limit = { owner = { num_of_religion = { religion = protestant value = 0.2 } } }
     			owner = { stability = -1 }
     			}
     		random_owned = { 
    -			limit = { owner = { num_of_religion = { which = hussite value = 0.2 } } }
    +			limit = { owner = { num_of_religion = { religion = hussite value = 0.2 } } }
     			owner = { stability = -1 }
     			}
     		random_owned = { 
    @@ -4886,17 +4888,17 @@
     	name = "NEWOPTB2014" #The situation is too delicate for it
     	ai_chance = { 
     		factor = 20
    -		days = 1
    +
     		modifier = { 
    -			num_of_religion = { which = protestant value = 0.2 }
    +			owner = { num_of_religion = { religion = protestant value = 0.2 } }
     			factor = 1.4
     			}
     		modifier = { 
    -			num_of_religion = { which = reformed value = 0.2 }
    +			owner = { num_of_religion = { religion = reformed value = 0.2 } }
     			factor = 1.4
     			}
     		modifier = { 
    -			num_of_religion = { which = hussite value = 0.2 }
    +			owner = { num_of_religion = { religion = hussite value = 0.2 } }
     			factor = 1.4
     			}
     		modifier = { 
    @@ -4904,11 +4906,11 @@
     			factor = 1.4
     			}
     		modifier = { 
    -			has_country_flag = spread_reformation
    +			owner = { has_country_flag = spread_reformation }
     			factor = 2
     			}
     		modifier = { 
    -			has_country_flag = introduce_reformation
    +			owner = { has_country_flag = introduce_reformation }
     			factor = 3
     			}
     		}
    @@ -4986,7 +4988,7 @@
     		religion_years = { protestant = 90 }
     		}
     	modifier = { 
    -		advisor = theologian
    +		owner = { advisor = theologian }
     		factor = 0.7
     		}
     	}
    @@ -5043,7 +5045,7 @@
     	name = "NEWOPTA2016" #Return to the mother church
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = { 
     			PAP = { has_country_flag = reformer_pope }
     			factor = 1.4
    @@ -5218,7 +5220,7 @@
     	name = "NEWOPTC2016" #Struggle to maintain a middle ground
     	ai_chance = { 
     		factor = 30 
    -		days = 1
    +
     		modifier = { 
     			num_of_religion = { religion = reformed value = 0.50 }
     			factor = 0.5
    @@ -5235,7 +5237,7 @@
     	name = "NEWOPTB2016" #Reject all things Catholic
     	ai_chance = { 
     		factor = 20 
    -		days = 1
    +
     		modifier = { 
     			PAP = { has_country_flag = corrupt_pope }
     			factor = 1.4
    @@ -5350,11 +5352,11 @@
     				owner = { has_country_flag = absolute_submission } 
     				THIS = { base_tax = 3 NOT = { has_province_flag = submission_made } }
     				}
    -			}
    -		THIS = { 
    -			base_tax = -1 
    -			add_province_modifier = { name = "conversion_tensions" duration = 1825 } 
    -			set_province_flag = submission_made 
    +			THIS = { 
    +				base_tax = -1 
    +				add_province_modifier = { name = "conversion_tensions" duration = 1825 } 
    +				set_province_flag = submission_made 
    +				}
     			}
     		PAP = { treasury = +1 }
     		any_country = { limit = { has_country_flag = curia_controller } treasury = +1 }
    @@ -5365,8 +5367,9 @@
     				owner = { has_country_flag = absolute_submission } 
     				THIS = { OR = { has_province_flag = submission_made NOT = { base_tax = 3 } } }
     				}
    +
    +			THIS = { add_province_modifier = { name = "conversion_tensions" duration = 1825 } }
     			}
    -		THIS = { add_province_modifier = { name = "conversion_tensions" duration = 1825 } }
     		PAP = { treasury = +1 }
     		any_country = { limit = { has_country_flag = curia_controller } treasury = +1 }
     		}
    @@ -5376,8 +5379,8 @@
     				owner = { NOT = { has_country_flag = absolute_submission } }
     				THIS = { OR = { has_province_flag = submission_made NOT = { base_tax = 3 } } }
     				}
    +			THIS = { religion = catholic add_province_modifier = { name = "conversion_tensions" duration = 1825 } }
     			}
    -		THIS = { religion = catholic add_province_modifier = { name = "conversion_tensions" duration = 1825 } }
     		}
     	}
     }
    @@ -5593,7 +5596,7 @@
     	name = "EVTOPTD55801" #Root out this heresy
     	ai_chance = { 
     		factor = 30
    -		days = 1
    +
     		modifier = { 
     			has_country_flag = renaissance_leanings
     			factor = 2
    @@ -5712,7 +5715,7 @@
     	name = "EVTOPTC55801" #Demand concessions from the church
     	ai_chance = { 
     		factor = 10
    -		days = 1
    +
     		modifier = { 
     			has_country_flag = renaissance_leanings
     			factor = 1.4
    @@ -5780,7 +5783,7 @@
     	name = "EVTOPTB55801" #Build support for reformation
     	ai_chance = { 
     		factor = 30
    -		days = 1
    +
     		modifier = { 
     			has_country_flag = renaissance_leanings
     			factor = 0.7
    @@ -5902,9 +5905,9 @@
     	name = "EVTOPTA55801" #Take control of the church of $COUNTRY$
     	ai_chance = { 
     		factor = 30
    -		days = 1
    +
     		modifier = { 
    -			any_known_country = { has_country_flag = reformation_sponsor culture = THIS }
    +			any_known_country = { has_country_flag = reformation_sponsor primary_culture = THIS }
     			factor = 1.4
     			}
     		modifier = { 
    @@ -6441,7 +6444,7 @@
     	name = "EVTOPTC55803" #Ban reformer propaganda from $COUNTRY$
     	ai_chance = { 
     		factor = 25
    -		days = 1
    +
     		modifier = { 
     			has_country_flag = renaissance_leanings
     			factor = 2
    @@ -6560,7 +6563,7 @@
     	name = "EVTOPTD55803" #Allow nobles to choose their own faith
     	ai_chance = { 
     		factor = 20 
    -		days = 1
    +
     		modifier = { 
     			factor = 0.25
     			AND = { 
    @@ -6619,7 +6622,7 @@
     	name = "EVTOPTA55803" #Allow the heresy to be openly taught
     	ai_chance = { 
     		factor = 35
    -		days = 1
    +
     		modifier = { 
     			has_country_flag = renaissance_leanings
     			factor = 0.7
    @@ -6739,9 +6742,9 @@
     	name = "EVTOPTB55803" #Invite a reformer to come to $COUNTRY$
     	ai_chance = { 
     		factor = 20
    -		days = 1
    +
     		modifier = { 
    -			any_known_country = { has_country_flag = reformation_sponsor culture = THIS }
    +			any_known_country = { has_country_flag = reformation_sponsor primary_culture = THIS }
     			factor = 1.4
     			}
     		modifier = { 
    @@ -6899,7 +6902,7 @@
     	name = "EVTOPTA55805" #Our rule is now absolute
     	ai_chance = { 
     		factor = 90 
    -		days = 1
    +
     		modifier = { 
     			capital_scope = { hre = yes }
     			government = theocracy
    @@ -6944,30 +6947,30 @@
     			}
     		owner = { government = absolute_monarchy-lowest }
     		}
    -	random_owned = {
    -		limit = { 
    -			OR = { 
    -				owner = { government = theocracy_1 } 
    -				owner = { government = religious_order_1 } 
    -				}
    -			}
    -		owner = { government = absolute_monarchy_4 }
    -		}
    -	random_owned = {
    -		limit = { 
    -			OR = { 
    -				owner = { government = theocracy_2 } 
    -				owner = { government = religious_order_2 } 
    -				}
    -			}
    -		owner = { government = absolute_monarchy_6 }
    -		}
    +#	random_owned = {
    +#		limit = { 
    +#			OR = { 
    +#				owner = { government = theocracy_1 } 
    +#				owner = { government = religious_order_1 } 
    +#				}
    +#			}
    +#		owner = { government = absolute_monarchy_4 }
    +#		}
    +#	random_owned = {
    +#		limit = { 
    +#			OR = { 
    +#				owner = { government = theocracy_2 } 
    +#				owner = { government = religious_order_2 } 
    +#				}
    +#			}
    +#		owner = { government = absolute_monarchy_6 }
    +#		}
     	}
     option = { 
     	name = "EVTOPTB55805" #We shall become a Protestant theocracy
     	ai_chance = { 
     		factor = 10 
    -		days = 1
    +
     		modifier = { 
     			factor = 0
     			NOT = { elector = yes }
    @@ -7595,7 +7598,7 @@
     	name = "EVTOPTA55812" #Hold a debate in $CAPITAL$
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = { 
     			advisor = theologian
     			factor = 1.4
    @@ -7609,7 +7612,7 @@
     	name = "EVTOPTB55812" #Make sure the reformers win
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = { 
     			number_of_loans = 1
     			factor = 0.7
    @@ -8272,7 +8275,7 @@
     	name = "EVTOPTA55817" #Persecute them
     	ai_chance = { 
     		factor = 70
    -		days = 1
    +
     		modifier = { 
     			check_variable = { which = "religious_fervor" value = 5 }
     			factor = 1.4
    @@ -8408,7 +8411,7 @@
     		#%$ owner = { religion = anglican }
     		#%$ owner = { religion = gallican }
     		}
    -	NOT = { tag = PAP }
    +	NOT = { owner = { tag = PAP } }
     	}
     
     mean_time_to_happen = { 
    @@ -8446,7 +8449,7 @@
     	name = "EVTOPTA55817" #Same #Persecute them
     	ai_chance = { 
     		factor = 70
    -		days = 1
    +
     		modifier = { 
     			check_variable = { which = "religious_fervor" value = 5 }
     			factor = 1.4
    @@ -8955,7 +8958,7 @@
     	name = "EVTOPTA55823" #Heresy must be wiped out everywhere
     	ai_chance = { 
     		factor = 80
    -		days = 1
    +
     		modifier = {
     			has_country_flag = renaissance
     			factor = 0.1
    @@ -8973,7 +8976,7 @@
     	name = "EVTOPTB55823" #Crush heresy at home, support it abroad
     	ai_chance = { 
     		factor = 20
    -		days = 1
    +
     		modifier = {
     			NOT = { has_country_flag = renaissance }
     			factor = 0.1
    @@ -9012,7 +9015,7 @@
     	name = "EVTOPTA55824" #Post the bill in public places
     	ai_chance = { 
     		factor = 50
    -		days = 1
    +
     		modifier = { 
     			any_known_country = { 
     				neighbour = THIS 
    @@ -9025,7 +9028,7 @@
     			any_known_country = { 
     				neighbour = THIS 
     				religion = protestant 
    -				culture = THIS
    +				primary_culture = THIS
     				}
     			factor = 0.7
     			}
    @@ -9174,7 +9177,7 @@
     	name = "EVTOPTA55824" #Same #Post the bull in public places
     	ai_chance = { 
     		factor = 20
    -		days = 1
    +
     		modifier = { 
     			any_known_country = { 
     				neighbour = THIS 
    @@ -9187,7 +9190,7 @@
     			any_known_country = { 
     				neighbour = THIS 
     				religion = protestant 
    -				culture = THIS
    +				primary_culture = THIS
     				}
     			factor = 0.7
     			}
    @@ -9356,6 +9359,8 @@
     
     id = 55827
     
    +#! FROM = country
    +
     is_triggered_only = yes
     
     title = "EVTNAME55827"
    @@ -9466,7 +9471,7 @@
     	name = "EVTOPTB55827" #Persecute the missionaries
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = { 
     			owner = { NOT = { missionaries = 1 } }
     			factor = 0
    @@ -9952,9 +9957,9 @@
     desc = "EVTDESC55838"
     
     option = {
    -	ai_chance = { factor = 75 }
     	name = "EVTOPTA55838"
    -	prestige = 0.05
    +	ai_chance = { factor = 75 }
    +	owner = { prestige = 0.05 }
     	PAP = { set_country_flag = reaction_to_reformation }
     	PAP = { relation = { who = THIS value = 50 } }
     	add_province_modifier = {
    @@ -9963,17 +9968,19 @@
     		}
     	}
     option = {
    -	ai_chance = { factor = 25 }
     	name = "EVTOPTB55838"
    -	random_owned = { 
    -		limit = { owner = { stability = 3 } }
    -		owner = { prestige = 0.05 }
    -		}
    -	random_owned = { 
    -		limit = { owner = { NOT = { stability = 3 } } }
    -		owner = { stability = 1 }
    -		}
    -	set_country_flag = reformation_sponsor
    +	ai_chance = { factor = 25 }
    +	owner = {
    +		random_owned = { 
    +			limit = { owner = { stability = 3 } }
    +			owner = { prestige = 0.05 }
    +			}
    +		random_owned = { 
    +			limit = { owner = { NOT = { stability = 3 } } }
    +			owner = { stability = 1 }
    +			}
    +		set_country_flag = reformation_sponsor
    +	}
     	PAP = { relation = { who = THIS value = 10 } }
     	add_province_modifier = {
     		name = "religious_scandal_province"
    @@ -10116,7 +10123,7 @@
     	name = "EVTOPTA55840" #Allow him to live in peace
     	ai_chance = { 
     		factor = 40
    -		days = 1
    +
     		modifier = {
     			innovative_narrowminded = 4
     			factor = 0.8
    @@ -10168,7 +10175,7 @@
     	name = "EVTOPTB55840" #Arrest him and his followers
     	ai_chance = { 
     		factor = 55
    -		days = 1
    +
     		modifier = {
     			num_of_cities = 8
     			factor = 1.25
    @@ -10215,7 +10222,7 @@
     	random_owned = {
     		limit = { REB = { has_country_flag = reformer_arrested } }
     		REB = { clr_country_flag = reformer_arrested }
    -		prestige = 0.01
    +		owner = { prestige = 0.01 }
     		}
     	random_owned = {
     		limit = { 
    @@ -10254,7 +10261,7 @@
     	name = "NEWOPTA2009" #Invite him to lead a reformation
     	ai_chance = { 
     		factor = 5 
    -		days = 1
    +
     		modifier = {
     			NOT = { num_of_cities = 2 }
     			factor = 2
    @@ -10334,7 +10341,7 @@
     				}
     			}
     		owner = { 
    -			government = theocratic_govenrment #%%
    +			government = theocratic_government #%%
     			#%$ government = theocracy_1
     			set_country_flag = secularized
     			}
    @@ -10350,7 +10357,7 @@
     				}
     			}
     		owner = { 
    -			government = theocratic_govenrment-lowest #%%
    +			government = theocratic_government-lowest #%%
     			#%$ government = theocracy_2
     			set_country_flag = secularized 
     			}
    @@ -10365,7 +10372,7 @@
     				}
     			}
     		owner = { 
    -			government = theocratic_govenrment-lower 
    +			government = theocratic_government-lower 
     			set_country_flag = secularized 
     			}
     		}
    @@ -10379,7 +10386,7 @@
     				}
     			}
     		owner = { 
    -			government = theocratic_govenrment-upper
    +			government = theocratic_government-upper
     			set_country_flag = secularized 
     			}
     		}
    @@ -10549,7 +10556,7 @@
     	name = "EVTOPTA55862"
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = {
     			overlord = { NOT = { DIP = 5 } }
     			factor = 1.4
    @@ -10566,7 +10573,7 @@
     	name = "EVTOPTB55862"
     	ai_chance = { 
     		factor = 50 
    -		days = 1
    +
     		modifier = {
     			overlord = { DIP = 8 }
     			factor = 1.4
    @@ -10578,19 +10585,21 @@
     		}
     	random_owned = {
     		limit = { owner = { religion = catholic } }
    -		clr_country_flag = introduce_reformation
    -		clr_country_flag = spread_reformation
    -		clr_country_flag = support_protestants_abroad
    -		clr_country_flag = take_advantage_of_reformation
    -		clr_country_flag = humanism
    -		clr_country_flag = counter_reformation_rejected
    -		clr_country_flag = jesuits_rejected
    -		clr_country_flag = seize_church_property
    -		clr_country_flag = anabaptists_tolerated
    -		clr_country_flag = reformation_maybe
    -		clr_country_flag = protestantism_radicalized
    -		clr_country_flag = indecision
    -		set_country_flag = repress_protestants_abroad
    +		owner = {
    +			clr_country_flag = introduce_reformation
    +			clr_country_flag = spread_reformation
    +			clr_country_flag = support_protestants_abroad
    +			clr_country_flag = take_advantage_of_reformation
    +			clr_country_flag = humanism
    +			clr_country_flag = counter_reformation_rejected
    +			clr_country_flag = jesuits_rejected
    +			clr_country_flag = seize_church_property
    +			clr_country_flag = anabaptists_tolerated
    +			clr_country_flag = reformation_maybe
    +			clr_country_flag = protestantism_radicalized
    +			clr_country_flag = indecision
    +			set_country_flag = repress_protestants_abroad
    +			}
     		}
     	random_owned = {
     		limit = { 
    @@ -10599,7 +10608,7 @@
     				ai = yes
     				}
     			}
    -		set_country_flag = renaissance
    +		owner = { set_country_flag = renaissance }
     		}
     	random_owned = {
     		limit = { 
    @@ -10609,7 +10618,7 @@
     				PAP = { has_country_flag = jesuits_founded }
     				} 
     			}
    -		set_country_flag = jesuit_influence
    +		owner = { set_country_flag = jesuit_influence }
     		}
     	random_owned = {
     		limit = { 
    @@ -10622,7 +10631,7 @@
     					}
     				} 
     			}
    -		set_country_flag = counter_reformation
    +		owner = { set_country_flag = counter_reformation }
     		}
     	random_owned = {
     		limit = { 
    @@ -10632,20 +10641,22 @@
     				PAP = { has_country_flag = catholic_reformation }
     				} 
     			}
    -		set_country_flag = catholic_reformation
    +		owner = { set_country_flag = catholic_reformation }
     		}
     	random_owned = {
     		limit = { owner = { religion = protestant } }
    -		clr_country_flag = jesuit_influence
    -		clr_country_flag = repress_protestants_abroad
    -		clr_country_flag = renaissance
    -		clr_country_flag = counter_reformation
    -		clr_country_flag = anabaptists_tolerated
    -		clr_country_flag = reformation_maybe
    -		clr_country_flag = refused_reformation
    -		clr_country_flag = protestantism_radicalized
    -		clr_country_flag = catholic_reformation
    -		clr_country_flag = reaction_to_reformation
    +		owner = {
    +			clr_country_flag = jesuit_influence
    +			clr_country_flag = repress_protestants_abroad
    +			clr_country_flag = renaissance
    +			clr_country_flag = counter_reformation
    +			clr_country_flag = anabaptists_tolerated
    +			clr_country_flag = reformation_maybe
    +			clr_country_flag = refused_reformation
    +			clr_country_flag = protestantism_radicalized
    +			clr_country_flag = catholic_reformation
    +			clr_country_flag = reaction_to_reformation
    +			}
     		}
     	random_owned = {
     		limit = { 
    @@ -10668,20 +10679,21 @@
     				PAP = { has_country_flag = catholic_reformation }
     				} 
     			}
    -		set_country_flag = indecision
    +		owner = { set_country_flag = indecision }
     		}
     	random_owned = {
     		limit = { owner = { religion = reformed } }
    -		clr_country_flag = jesuit_influence
    -		clr_country_flag = renaissance
    -		clr_country_flag = counter_reformation
    -		clr_country_flag = anabaptists_tolerated
    -		clr_country_flag = reformation_maybe
    -		clr_country_flag = indecision
    -		clr_country_flag = catholic_reformation
    -		set_country_flag = refused_reformation
    +		owner = {
    +			clr_country_flag = jesuit_influence
    +			clr_country_flag = renaissance
    +			clr_country_flag = counter_reformation
    +			clr_country_flag = anabaptists_tolerated
    +			clr_country_flag = reformation_maybe
    +			clr_country_flag = indecision
    +			clr_country_flag = catholic_reformation
    +			set_country_flag = refused_reformation
    +			}
     		}
    -
     	}
     
     }
    @@ -10808,7 +10820,7 @@
     	name = "EVTOPTA55863"
     	ai_chance = { 
     		factor = 50
    -		days = 1
    +
     		modifier = { 
     			has_country_flag = renaissance 
     			factor = 10
    @@ -10860,7 +10872,7 @@
     	name = "EVTOPTB55863"
     	ai_chance = { 
     		factor = 50
    -		days = 1
    +
     		modifier = { 
     			has_country_flag = renaissance 
     			factor = 0.2

  17. #177
    Whoa, religions were really messed up in maintenance events. Here is huge patch that should take care of that fixing other problems along the way.
    Attached Files

  18. #178
    Dei Gratia author dharper's Avatar
    Crusader Kings IIEU3 CompleteDivine WindFor The GloryHearts of Iron III
    Heir to the ThroneEuropa Universalis III: In NomineMarch of the EaglesEU3 Napoleon's AmbitionVictoria: Revolutions
    Europa Universalis: RomeSengokuVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    Rome: Vae VictisEU3 Collectors Edition500k clubEuropa Universalis IV: Pre-orderEUIV: Wealth of Nations
    EUIV: Conquest of ParadiseEUIV: Res Publica

    Join Date
    Aug 2002
    Location
    Province #989 (EU3/4)
    Posts
    15,744
    Quote Originally Posted by Ignatich View Post
    Hope this will help to bring reformation under control.
    I've done a lot of work on that recently; it turns out to be a combination of bugs that has been causing so many problems, and recent test games have been dramatically improved. I plan on releasing another version soon.

    Thanks again for these fixes; unfortunately, I have to adopt them by hand because the files have changed since the last public release (one problem with releasing betas). Since I'd been going over this file quite a lot, I managed to find and fix about half the bugs you reported (but only half!). The other fixes I made were more subtle - still bugs, just not syntax or scope ones.

    One error your program missed is having "is_emperor = yes" in a province scope - saw it when fixing the error just below it, which you did catch.

    What are those weird government types you are referring to in the block I commented out?
    If you mean the theocracy_1 type governments, they're used in MEIOU. I left them and the Magna Mundi governments in the code because it won't cause any problems to check for a nonexistent government - only to switch to one.

    I don't understand this correction:
    Code:
    @@ -9356,6 +9359,8 @@
     
     id = 55827
     
    +#! FROM = country
    +
     is_triggered_only = yes
     
     title = "EVTNAME55827"
    What are you trying to say?
    Last edited by dharper; 31-07-2009 at 06:25.
    A mod for Europa Universalis IV that enhances religion in the age of faith and reason
    Over 1,100 events and decisions for over 30 religions
    Wiki
    Version 1.7.10 Standalone (October 17, 2014) or Steam Workshop

    Path of Adventure: A mod like no other
    A procedurally-generated adventure quest for EUIV
    Version 1.7.02 Standalone (September 21, 2014) or Steam Workshop

  19. #179
    Dei Gratia author dharper's Avatar
    Crusader Kings IIEU3 CompleteDivine WindFor The GloryHearts of Iron III
    Heir to the ThroneEuropa Universalis III: In NomineMarch of the EaglesEU3 Napoleon's AmbitionVictoria: Revolutions
    Europa Universalis: RomeSengokuVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    Rome: Vae VictisEU3 Collectors Edition500k clubEuropa Universalis IV: Pre-orderEUIV: Wealth of Nations
    EUIV: Conquest of ParadiseEUIV: Res Publica

    Join Date
    Aug 2002
    Location
    Province #989 (EU3/4)
    Posts
    15,744
    Quote Originally Posted by Ignatich View Post
    Whoa, religions were really messed up in maintenance events.
    It's not quite as bad as it looks. This does help considerably, but its effects are fairly unnoticeable. Thanks to you, however, religious advisors will be removed properly from the AI in certain conditions, the Reformation will work better if you start between 1460 and 1510, and animist religions will convert properly (again). Most of the religion bugs I'd caught thanks to Uglyr pointing out one followed by me hunting the 'usual suspects' - this happens a fair bit, a combination of falling into the trap of most names following the same pattern while a few don't and coding late at night...like now.

    I don't follow this one:
    Code:
    @@ -6370,7 +6402,7 @@
     	# Countries are rated as havens
     
     	any_country = { 
    -		limit = { any_owned_province = { COT = yes controlled_by = owner has_owner_religion = yes NOT = { has_siege = yes } } }
    +		limit = { any_owned_province = { cot = yes controlled_by = owner has_owner_religion = yes NOT = { has_siege = yes } } }
     		change_variable = { which = "haven" value = 1 }
     		}
     	any_country = {
    Anyway, thanks again. I hope to have a better beta version out by Monday.
    Last edited by dharper; 31-07-2009 at 07:41.
    A mod for Europa Universalis IV that enhances religion in the age of faith and reason
    Over 1,100 events and decisions for over 30 religions
    Wiki
    Version 1.7.10 Standalone (October 17, 2014) or Steam Workshop

    Path of Adventure: A mod like no other
    A procedurally-generated adventure quest for EUIV
    Version 1.7.02 Standalone (September 21, 2014) or Steam Workshop

  20. #180
    Quote Originally Posted by dharper View Post
    I've done a lot of work on that recently; it turns out to be a combination of bugs that has been causing so many problems, and recent test games have been dramatically improved. I plan on releasing another version soon.
    Great!

    Quote Originally Posted by dharper View Post
    Thanks again for these fixes; unfortunately, I have to adopt them by hand because the files have changed since the last public release (one problem with releasing betas). Since I'd been going over this file quite a lot, I managed to find and fix about half the bugs you reported (but only half!). The other fixes I made were more subtle - still bugs, just not syntax or scope ones.
    Unfortunately, I can't provide patches relative to event body, it would be too much work to create diff/patching engine specially for EU3. Did you try diff/patch utilities I wrote about in one of my PMs?

    Quote Originally Posted by dharper View Post
    One error your program missed is having "is_emperor = yes" in a province scope - saw it when fixing the error just below it, which you did catch.
    Whoa, that's strange. I'll take a look.

    Quote Originally Posted by dharper View Post
    If you mean the theocracy_1 type governments, they're used in MEIOU. I left them and the Magna Mundi governments in the code because it won't cause any problems to check for a nonexistent government - only to switch to one.
    I see. May be it should be guarded by global flag (if there is global flag for MEIOU)?

    Quote Originally Posted by dharper View Post
    I don't understand this correction:
    Code:
    @@ -9356,6 +9359,8 @@
     
     id = 55827
     
    +#! FROM = country
    +
     is_triggered_only = yes
     
     title = "EVTNAME55827"
    What are you trying to say?
    As you probably know, while you can use THIS as country in province event, you can't do that with FROM if event was fired from province event. So to let Scripty know what kind of FROM scope developer expects I added special meta-data comments. Feel free to ignore such changes, but I'll appreciate if you keep them as I won't have to place them again on each new release.
    Last edited by Ignatich; 31-07-2009 at 10:13.

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