Man, those charts really are something, I wish I could be bothered to be so meticulous (and good enough at maths and charts ect.) to be able to make those things. How much do you charge to be hired as chief of staff and cheif of army?
Ulam migrated to USA in 1938 due to university chances there and poor atitude toward minorities in prewar Poland. I'm not 100% sure if he would stay in the more rightish Poland
As the tech team he is very important not only in nuclear but also in oil conversion techs - i think you'll need them when you capture SOV capital ;-)
Rejewski is more important and is more plausible to bring back from dead as he was evacuated in Sept '39.
Without the need to be evacuated he should stay cause he is very important in encryption & computer techs.
It won't be unlikely for me to use this formation until I can build enough Mot Inf to fill each korp. I decided to mod in Hubal because he had to be one of the most exciting cavalry commanders in the Polish Army. It seem plausible that in this timeline who would rise through the ranks and move on to even greater things.
Count on it! What would Poland be without cavalry! Be aware though, at this point in history, the traditional cavalry formation was pretty much obsolete. 1
Poland, however, is slightly unique though since the cream of their armed forces was the cavalry...an extension of their proud Hussar tradition from the great past. 2
It may not be the most strategically sound decision, but I can't imagine playing Poland without some kind of nod towards that tradition. 3
That's great to have confirmed...I guess I'm not surprised, it seems logical that a LW would afford this benefit as well.That was my point: they also decrease the intial consumption, I tested it. That the continuous consumption is lowered is normal.
This is one of my favorite parts of doing an AAR. I've learned alot about Poland from doing this and continue learn more almost everyday. Thanks a lot for sharing the link. Really interesting.Oops - I thought you know the original radio station you got photo from.
It's kinda famous, because it's the "official" cause of the WW2
Gleiwitz incident
BTW. You'll find soon enough the strength of the cavalry in russian forests and marshes
I LOVE hearing that! Welcome here. I hope to continue holding everyone's interest.I just spent the whole night reading this AAR. I can only say magnificent! The graphics are superb and the details you provide in each update make this AAR one of the most enjoyable ones I've read in AARland. Very good work! One just gained another reader!
Land Doctrine: I'm pretty much channelled into one of the 3 Grand Battle Plan Branches (Attritional Containment, Inflitration Assault or Operational Stages. Of these 3, I'm split between Infiltration Assault (IA) and Operational Stages (OS). I'm typically unenthsusiastic about abandoning doctrines. IA gives some nice bonuses to night fighting but increases the cost of building armor. OS is a decent pathway for the mobile formations I intend to build AND will aid in making Mot Inf faster and cheaper to build. We'll see where things stand in 1941 and make a commitment at that point. I think the general consensus is that IA the best choice here.thx for the chart rob too bad this option seems to be worse than both, the option 3 and 4.
i actually read only the AARs on this forum, so most probably somebody already had a similar idea -> the use of Mnt as mobile forces. on flat terrain they're as fast as normal infantry, but on hilly terain with forests (like the northern front of barbarossa) they can be useful for making encirclements.
btw what land doctrine are you planning to follow ?
and it only took me 2 weeks to produce! :rofl:A nice big update is always nice.
Thanks very much for the feedback. Your point about hard attack is well taken. I'm likely to go back and revise my BWA calculation to take the hard attack value into account. I expect this will result in the following:My unit analysis approach uses some slightly different calculations. You may find the logic behind them interesting.
I evaluate battle winning ability based on a combination of the standard BWA formula and speed. The issue here is that faster units can fight more often and hence use their ability more often. This can be logically argued as an effective increase in firepower. The argument goes that a unit that is twice as fast is twice as useful. This isn't really true but is close to it if you use the Kanitatlan tactical doctrine.
This formulation does breakdown in that it has no impact on your org regain requirements. Faster units fighting twice as often will need to stop for org regain sooner so their long-term BWA isn't improved nearly as much as the full speed scaling but the boost they give at start of campiagn really is proportional to speed.
On top of this being faster than the enemy is useful and this usefulness is very closely associated with actual speed advancing into enemy territory. If we assume a typical enemy speed of 4 (1939 Inf or brigaded 1941 Inf) then the benefit comes from speed above 5. Making a performance factor out of this starts to emphasise the useful differences between Cav, Mot I, Mot II+ and armour.
A final point is the benefit of being a hard target. The 70% hardness of armour will typically halve the damage/org loss taken by that unit with the SPA benefit adding another 10% benefit. This effectively doubles the BWA of armoured units compared to infantry.
As a side issue, I tend to focus on firepower based brigades (ie SPArt) but this is because I am usually pursuing a strategy of casualty minimisation. In your case I suggest you evaluate brigades by your own methods as you are going to be fighting to win rather than do so as cheaply as possible.
Let's not forget these "Republic" labels become pretty meaningless after awhile. Case in point: Democratic People's Republic of Korea...yeah right.Facist France which use a republican symbol ?
Because RF, it's République Française
Ha! give me a cool German helmet with a spike on it and you've got me. I'm weird...I enjoy the granular breakdown of information. I should probably spend more time finding a new girlfriend. :rofl:Man, those charts really are something, I wish I could be bothered to be so meticulous (and good enough at maths and charts ect.) to be able to make those things. How much do you charge to be hired as chief of staff and cheif of army?
Not really a "mod" per se....just some pretty graphics I made while playing France. These kind of graphics help put me in the mood when I'm roleplaying.Wow! That French mod looks cool, I'll have to check it out!
I snipped down your post somewhat to focus on responding on a few points here. I'm resisting the overall temptation to drastically mod the game just because Paradox (and I do agree with you) got many details regarding Poland wrong. I suspect it has more to do with gameplay balance than anything else rather than any evil plot to deny Poland its rightful brilliance. My original intent for this AAR was to show a method of playing as Poland within the admittedly screwy constraints of this game. Blowing away all the leaders and modding in a whole bunch new tech teams kind of rubs against that original idea....know what I mean? BUT...I will admit you (and others) have made some really valid points and i want to selectively add a few mods...Ulam and Banach are prime examples...and beyond that I've added Hubal and will likely add a few others more for fun than anything else. Sorry to disappoint...but it's all about balance. Truth is, Poland is going to BLOW AWAY EVERYONE...even without the fixes you've suggested. I actually relish the challenge the handicapped version of Poland gives...makes the game more challenging but yeah...sure..at the cost of strict historical accuracy. Please know I do appreciate your thoughts...as always...and was particularly fascinated by your explanation of motorization.Everything in one post - hopefully it will still be readable.
*snip*
You really need to do something - mind that even Banach disappears in 1945... which is stupid, because the whole pre-war school of polish mathematicians included a large number of characters - Ulam and Banach were some of them, but Lvov, Warsaw and Poznan 'produced' enough specialists.
BTW - improved leader list -
http://rapidshare.com/files/171351569/POL_leaders.rar
now it lacks only communist-only commanders. Actually you can remove Zymierski and Swierczewski from your file - both would never achive anything in the POL army - first demoted for corruption was a NKVD agent from 1932, second was a drunkard and a nightmarish commander and thankfully led usually only Soviet forces (where he managed to lose 99,95 % of men in a division he commanded - five were left...) until 1945 when he achived the sad result suffering the greatest defeat in the history of Polish force during the 2nd WW *snip*
Let's not forget these "Republic" labels become pretty meaningless after awhile. Case in point: Democratic People's Republic of Korea...yeah right.
But according to the picture, the facist France is "l'Etat Français",so why on the symbol is it writen "République Française" ?
And if facists want to create a brand new state, they would remove every symbols of precendent state...
The Petain's flag would be more appropriate o
There is no plot (I am not those madmen from certain political circles) - it is just plain and usual incompetence.
Since it is present from the beginning it certainly wasn't just to remove any possibility that those teams would be taken over and used by other factions.
The rest is obvious.
Though removing Zymierski - an unusually good panzer leader for some reason - and Swierczewski or simply NOT using them (either or they can command garrisons in Siberia) would be a really good idea.
BTW - here is the beginnng of my work on soviet puppet revolter Poland.
http://www.terranova.dk/viewtopic.php?p=50554#50554
+ for the future, really late reference you might like this design
TS 16 Grot
Pulse jet engine was built and tested in years 1931-33. Can imagine the direction would be developed thanks to the resources gained after the victory and after German rocket technology was analysed a bit.
After all massive quality advantage would be a decisive factor as the game continues.
Would look much more professional without the tank, airplane, soldier and ship. The rest looks really good though.Just one more thing about the Fascist French mod I was talking about. Here's the background I made for that that someone might find useful:
The project was started in 1958 and cancelled in 1964 for unknown reasons before production could start
Yes....there are supersonic aircraft in Doomsday.
The fact still remains that this symbol was used by Republique Francais and it incorporates a fascist symbol (the fasces and axe). I wouldn't fret over this too much, it was just a silly background I made years ago!
http://translate.google.com/transla...&hl=en&safe=off&rlz=1T4GGIH_enUS279US279&sa=X
It's not an uncommon symbol and appears in the US Senate as well: http://i76.photobucket.com/albums/j3/KarlSpackler/Congress.jpg
I'll have to disagree with you on this one and here's why:...i want to mention is, that it is a bad idea to group tanks together with MotInf. The tanks can still fight, when the MotInf have lost their ORG and take cassualties. So grouping them together just increases the losses, the combined armed bonus is not worth it.
My typical update schedule is on weekends and in the 4 months I've been doing this AAR I've only missed a weekend update once. This is a crazy time of year with the holidays, family commitments, work stuff, etc, so I can't promise I'll never miss an update again, but know I WANT to update every weekend and wish I could do more. Thank you for being interested though! It's a real motivator for me when I know people are eager to see more. EDIT: Oh! and thanks for the plug in your sig!when can we expect another update, can't wait for more!
My typical update schedule is on weekends and in the 4 months I've been doing this AAR I've only missed a weekend update once. This is a crazy time of year with the holidays, family commitments, work stuff, etc, so I can't promise I'll never miss an update again, but know I WANT to update every weekend and wish I could do more. Thank you for being interested though! It's a real motivator for me when I know people are eager to see more. EDIT: Oh! and thanks for the plug in your sig!