Hello everyone. I was just recently able to get IN the other day and have been itching to start an aar with it.
I've never played an IN game before. As the title suggests I hope this to be a learning experience, both in the sense of my learning the new features and quirks of IN, and likely providing an example of what not to do with the many mistakes I will no doubt end up making.
I'll be playing the Mamluks. Why? Well, they're big enough that I can afford a couple of mistakes (while still having challenges like their tribal government and starting with quite a few low income provinces), and I noticed they only had one aar in the LibrAARy, which ended due to computer problems. Also, they'll take me further out of my comfort zone of playing mostly European factions.
I'll be playing on default settings, everything on "normal", and lucky nations on. No cheating, reloading, etc. I don't have any major goals yet. I may try to help (or conquer) the Ottomans, conquer Africa, or move east instead. Any suggestions are welcome.
Laslty, I must apologize to antracer of the AAR "A shot of tAQUILEIA... an [IN] learning AAR" fame. Seeing "learning" and "AAR" next to eachother gave me the idea for the horrible pun in my title.
Anyway, time to start playing.
-Unite all of Africa
-Unite all of Islam
Checklist for government change from Tribal, courtesy of Steckie:
- Earliest date 1517 (when they were conquered by the Ottomans in history)
- Control over Mecca, Medina and Jerusalem
- A ruler with 8 or more Administration
- Centralization up to the limit (the little red thing on the slider): done
- Control over the Red Sea (optional)
- Only allowed to go Theocracy (optional)