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Thread: [IN] Dei Gratia

  1. #181
    Quote Originally Posted by dharper View Post
    I don't follow this one:
    Code:
    @@ -6370,7 +6402,7 @@
     	# Countries are rated as havens
     
     	any_country = { 
    -		limit = { any_owned_province = { COT = yes controlled_by = owner has_owner_religion = yes NOT = { has_siege = yes } } }
    +		limit = { any_owned_province = { cot = yes controlled_by = owner has_owner_religion = yes NOT = { has_siege = yes } } }
     		change_variable = { which = "haven" value = 1 }
     		}
     	any_country = {
    Anyway, thanks again. I hope to have a better beta version out by Monday.
    It's purely cosmetic. To speed up parsing I enforce lower case for trigger/effect names with exception of adm/dip/mil and or/and/not. As side effect it will help to keep unified coding style in all script files Again, feel free to ignore it.

  2. #182
    Sort of kind of back dharper's Avatar
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    Quote Originally Posted by Ignatich View Post
    Unfortunately, I can't provide patches relative to event body, it would be too much work to create diff/patching engine specially for EU3. Did you try diff/patch utilities I wrote about in one of my PMs?
    No, I'm afraid I'm not very tech-savvy. And besides, I don't really mind doing it by hand; it's time-consuming, but then I stop and take a look at an event I wrote two years ago and find a way to improve it.

    I see. May be it should be guarded by global flag (if there is global flag for MEIOU)?
    I keep asking Gilles for one to help with integration, but so far he hasn't added one (that I know of).

    As you probably know, while you can use THIS as country in province event, you can't do that with FROM if event was fired from province event.
    Actually, I didn't know that - I rarely use FROM because it's so temperamental when it comes to localisation.

    A mod for EU3: In Nomine and EU3: Complete that enhances religion
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    New In Nomine version released December 31, 2011 (less than a month ago)

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  3. #183
    Whenever you get around to another milestone, I'd be interested in giving DG another try, if it's not too much trouble to release it.

    I discontinued my Naples campaign when I realized that fervor wasn't being calculated and that I couldn't do anything about those pesky tiny Orthodox minorities along the Adriatic coast in terms of conversion. But it was pretty neat to see all the minorities pop up around the world. It must have taken a long freaking time to set up.

  4. #184
    So when can we expect a new DG1.9 beta?

  5. #185
    Sort of kind of back dharper's Avatar
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    Quote Originally Posted by Ignatich View Post
    So when can we expect a new DG1.9 beta?
    In another day or two. I have had tremendous success in dealing with the Reformation, but I just encountered a major bug with gradual conversion and am in the process of fixing it.

    A mod for EU3: In Nomine and EU3: Complete that enhances religion
    Religious Minorities - More Religions - Religious Fervor - New Graphics - Hundreds of Events and Decisions
    New In Nomine version released December 31, 2011 (less than a month ago)

    Still playing EU3: Complete? Get my Magna Mundi Platinum 2 bugfix for religion and the Sengoku.

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  6. #186
    Dagneau, the Ultimate Diplomat gigau's Avatar
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    It might be a temporary issue, but i can't seem to able to download Dei Gratia anymore...


    Quote Originally Posted by dharper View Post
    I keep asking Gilles for one to help with integration, but so far he hasn't added one (that I know of).
    Sorry, i didn't see the post, and forgot to get back in touch about that... For a little time now, there has been a global flag called "meiou_map".
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  7. #187
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    When I go to the download page it always says that the file in unavailable.

  8. #188
    Sort of kind of back dharper's Avatar
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    Quote Originally Posted by gigau View Post
    For a little time now, there has been a global flag called "meiou_map".
    Ah! Good to know.

    As for the download, in a day or two there will be a beta version of Dei Gratia (1.91) available, with a lot of bugs worked out. Gilles, you'll find the system revolutionary...which unfortunately also means hard to integrate into MEIOU the way you've been doing. I've added in a religious minority system which replaces gradual conversion, but this means gradual conversion isn't an option you can remove any longer - and adding new religions to the mod will be difficult (I can do it, though).

    A mod for EU3: In Nomine and EU3: Complete that enhances religion
    Religious Minorities - More Religions - Religious Fervor - New Graphics - Hundreds of Events and Decisions
    New In Nomine version released December 31, 2011 (less than a month ago)

    Still playing EU3: Complete? Get my Magna Mundi Platinum 2 bugfix for religion and the Sengoku.

    Honor of Lancaster: A Magna Mundi IV AAR (finished)




  9. #189
    Dagneau, the Ultimate Diplomat gigau's Avatar
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    If i like the idea of religious minorities, i'm still not convinced by the gradual conversion. I guess i'll try to work something up.

    Do you think you could send me the latest version (the one before implementation of the mandatory gradual conversion) by mail (gigau_ <at> hotmail <dot> com), so i work something up. If you have time to include the meiou global flag and linked adaptation, it'd be awesome
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  10. #190
    Sort of kind of back dharper's Avatar
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    Quote Originally Posted by gigau View Post
    If i like the idea of religious minorities, i'm still not convinced by the gradual conversion. I guess i'll try to work something up.

    Do you think you could send me the latest version (the one before implementation of the mandatory gradual conversion) by mail (gigau_ <at> hotmail <dot> com), so i work something up. If you have time to include the meiou global flag and linked adaptation, it'd be awesome
    I'll be adding the MEIOU global flags to the latest version, but I'd really rather not maintain two versions of the mod if I can help it - it's just too time-consuming to develop parallel, and the religious minority system has changed how everything works.

    I'll e-mail you a copy of 1.261, though.

    A mod for EU3: In Nomine and EU3: Complete that enhances religion
    Religious Minorities - More Religions - Religious Fervor - New Graphics - Hundreds of Events and Decisions
    New In Nomine version released December 31, 2011 (less than a month ago)

    Still playing EU3: Complete? Get my Magna Mundi Platinum 2 bugfix for religion and the Sengoku.

    Honor of Lancaster: A Magna Mundi IV AAR (finished)




  11. #191
    Dagneau, the Ultimate Diplomat gigau's Avatar
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    Quote Originally Posted by dharper View Post
    I'll be adding the MEIOU global flags to the latest version, but I'd really rather not maintain two versions of the mod if I can help it - it's just too time-consuming to develop parallel, and the religious minority system has changed how everything works.
    Then i'll need a thorough explanation of the philosophy and how it works...


    Quote Originally Posted by dharper View Post
    I'll e-mail you a copy of 1.261, though.
    Thanks a lot
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  12. #192
    Sort of kind of back dharper's Avatar
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    Quote Originally Posted by gigau View Post
    [SIZE="3"][FONT="Times New Roman"]Then i'll need a thorough explanation of the philosophy and how it works...
    Well, here's a brief explanation of it for you to start with.

    The idea is fairly simple to begin with: every province has one or more variables - one for each religion present in the province. Their total should add up to 21, and whichever religion has the largest variable in the province becomes the religion of the province. The other variables represent minorities which show up as modifiers whose effects depend on your tolerance of that religion. That makes the code quite complex, since it needs to figure out which of several hundred modifiers to apply to each province! But to the player, it's all invisible, handled behind the scenes.

    I use a couple of other variables that help modders; province_religion will affect only the religion of the dominant faith while converts affects only the state religion. You can use either in tandem with a change, so for example if I wanted to make a tiny Hussite minority appear in a province, I could say something like this:

    change_variable = { which = "hussite" value = 2 }
    change_variable = { which = "province_religion" value = -2 }

    I also have other variables used in conversion: converted_heretics and converted_heathens both convert minorities to the state religion. Heretics only affects same-religion-group minorities, while heathens affects any religion at all. You can add these to events designed to unify a province theologically, such as my Jesuit events.

    One of the nicest things about it is that now I can have religions in the game that never really had enough population in any one place to show up in EU3, like Jains, Zoroastrians, Jews or Nestorian Christians. This has really livened up places like India, Indonesia, Persia, Syria and Egypt...they are all now divided into many religions that makes for more interesting gameplay. And I can also better model movements like the Gnostics, Hussites or Sikhs so that it's not all-or-nothing - they can appear gradually. Instead of a religion suddenly taking over a province, you might get a small minority at first, growing to a larger minority and eventually taking over the province if you do nothing about it.

    You can convert provinces with missionaries normally (if it is a different religion than yours) or by province decision if it's the same but has a minority or two present. You can also use a religious decision to convert a religion by the sword, which causes some religious refugees. I've also tied in some new events to the minorities, so you can have minorities providing aid and advisors, or rising up against you when you're at war with a strong nation of their faith, or create a haven for that religion and try to attract refugees from other nations.

    I've included it in Magna Mundi Platinum 2, and it's one of the most popular parts of it according to the beta-testers. I'm really happy with it, although I'm still working on parts of it. One of the problems is that it requires me to re-write many events to make use of the new code, so my limited time modding is split between writing new content and updating old content.

    A mod for EU3: In Nomine and EU3: Complete that enhances religion
    Religious Minorities - More Religions - Religious Fervor - New Graphics - Hundreds of Events and Decisions
    New In Nomine version released December 31, 2011 (less than a month ago)

    Still playing EU3: Complete? Get my Magna Mundi Platinum 2 bugfix for religion and the Sengoku.

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  13. #193
    Dagneau, the Ultimate Diplomat gigau's Avatar
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    That's very nice. What i think i'll do is offer the player the choice to play with one version or the other, or none, by an event at start of game. I'll discuss it with you by mail when i get home from work.
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  14. #194
    Lt. General chals's Avatar
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    when the new MM2 is out, how do I make it posibol to make crusades?
    Jesus...hmm.. Lover of my soul :-)




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  15. #195
    Sort of kind of back dharper's Avatar
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    It's been far too long, but I'm pleased to announce that there is a new version available for download. You should now be able to enjoy the new religious minority and religious fervor system completely. See the first post for a link to download the latest version!

    My next plans involve an overhaul of how Islam is treated in the mod.

    A mod for EU3: In Nomine and EU3: Complete that enhances religion
    Religious Minorities - More Religions - Religious Fervor - New Graphics - Hundreds of Events and Decisions
    New In Nomine version released December 31, 2011 (less than a month ago)

    Still playing EU3: Complete? Get my Magna Mundi Platinum 2 bugfix for religion and the Sengoku.

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  16. #196
    Sort of kind of back dharper's Avatar
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    Quote Originally Posted by chals View Post
    when the new MM2 is out, how do I make it posibol to make crusades?
    As the Papal Sponsor, you will have a decision to launch a crusade if you are at war with an infidel nation and the pope's authority is strong enough.

    A mod for EU3: In Nomine and EU3: Complete that enhances religion
    Religious Minorities - More Religions - Religious Fervor - New Graphics - Hundreds of Events and Decisions
    New In Nomine version released December 31, 2011 (less than a month ago)

    Still playing EU3: Complete? Get my Magna Mundi Platinum 2 bugfix for religion and the Sengoku.

    Honor of Lancaster: A Magna Mundi IV AAR (finished)




  17. #197
    Sayaghus Vulgaris sayagh's Avatar
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    I started the game with the last beta of your mod, everything was running well, but now, around 1508, I have a repeatable CTD. The last entry of game.log is always Event: 'The Council of Salzburg begins' in Salzburg..

    I have an autosave a few months before the CTD if needed.
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  18. #198
    Sort of kind of back dharper's Avatar
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    Quote Originally Posted by sayagh View Post
    I started the game with the last beta of your mod, everything was running well, but now, around 1508, I have a repeatable CTD. The last entry of game.log is always Event: 'The Council of Salzburg begins' in Salzburg..

    I have an autosave a few months before the CTD if needed.
    Yes, please, if you wouldn't mind.

    A mod for EU3: In Nomine and EU3: Complete that enhances religion
    Religious Minorities - More Religions - Religious Fervor - New Graphics - Hundreds of Events and Decisions
    New In Nomine version released December 31, 2011 (less than a month ago)

    Still playing EU3: Complete? Get my Magna Mundi Platinum 2 bugfix for religion and the Sengoku.

    Honor of Lancaster: A Magna Mundi IV AAR (finished)




  19. #199
    Sayaghus Vulgaris sayagh's Avatar
    EU3 Collectors Edition OwnerNapoleonic MarshalVictoria: RevolutionsEuropa Universalis III: In NomineHearts of Iron III
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    Here it is.
    Attached Files
    La guerre est la pire invention de l'homme. La guerre civile est la pire des guerres.

  20. #200
    Sort of kind of back dharper's Avatar
    EU3 Collectors Edition OwnerNapoleonic MarshalEuropa Universalis: RomeVictoria: RevolutionsEuropa Universalis III: In Nomine
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    Oh! Yes, that's caused by a modifier I added but didn't include in the mod - it has to do with something I'm working on, but not yet ready to release. All you need to do is to add a modifier called "church_council_opening_session" to your event_modifier.txt file.

    I'll release a new version with this fix in it tonight.

    EDIT: Updated. This will fix this bug and ought to also fix the missionary graphics for eastern religions. It is 100% save game compatible, so you can simply overwrite your August 15 version with this one.
    Last edited by dharper; 17-08-2009 at 14:08.

    A mod for EU3: In Nomine and EU3: Complete that enhances religion
    Religious Minorities - More Religions - Religious Fervor - New Graphics - Hundreds of Events and Decisions
    New In Nomine version released December 31, 2011 (less than a month ago)

    Still playing EU3: Complete? Get my Magna Mundi Platinum 2 bugfix for religion and the Sengoku.

    Honor of Lancaster: A Magna Mundi IV AAR (finished)




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