to reproduce that bug you need to:
1) start up a game
2) save it
3) exit back to main menu
4) go into singleplayer
5) load up your save
it will then automatically crash. Every single time without failure
to reproduce that bug you need to:
1) start up a game
2) save it
3) exit back to main menu
4) go into singleplayer
5) load up your save
it will then automatically crash. Every single time without failure
Per Ardua Ad Astra
Be yourself; everyone else is already taken.
—Oscar Wilde
Before you go and criticize the younger generation, just remember who raised them.
—Unknown Author
it also works if you load up the save, go back to main menu and load that save again. though i think this sisnt much of a hindrance if you work with the mod often and get into the habit of restarting.
Completed games:
1. Bi Weekly Game I as Portugal (first IN MP game ever to finish)
2. Bi Weekly Game II as Netherlands (second IN MP game ever to finish)
Ok seriously, who reads these things anyway, I have played more games then your grandmother is old in years.
"Do not inflict every thinkable evil on your enemies, for they may be your allies at a later time."
martijn-v-d(AT)hotmail.com
Not that I know of.Originally Posted by Haftetavenscrap
"I am a dummy-file.
I'm here to ensure that the mod directory is created.
I have done my task, yay me!"
Haftetavenscrap's Whole World Mod (best mod in teh world!)













































If i can bring my input... In MEIOU, i recentely had the "crash on very single save reload". After countless hours of search, with the help of the oh so great Scenario Editor, i found the solution : an error in the csv file holding the nation names. This lead to "War of "Hadramautian Aggression", or things like that. Asimple extra " causedthe game to crash.
i have no idea if this it the cause of your crash, but i thought i'd let you know of what i experienced.
Good luck
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im conjuring up a plan with the bourbon restoration/ French Republic though i have to see whats gonna become of it.Originally Posted by t0m
Completed games:
1. Bi Weekly Game I as Portugal (first IN MP game ever to finish)
2. Bi Weekly Game II as Netherlands (second IN MP game ever to finish)
Ok seriously, who reads these things anyway, I have played more games then your grandmother is old in years.
"Do not inflict every thinkable evil on your enemies, for they may be your allies at a later time."
martijn-v-d(AT)hotmail.com
You could create; 'The Kingdom of France' for before 1789, and then after that, Rev. France and after 1814, 1815, you could use 'France' except it has a Tricolour.
"I am a dummy-file.
I'm here to ensure that the mod directory is created.
I have done my task, yay me!"
Haftetavenscrap's Whole World Mod (best mod in teh world!)
Found another little bug, When Italy Forms you get a core on Moray Firth, so far in the IN versions of the WWM Moray Firth has always had something to do with Italy![]()
"I am a dummy-file.
I'm here to ensure that the mod directory is created.
I have done my task, yay me!"
Haftetavenscrap's Whole World Mod (best mod in teh world!)
That's what I had figured since I had the same results on a few games. However when I tried to reproduce the results in a copy of the mod, clean start, etc. I couldn't make the bug appeared, even via those steps above. I tried multiple countries, multiple time periods. I had encountered what MonMarty mentioned also, and tried that; still nothing; i finally crashed it by bringing my save file from the other copy over. I'll try some things on the csv as Gigau mentioned. I'm just in a troubleshooting mood right now for some reason.Originally Posted by spirto
Thanks for the tip. I'll take a look.Originally Posted by gigau
![]()
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
----------------------------------------------------------------------------------------------------
Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!
Doesn't this need an OR = in it, or does it work fine the way it is?
Code:province_event = { id = 20000 trigger = { trade_goods = iron trade_goods = grain citysize = 10000 }
Even an ignorant, paranoid, cowardly, ugly, corrupt, unsociable, aristocratic thug can conquer large parts of the world, kill thousands of people and be celebrated as the saviour of the Republic.
Yes, that probably should have an OR in it. What event is that? And thanks for noticing!Originally Posted by orwell
![]()
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
----------------------------------------------------------------------------------------------------
Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!
It's in the new events file. No problem, I was just reading through the file to see what's been added.
Even an ignorant, paranoid, cowardly, ugly, corrupt, unsociable, aristocratic thug can conquer large parts of the world, kill thousands of people and be celebrated as the saviour of the Republic.


to use less tags, you can just make revolutionary France after the february revolution. that is just "recycling" old tags, and makes the game run smoother!Originally Posted by Haftetavenscrap
NOTE!!!: everyone is NOT gonna declare war on you because your tag is RFR... they declare war on you, when you get a special tag from an event called the revolutionary tag. Revolutionary France is just a country and everyone will only try to destroy you, when you use that tag.
still there are fundamental diffrences between rev france and the french republic, the flag being one. they both share the tricolore but diffrent colors (the rev flag is much darker) next to the diffrent policy and government.Originally Posted by Pinjerro
every france between 1789 and 1870 will be rev france (exlcuding the restoration ofcourse which will be K. of France) everything after 1870 will be the french republic. this is already compact seeing wed otherwise end up with 2 empires, 3 republics, 1 revolutionary state and 2 kingdoms.
i personally was very buggered about the blue fleur de lis flag in the renaissance whilst it was definately blanc fleur de lis. (next to the fact that the white one is much cooler) im gonna be sure to implement this but same as before, medieval and "modern france" as historians call it are fundamentaly very diffrent, as france evolved to one of the most centralised states in europe.
also a certain arguement people seem to use: france revolting from kingdom of france, wonder have you ever seen england revolt from great britain? i myself can say that i have never seen that in all the time that i played eu3. if the countries share the same primary culture and the cores are properly replaced there is no chance of nationalists even if the RR were 30%
Last edited by MonMarty; 14-09-2008 at 17:24.
Completed games:
1. Bi Weekly Game I as Portugal (first IN MP game ever to finish)
2. Bi Weekly Game II as Netherlands (second IN MP game ever to finish)
Ok seriously, who reads these things anyway, I have played more games then your grandmother is old in years.
"Do not inflict every thinkable evil on your enemies, for they may be your allies at a later time."
martijn-v-d(AT)hotmail.com
That's not true. I've seen Champagne revolters (which have Cosmopolitaine culture). It's just not common, but it can happen.
Contributor to the Whole World Mod- mainly national formation decisions
AAR's:
Icelandic Empire: how far can it reach?: a Whole World Mod 3.2 AAR
Gernikako Arbola: A Navarran AAR: IN 3.0 - abandoned
Canada's struggle for Independence: NA 2.2 - abandoned
I have seen England revolt from Great Britian in IN. But only in the new world so maybe the changes in the 3.1 patch will stop that.
Hello !
Thanks for a great Mod !!
I have the IN-version 3.11
As the title shows - I have now starting problems.Until Yesterday,everything worked fine.Today it wont go further than the starting "paintings" where it shows the Creating maps,borders trees etc.......then the screen goes in black...and windows error message pops up telling me eu3.exe has starting problems....
Can You please help me?
(oh..Yes...I downloaded today the new pretrial of the new update(3.1) from Johan)
Kind Regards
well then we have to figure out why england almost never revolts from GB and why champagne for example does. but generally speaking in normal conditions, those countries wont revolt (unless you have the tendancy to destroy your nation on purpose) these chances are however neglegible compared to other bugs in the mod.Originally Posted by r6mile
Completed games:
1. Bi Weekly Game I as Portugal (first IN MP game ever to finish)
2. Bi Weekly Game II as Netherlands (second IN MP game ever to finish)
Ok seriously, who reads these things anyway, I have played more games then your grandmother is old in years.
"Do not inflict every thinkable evil on your enemies, for they may be your allies at a later time."
martijn-v-d(AT)hotmail.com


Yes, I know much of the fundamental differences between Revolutionary France and the Republic of France. I love French history!! In fact, I love (nearly) all kinds of history. But from a modders perspective, the many new tags can slow the game down, and WWM adds lots of new tags. So to save the performance of the game, many just say what the heck, and put in something only slightly or non historical. So it was just a proposition to make the game run smoother...Originally Posted by MonMarty
But it's good we have history experts like you![]()
Didn't we have this same argument a couple of months ago?Originally Posted by Pinjerro
And Martijn isn't a history expert.
"I am a dummy-file.
I'm here to ensure that the mod directory is created.
I have done my task, yay me!"
Haftetavenscrap's Whole World Mod (best mod in teh world!)