The air doctrine tree is done!
Comments:The original fatherland tech tree had too many technologies in some areas and left a few things uncovered. I've streamlined a few things and added some features. It's designed in part to mimic the differences between Soviet and US doctrines in the real Cold War. There are 3 big choices: Interceptor vs Multirole, CAS vs Tactical Air, and Strategic Bomber vs ICBM. The last one is integrated with the whole idea of nuclear deterrence.
Effects of the doctrines are more varied than in the original Fatherland. There is more reflection of fighting at night and under adverse weather and terrain conditions. And with a view toward Cold War Realism, a few of the Nuclear proliferation technologes actually reduce your effective IC!
Also, the choice of one path does not block ALL of the technologies of the other path--only some of them. I've partly done this with an eye to how Soviet and American doctrines evolved. Both ended up using some of the doctrines of the other side. For example, the US focused on CAS with old fashioned planes and helicopter gunships, but (after the Vietnam War) switching over to pinpoint munitions. The Soviets switched the other way, using helicopter gunships in Afghanistan.
Unfortunately I also have to deal with the realities of Paradox bugs. For example, it seems as though a command to modify the qualities of a brigade is incorrectly parsed as a command to modify a division. For example if I try to cheapen escorts, the exec file cheapens light armor divisions instead! That's why there's so much attention paid to max-org and morale.
Anyway enough of the rant. If people feel that there's nothing to do, things will change once the tech tree is finished. There's going to be need of beta testers, graphic designers, and translators.
Užičkibombarder--I'll send you a PM. I remember you were on the original team.