Discussion thread for the EUIII portion of the mega-campaign. We use IN 3.2 checksum LCTH.
Time and place
And Rumours of War occurs at 1000 (10 am) Eastern Daylight Time; 1500 (3 pm) Greenwich Mean Time; 1600 (4pm) Central European Time; on Saturdays. The master time is the CET time. There is a small ingame reward, currently 50 gold, for being on time. Five minutes after the hour, the game begins regardless of who is present; anyone not there by that time must wait for the first rehost.
Settings
- Monthly autosave
- Hard
- Normal aggressiveness
- No lucky nations.
- Default map spread, default other settings.
House rules
All rules will be enforced by the iron hand of the GM. Sanctions available to the GM include, but are not limited to: verbal warnings, editing out the results of forbidden actions, editing in bad traits for the offender's ruler, and outright bans from the game. We all hope that we will reach 1836 without any of these sanctions having to be used; please do your part to make this possible.
The most important rule is to be polite, gentle of speech, and positively courteous at all times. Even when you are slipping the dagger into unmentionable places, or someone is doing the same to you. In particular, do not swear at people. This applies both to the game and the forum thread. Calling someone an 'inveterate backstabber' is allowed, however, especially if done in-character in an AAR. Also do not taunt others for misfortune; it will come back to haunt you, and anyway it's no fun.
Game balance, playability, and edits.
The current GM is Ulmont. His word is law when he posts in red. In his absence, deputy GM Gollevainen will stand in for him as temporary GM, and Gollevainen is promoted to deputy GM. The deputy GM acts as a check on the GM, and makes rulings in his absence.
General Rules
- The game will continue if at least two players are present and one of them can host. Exceptions may be made for Christmas weekends and such; these will be agreed to beforehand in the forums.
- Most important rule: No flaming, OOC insults, or general asshattery.
- Treaties of non-aggression, alliance, etc, are only enforced by the honour of the players. However, where an exchange is agreed to that would, in reality, be instantaneous, but which requires more than one step due to game mechanics, it must be honoured. For example, "Sell me province X and I will sell you province Y".
- No use of the Spy action "Sow Discontent."
- No exploiting lag.
- You may not choose tag-specific or nation-specific national decisions. National decisions have been chosen and activated (or flagged for activation when tech requirements trigger) for all played countries. Generic decisions or religious decisions may be chosen.
- You may declare war upon anyone at any time.
- It is forbidden to attack a player who is currently AI. If attacked, you should not take more than one or two provinces in the peace treaty. A player who has been away for three consecutive weeks is fair game, however. Enforcement of the "one or two provinces" bit becomes progressively weaker as the player's absences increase, even if the three consecutive weeks clause is never invoked.
- It is not permitted to load up as another country in SP, nor to use the SP ledger to look at the stats of another country.
Guidelines for peace
These are guidelines and not hard rules; they are offered as suggestions to make the game pleasant.
- It is suggested that peace negotiations should be done in chat, rather than by the ingame diplomacy methods. A nation which is losing a war may initiate peace talks by asking what their foes are demanding, eg "Ok, ok, what are your terms?" or alternatively one may inquire if an opponent is ready to negotiate: "Do you want to talk yet?" In either case a response is strongly suggested; it is very rude not to respond to a request for negotiations, particularly if an enemy is asking for terms.
- If a nation losing a war offers a peace treaty of roughly 150%, usually around 10 provinces (in a sane location), their enemies are strongly encouraged, but not absolutely required, to accept this. Specific goals such as the release of nations may still be pursued.
Stability and bug avoidance
- No pausing except by general agreement. If the AI sneaks in and gets a peace treaty before you can do so, that's too bad.
- If you are tabbed in the lobby when the rest of us are ready to go, you will be kicked and will have to wait for rehost.
- If your 'has left the game' joke causes a rehost, you will be banned for that week.
- If only one player crashes, we will not rehost for a few months unless he is at war with something that has a reasonable chance of crushing him in that time. Instead, he will go ghost (or AI, to be determined) for those months.
- Do not tab while we are in the loading screen. If you really need to mess around with some other program, do it the day before.
- Do not type anything into the chat window until all players have arrived and the host has started the game. This can cause a crash.
Ontimes and AAR
The ontime reward is 50 gold. There is a reward for writing a reasonably original AAR of at least 500 words, posted at least 12 hours before game time; choose one of the following:
- 100 gold
- 1 colonist
- 1 missionary
- 1 spy
- 2500 manpower added to pool (not to provinces)
- 5 prestige
- 10 army or naval tradition
- 1000 population added to a province
Player Nations.
- Norway: King of Men
- Domination of the Bretons: ulmont
- Novgorod: Gollevainen
- China: Sid
- Germany: carillon
- Grosser Georgian Giga-Blob: fasquardon
- Italy: Varyar
- France: von Rundstedt
- Japan:
- Indonesia: Danomite
- India: hyme
NDs to be edited in at a later date:
- Japan - Venetian Arsenal at naval tech 10, Indelningsverket at land tech 30.
- Malacca - Navigator at naval tech 6.
- Mameluks - Printing Industry at trade tech 10, Navigator at naval tech 6.
- Novgorod - Navigator at naval tech 6.
- Prussia - Polish Hussars at land tech 30.






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