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Thread: "Hiring Fair" Advisor Mod (IN)

  1. #1

    "Hiring Fair" Advisor Mod (IN)

    Welcome to my mod! My first, as it happens. First, the basics. This mod is intended to give players more control and options when it comes to hiring those elusive and oh so helpful advisors and to make it easier for them to aquire a decent selection, rather then just the AI's leftovers. It is NOT intended to let you fill your advisor slots with nothing but the finest 6 star advisors whenever you desire. Keep that thought in mind and you should be fine. If anyone likes this mod enough to include it as part of their own, you have my permission and complete support. That being said, I would like credit SOMEWHERE and letting me know you are doing it would be polite.

    Version Notes
    v0.1 - This is the first version of my first mod, so there are likely bugs hiding out there somewhere - if you find any, let me know and I will attempt to squish them. All features below should be active and functioning as described. This mod is intended for IN and should not be run on earlier versions of EUIII, as it uses both the new IN advisors and the IN decision system. This mod should be fully compatable with existing saved games, but I make no promises in that regard.
    v0.11 - Fixed two minor bugs (thanks Darken) - neither of them seemed to be effecting performance, but you may want to update just to be safe.
    v0.12 - Fixed bug that was causing rank 2-6 Sergeant Major Generals not to generate properly. Credit to 17Blue17 for spotting it.

    Installing
    1) Download the file from here: http://hosted.filefront.com/Azonalanthious/
    2) Unpack it in your Mods directory
    3) Select the HiringFairV0.12 mod from the drop down menu when launching your game.
    4) Enjoy.

    How it Works, the Basics

    In the capital of your country, you will find a new province decision called 'Hiring Fair' --



    In order to activate this decision, you need at least 25 ducats and a positive prestige score. Starting a fair costs 25 ducats. A fair, once started, runs for 6 months or until you hire an advisor. A fair may also end early if your prestige falls below 0 while it is running. You may only hold a fair once every 5 years. Holding a fair provides a short term prestige boost -- as the various vistors marvel at your court and spread the good word -- but a long term prestige loss, as word spreads that you needed to look for help, making you appear weak.

    While a fair is running, you will recieve regular events where advisors offer you their services, like the one show below.



    If you choose to accept an advisor, they will immediately appear in your court and you can hire them as normal. The fair will also end. If you choose to decline a given advisor, he disappears (he doesn't go into the advisor pool at all) and the fair continues. An average fair should produce somewhere between 15-20 advisors if left to run for the full 6 months. Advisors are also rated by rank, with a rank 1 advisor being about three times as likely as a rank 6. Having a high prestige will help this, increasing both the total number of advisors for a given fair and also the chances of getting a high ranking one. Every advisor who appears will expect your to provide 1 ducat to cover their travel expenses, regardless of if you accept to decline their offer. Particularly skilled advisors will also effect your prestige - accepting or declinine a rank 5 or 6 advisor will give you a prestige bonus or penalty respectively. A new advisor event will not pop up until you have accepted or declined any exisitng ones, so if you have an advisor you aren't sure about, you can't just leave his event open to see if you'll get someone better - you have to make your choice then and there.

    How it Works, Advanced

    A normal trade fair covers all types of advisors. But there is another option - when you start a trade fair, it unlocks 5 new decisions, allowing you to focus in on the type of advisors you want:



    Focusing your fair comes at a significant cost. It costs 100 ducats to trigger and also generates a small penalty to your tax income for six months. It also decreases the chances of advisors from any group your aren't focusing on showing up (though any advisor is still theorectially possible) and decreases the total number of advisors by a small amount. But, on the plus side, you will see roughly FOUR times as many advisors from the category you are focusing on as you would in a normal fair. You may only pick one focus per fair and your focus only lasts for the single fair. The categories are as follows:

    Government: Includes Philosopher, Artist, Statesman, Theologian, Spymaster, Diplomat, High Judge, Inquisitor, and Ambassador advisors.
    Army: Includes Army Reformer, Colonel, Sergeant Major General, Grand Captain, Army Organizer, Quartermaster, Recruitmaster, Commandant, and Fortifications Expect advisors.
    Navy: Includes Naval Reformer, Grand Admiral, Naval Organizer, Navigator, Rear Admiral, and Privateer advisors.
    Economic: Includes Natural Scientist, Trader, Treasurer, Sheriff, Alderman, Collector, Master of Mint, and Banker advisors.
    Colonial: Includes Colonial Governor, Pioneer, and Lord Proprietor advisors. Navigator may be moved to this category in future versions - I'm still debating.
    Last edited by Azonalanthious; 11-07-2008 at 09:37.

  2. #2
    The Red Dr Jekyll's Avatar
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    That's a BRILLIANT solution to the poor advisor mechanic! In fact, it's such a great idea, it should be included in Magna Mundi

  3. #3
    Field Marshal Sute]{h's Avatar
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    Thumbs up

    Very good idea. This looks very nice.
    “You see, señorita, mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where.” - Cortez, The Longest Journey

  4. #4
    Can Hatse use it in his WWM/Civ Univ mods?
    Proud player of WWM ( Latest game is a WC by the Aleutians up in northwest America. )

    And Civ Univ. The person who brought the mod back to life ..... but not the person who gave it a new calling and modernizing it - Hafte.

    Currently playing Carib in Civ Univ.

  5. #5
    Sort of kind of back dharper's Avatar
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    Glad to see you got your idea up and running! I'm sure it will prove very popular.

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  6. #6
    very cool. Good work!

    I will probably add this to TN mod if you dont mind and I will mention you in the manual or special thanks section.

  7. #7
    MM Dev Team
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    I like it. May I include a version of it in Magna Mundi Platinum (with full credits given, of course)?
    == MAGNA MUNDI ==

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  8. #8
    This. Is The Best. Mod. Ever.

    I Love You Good Sir.

  9. #9
    Quote Originally Posted by ubik
    I like it. May I include a version of it in Magna Mundi Platinum (with full credits given, of course)?
    Best news of the day!

  10. #10
    Plus ultra! Capibara's Avatar
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    Excellent idea, I really like it, time for some good advisors
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  11. #11
    Quote Originally Posted by Shoobs
    Can Hatse use it in his WWM/Civ Univ mods?
    Quote Originally Posted by Darken
    I will probably add this to TN mod if you dont mind and I will mention you in the manual or special thanks section.
    Quote Originally Posted by ubik
    May I include a version of it in Magna Mundi Platinum (with full credits given, of course)?
    Absolutely, absolutely, absolutely. Heh... I didn't figure many people would dislike the mod, but I have to admit I had visions of logging on this morning and seeing nothing but error and bug reports from things I screwed up and didn't manage to find in my testing. Glad to see that folks like it and it seems to be WAD.

    For adding it to another mod - I tried to keep as much of it as possible in its own files (all labled hiring fair...) so should be fairly easy. There are 7 modifiers (hiring_fair_province, hiring_fair_country, hiring_fair_g, hiring_fair_a, hiring_fair_n, hiring_fair_e, and hiring_fair_c) that need to be added to the end of the existing event_modifiers file, but that should do it. The mod uses event codes in the 1134000 - 1134356 range. It doesn't use every code in that range mind you, but it does use a fair number of them.
    Last edited by Azonalanthious; 07-07-2008 at 20:54.

  12. #12
    Captain TrojanAC's Avatar
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    i think it have to be balanced a little ... i hold a governmental trade fair and the effect was shockingly good, i think to good. Government: Includes Philosopher, Artist, Statesman, Theologian, Spymaster, Diplomat, High Judge, Inquisitor, and Ambassador advisors.

    the following 5 advisors applied:
    lvl 2 theologican (okay)
    lvl 6 Ambassador (perfect but not what i've searched)
    lvl 4 High Judge (also okay but not needed now)
    lvl 5 Artist (nothing i've searched but okay)
    lvl 6 Statesman (perfect, the man i've searched for)

    i've run new tests and this events are perfect but it seems to me they produce to much superb advisors (lvl 5 and 6)... maybe i have been a bit lucky bit this is just my first thought about the whole mod ... ignoring that fact it is good as it is

  13. #13
    Quote Originally Posted by Azonalanthious
    Absolutely, absolutely, absolutely. Heh... I didn't figure many people would dislike the mod, but I have to admit I had visions of logging on this morning and seeing nothing but error and bug reports from things I screwed up and didn't manage to find in my testing. Glad to see that folks like it and it seems to be WAD.

    For adding it to another mod - I tried to keep as much of it as possible in its own files (all labled hiring fair...) so should be fairly easy. There are 7 modifiers (hiring_fair_province, hiring_fair_country, hiring_fair_g, hiring_fair_a, hiring_fair_n, hiring_fair_e, and hiring_fair_c) that need to be added to the end of the existing event_modifiers file, but that should do it. The mod uses event codes in the 1134000 - 1134356 range. It doesn't use every code in that range mind you, but it does use a fair number of them.
    Thanks I will be adding it to TN mod version 8.48.

    Bugs:

    common/event_modifiers.txt : the last modifier is missing a } and should look like this:
    Code:
    hiring_fair_c = {
    	global_tax_modifier = -0.05
    	icon = 1
    }
    localisation/
    there might be localisation bugs due to there not being enough ;'s in your .csv file. while this is not something I am absouletly sure about, I think it would be best to make the entries compatible with vanilla. you should have a total of 14 ;'s like this:
    Code:
    declared_item;description;;;;;;;;;;;;;x
    EDIT:
    added to TN manual under 'Hiring Fair Advisior Mod' http://forum.paradoxplaza.com/forum/...16#post6530916
    Last edited by Darken; 07-07-2008 at 22:33.

  14. #14
    Weapon of Mass Obstruction antracer's Avatar
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    Looks like I will trying a mod for the first time in a long time...

    You say it is compatible with saved games... Has this been verified yet? If it is, I'd like to run it as I finish up my AAR... Should give alot of personages a live demo, so to speak.

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  15. #15
    Quote Originally Posted by TrojanAC
    i think it have to be balanced a little ... i hold a governmental trade fair and the effect was shockingly good, i think to good. Government: Includes Philosopher, Artist, Statesman, Theologian, Spymaster, Diplomat, High Judge, Inquisitor, and Ambassador advisors.

    the following 5 advisors applied:
    lvl 2 theologican (okay)
    lvl 6 Ambassador (perfect but not what i've searched)
    lvl 4 High Judge (also okay but not needed now)
    lvl 5 Artist (nothing i've searched but okay)
    lvl 6 Statesman (perfect, the man i've searched for)

    i've run new tests and this events are perfect but it seems to me they produce to much superb advisors (lvl 5 and 6)... maybe i have been a bit lucky bit this is just my first thought about the whole mod ... ignoring that fact it is good as it is
    Getting high ranked advisors, especially if you are running a focued fair and have high prestige, shouldn't be too rare - your run sounds better then average, but not unreasonably so. Getting a SPECIFIC high ranked advisor (your statesmen) should happend about once every 3-4 fairs or to put it another way, once every 20 years or so, assuming you are running focused fairs and are running at a good prestige level. So you did get lucky, but not that lucky - just 1 in 4.

    Quote Originally Posted by Darken
    Bunch of stuff including bugs, cut to this to save space...
    Ahh, thankie. Found and fixed - they didn't seem to be effecting performance, but better safe then sorry

    Quote Originally Posted by antracer
    You say it is compatible with saved games... Has this been verified yet? If it is, I'd like to run it as I finish up my AAR... Should give alot of personages a live demo, so to speak.
    I'm using it on my current game, which was from a pre-mod save, and haven't run into any issues. That being said, to load a save, I believe you have to move the actual files out of the mod folder and into the game proper, since if you load it as a mod, I don't think any of the non-mod saves will appear when you go to load your game.

  16. #16
    drxav is a troll EUROO7's Avatar
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    I think I found a bug.

    When one of the army advisors shows up (I can't remember which, sorry) both options are to lose 1 ducat.

    Other than that, excellent mod!!!

    I even advertised it in my AAR!
    And one day we will die and our ashes will fly from the aeroplane over the sea
    But for now we are young let us lay in the sun and count every beautiful thing we can see......

  17. #17
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    That's not a bug, that's a fee you pay for travel costs.
    Even an ignorant, paranoid, cowardly, ugly, corrupt, unsociable, aristocratic thug can conquer large parts of the world, kill thousands of people and be celebrated as the saviour of the Republic.

  18. #18
    drxav is a troll EUROO7's Avatar
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    Quote Originally Posted by orwell
    That's not a bug, that's a fee you pay for travel costs.
    But that's all the two options offered.

    If I chose accept, I would just lose one ducat, not also gain the advisor.
    And one day we will die and our ashes will fly from the aeroplane over the sea
    But for now we are young let us lay in the sun and count every beautiful thing we can see......

  19. #19
    Hmm... Most likely cause would be a misspelling when I defined the advisor type, but I just rechecked the file and I'm not seeing one. Keep an eye out folks - if this happens to anyone else, try to note which exactly which advisor it is, so I can try to track this down.

  20. #20
    shouldnt there be something in the decision that prevents it from being allowed if there is no available advisor slot? or was this intended so that the decision is always available?

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