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  1. #1461
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    Quote Originally Posted by Haftetavenscrap View Post
    Yes, it is possible to add 'or' conditions to decision requirements, but I'm afraid that adding conditions like this might allow the AI to break their isolationism and go on a rampage like they used to. Isolationism is supposed to be hard to break.
    I understand it is really meant to impose an AI Ming but with the situation that I described (having Granada annexed and an alliance with a Latin nation before 1450), I would never see AI Ming achieving such a feat until very late into the game. It could be modeled the same way westernizing is, IE after moving into the Muslim tech apply a less harsh modifier, after moving into the Eastern tech apply a lesser harsh modifier and so and so on. The modifier wouldn't make sense to me to be in the Latin tech but yet still remain fully isolated

  2. #1462
    Quote Originally Posted by Haftetavenscrap View Post
    WWM 3.2 can be played with patch 3.2b, although I believe there are a few problems like the CoT ledger crash mentioned before. There are so many new map changes in 3.2 that your old saves are unlikely to work, and if they do, they'll be really messed up...
    They'll work (I tried 3 of my prior version saves), although the new territories end up being unsettled lands (so colinizable), kind of weird to see Europe riddled with them (the lowlands and Italy in particular).

    Just wondering, what does it take (conditions, etc.) for an AI to attempt selling it's territories? In my save as Sweden it is the year 1460 and at some point (not sure what year) Portugal sold one of it's core territories to Castille. I presume this is what happened since it did not have a core as Portugal, which even if conquered by Castille should not go away due to being in the same culture group... unless it was sold. It is the territory adjacent to and directly above Lisbon, blanking on the name.

  3. #1463
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by nowensone View Post
    They'll work (I tried 3 of my prior version saves), although the new territories end up being unsettled lands (so colinizable), kind of weird to see Europe riddled with them (the lowlands and Italy in particular).

    Just wondering, what does it take (conditions, etc.) for an AI to attempt selling it's territories? In my save as Sweden it is the year 1460 and at some point (not sure what year) Portugal sold one of it's core territories to Castille. I presume this is what happened since it did not have a core as Portugal, which even if conquered by Castille should not go away due to being in the same culture group... unless it was sold. It is the territory adjacent to and directly above Lisbon, blanking on the name.
    I'm pretty sure the AI never sells territories. The province you are describing is probably the new province that was added in that area, so Castille probably colonized it.
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  4. #1464

    basic - new american land has sea names

    I wanted to run just the map changes, not the game play changes. So I downloaded the WWMBasic (and the full version as well). In the full version the new land provinces in America's Rockies, etc. are named correctly. However, when I run the "basic" mod the new land have sea names.

    What do you suggest?

    Thanks! -Sean

  5. #1465
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by sblafren View Post
    I wanted to run just the map changes, not the game play changes. So I downloaded the WWMBasic (and the full version as well). In the full version the new land provinces in America's Rockies, etc. are named correctly. However, when I run the "basic" mod the new land have sea names.

    What do you suggest?

    Thanks! -Sean
    Sounds like a localization issue... Do you have a screenshot so I can see what's going wrong?
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  6. #1466
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    Any chance of getting a new 1.3 compatible version?

    The last one is over a year old and is missing many changes. I shouldn't think it should be too hard to make, just delete all the NA/IN related stuff.
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  7. #1467
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    Quote Originally Posted by The Swert View Post
    Any chance of getting a new 1.3 compatible version?

    The last one is over a year old and is missing many changes. I shouldn't think it should be too hard to make, just delete all the NA/IN related stuff.
    The problem is that I don't have 1.3 installed anymore. If someone else wanted to try to make it compatible then that would be great, but I'd have no way of testing to see if it worked!
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  8. #1468
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    Any chance of getting a new 1.3 compatible version?

    The last one is over a year old and is missing many changes. I shouldn't think it should be too hard to make, just delete all the NA/IN related stuff.
    Many new features that WWM brings are cojnnected with decisions and some other IN only stuff. I think that it is impossible to get all changes that were made in newest versions without additional work which would slow down the development of the next version.
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  9. #1469
    I've always wanted to conquer the world as a french socialist republic so I started on making stuff for the paris commune only, but soon branched out to making the whole franco-prussian war of 1870. I have zero modding skills but I'm more than happy to post it all here if you are interested in adding it to the mod sometime in the future. I think I've covered everything from armies to territories to rebellions to leaders for france and prussia (including north german fed. and french rebel states).

  10. #1470
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by The Valkyrier View Post
    I've always wanted to conquer the world as a french socialist republic so I started on making stuff for the paris commune only, but soon branched out to making the whole franco-prussian war of 1870. I have zero modding skills but I'm more than happy to post it all here if you are interested in adding it to the mod sometime in the future. I think I've covered everything from armies to territories to rebellions to leaders for france and prussia (including north german fed. and french rebel states).
    Sounds good!
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  11. #1471
    lol I just realized that WWH isn't using the original map
    I need to go through and edit all my locations to fit with the wwh map. can someone upload it so I can check it out?

  12. #1472
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    Quote Originally Posted by Nyrael View Post
    Many new features that WWM brings are cojnnected with decisions and some other IN only stuff. I think that it is impossible to get all changes that were made in newest versions without additional work which would slow down the development of the next version.
    I'm tired how nobody has time for 1.3 anymore. It is the latest version of a fully released game and deserves better support than it gets. I had to do it myself with the UCNM and i'll make my own version of this too. I'm not interested in the decisions and stuff, the map is the main thing and I'm pretty sure paradox haven't changed anything regarding the bitmaps or anything, afterall I would like to see my contribution in regards to Australia.

    I'll post up a 1.3 version if I get it working.
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  13. #1473
    Magrathean Engineer Haftetavenscrap's Avatar
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    The problem with making the map backwards compatible is that 1.3 didn't allow provinces to be defined after sea zones. So to even make the basic version work with 1.3, you'd have to renumber hundreds of provinces, which have references in countless other files. It would be a nightmare to work out all the bugs... This is why modders rarely support older versions.

    Why don't you just upgrade to IN?
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  14. #1474
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    Quote Originally Posted by Haftetavenscrap View Post
    The problem with making the map backwards compatible is that 1.3 didn't allow provinces to be defined after sea zones. So to even make the basic version work with 1.3, you'd have to renumber hundreds of provinces, which have references in countless other files. It would be a nightmare to work out all the bugs... This is why modders rarely support older versions.

    Why don't you just upgrade to IN?
    Well that's possibly the worst decision paradox has ever made, unless it was done purposefully as a money-making gimmick. They used to be better than that when it came to compatibility, it's why they had such a vibrant modding community.

    Edit: Actually I'm getting worse problems than that. The map comes up all white with a swirly sea. I think it's a problem with the handmade map, I tried to use the graphicswitcher to use the normal textures but it did nothing. I might have to update an older version.
    Last edited by The Swert; 25-01-2009 at 07:08.
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  15. #1475

    Dunno what you did..

    But I liiiike it.

    *cackles*
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    Last edited by Shoobs; 25-01-2009 at 10:42.
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  16. #1476
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    I know this has been asked before but honestly.... why does EVERY single nation have a casus beli on the Golden Horde? (not sure about muslim nations). A previous answer to this was that "they are of a different religion and every nation has an automatic casus beli on a nation of a different religion" but then why don't they also have a casus beli on the OE or Morocco or Algiers or the rest?
    Another answer was that "the Golden Horde may have gone over the BB limit" but every nation has a casus beli on them from day 1!

    it's not a big thing I was just wondering why? It might make the Golden Horde harder to play as if the other muslim nations also have a casus beli on them....
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  17. #1477
    well its not exactly like the Goldenhorde was liked by europeans.. they came from Mongolia they sacked several cities like pecs, suzdal, subjegating bulgaria, raiding poland, raiding russia and killing whole monastries and raping women etc..

    the name also stems down from the fact that they stole all the gold the russians had, all the russians were subjegated one way or another (in the game timeline most of them are free) but before that the most were tributary states.

    so its kinda logical that no one likes them.

  18. #1478
    Dei Gratia author dharper's Avatar
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    Quote Originally Posted by The Swert View Post
    Well that's possibly the worst decision paradox has ever made, unless it was done purposefully as a money-making gimmick. They used to be better than that when it came to compatibility, it's why they had such a vibrant modding community.
    They actually introduced that change primarily for modders, since it makes the addition of new provinces so much simpler. Modding the map is now a breeze compared to how difficult it was in 1.3 - it takes less time and the chance of a crippling error is a lot less. I'm quite happy with the change.

    Incidentally, In Nomine did change the map somewhat: Spain got more provinces to balance out France a bit, so did the Balkans (I remember that Moldavia used to be only one province, for example, and possibly Serbia also? It's been a long time). I believe the Netherlands has a new province or two, also. There were supposed to be about a dozen new provinces all told. Not a huge number, but it addressed a lot of complaints about the old map. You can still see some of the new provinces in the In Nomine development diaries - there was a big fuss about them at the time.

    This is only one example of changes, though. Each expansion (and each patch) introduced new triggers, commands and scopes to the game, plus new national ideas and new systems like finally adding in variables. As a modder, I found that I could rewrite a system that normally took dozens of events and pages of code and turn it into two events with variables...and I could come up with new events that simply weren't possible before (the any_known_country trigger is a godsend, and the ai modifiers mean I can make fewer events to do the same thing in many cases!). With decisions so wildly popular, I've also gone to some effort to move many events into decisions. ...But the issue is that none of this works in EU3 1.3, so every time I make a change to an In Nomine file, I need to update my 1.3 file simultaneously - doubling or tripling the work (if I include NA). If I have an hour a day to work on modding, I can write three new events...or only one that's compatible with three systems. And with each new patch and each new expansion, the chance of a new event being compatible with 1.3 in any way, shape or form goes down, because the new triggers and commands pepper my files liberally, and some events work so much better as decisions that making them events defeats the purpose.

    Overall, I can't imagine supporting EU3 1.3 again - it would be a nightmare to go through my files, figure out what needs to be pitched and what can be saved in a less-intuitive format, and then figuring out what that made stop working. Dozens of hours of work, minimum, and for a very small number of people. My time would be much better spent working on new features for the hundreds or thousands of players who download it who use In Nomine. Sorry, it's just a cost-benefit analysis...nothing personal.
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  19. #1479
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    Ofcourse, there is little incentive for modders to do anything for v1.3 because there's no doubt NA and IN are easier and better. It just sucks that they weren't called v1.4 and v1.5 rather than needing another purchase, an online one at that which is impossible for me. And before you mention EU3 Complete, it doesn't seem to be out in Australia and even if it were paradox games are scarsely distributed, took me ages to find original EU3. And besides that would render my original purchase a waste meaning I should've just waited 2 years for EU3 to be properly finished instead of crossing over to the 'much better than EU2' game. I wonder what fun they in store for HoI3...

    And btw having 44 downloads a week for the 1.3 version is still quite remarkable.
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  20. #1480
    Dei Gratia author dharper's Avatar
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    Quote Originally Posted by The Swert View Post
    Ofcourse, there is little incentive for modders to do anything for v1.3 because there's no doubt NA and IN are easier and better. It just sucks that they weren't called v1.4 and v1.5 rather than needing another purchase, an online one at that which is impossible for me. And before you mention EU3 Complete, it doesn't seem to be out in Australia and even if it were paradox games are scarsely distributed, took me ages to find original EU3.
    Could I suggest using Amazon.com or eBay? Many users have reported success buying EU3 Complete from them, and it's well worth it.

    As for calling it 1.4 and 1.5...that's hardly fair. Paradox has always made a clear distinction between expansions and patches: patches fix bugs, expansions add features. The many new features of the expansion are well worth the money I paid for them - heck, I'd have bought Napoleon's Ambition if the only thing it did was speed up the game like it did! My computer used to run at a crawl. But the added new features - that took Paradox hundreds or thousands of man-hours to code - are well worth money.
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