I suspected it was something that was already in the game...
And congratulations on forming the EU!
I suspected it was something that was already in the game...
And congratulations on forming the EU!
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
----------------------------------------------------------------------------------------------------
Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!
What country did you play? Forming the EU just seems really hard.
Contributor to the Whole World Mod- mainly national formation decisions
AAR's:
Icelandic Empire: how far can it reach?: a Whole World Mod 3.2 AAR
Gernikako Arbola: A Navarran AAR: IN 3.0 - abandoned
Canada's struggle for Independence: NA 2.2 - abandoned
I am having an issue with this mod (I love the mod, if only the bug can be removed) & wondering if anybody has resolved it. I have tried to ignore it.
The issue is I play as England and I have several cities from bulgaria, Serbia, ottoman empire actually in the seas around england & norway.
I have tried to ignore the issues. but when I goto war with the empires they actually attack me from the sea with no boats/ships. the problem is only with IN & is fine with NA. please please help. I have tried at least a dozen reinstalls & even cleared the registry, but the problem is persistant. I wonder if its a problem with the provinces locations.
thanks
a new report on the WWM multiplayer forum game:
we have had numerous crashes when trying to reload, this was the main error we had to endure. furthermore can i confirm that the american natives are now able to be subjegated. i feel the american natives are more balanced now since technically speaking, logbow had no real advantage against the aztec archers, once you get galloglaigh and up you can easily beat the aztecs. reformation proceeded with relative normality, no real bugs or abnormalities. the only minor thing is that the counter reformation was triggered in 2 countries opposed to the normal 1 but this is to no real effect to the game. what i was suprised to find out was the fact that BB seems to have a massive impression on how often nations declare war on players. we have seen several massive coalitions against the supreme player by ai and also chain dows, if one mecklemburg gets attacked by poland for example, denmark, bohemia, austria, lithuania, sweden and teutonic order also all declare seperate wars. one minor point which annoyed me a great deal is the fact that nationalism seems to start at 12 as to the old 10. amazing is the fact that hungary seems to have 115% inflation in the year 1520 (lol?) also interesing is the fact that marocco seems to have colonial interests in Russia, and seems to be invading the north of germany with relative succes. for ongoing discussion and AAR's look for the quest for glory thread in the multiplayer forum.
Completed games:
1. Bi Weekly Game I as Portugal (first IN MP game ever to finish)
2. Bi Weekly Game II as Netherlands (second IN MP game ever to finish)
Ok seriously, who reads these things anyway, I have played more games then your grandmother is old in years.
"Do not inflict every thinkable evil on your enemies, for they may be your allies at a later time."
martijn-v-d(AT)hotmail.com
Hey all. Just trying this mod for the first time as the OE, and so far it seems really good! I just wanted to post a problem I am having, however, as I have not come accross it in Vanilla IN. I have been trying to get Dulkadir to accept an alliance offer so that I can eventually vassalise them. After spending alot of gold getting my relations up there, after a few fails they accepted....only to break it a day later! So I tried again, and again they broke it a day later. Third time lucky? Nope, again a day later they broke it....is this something that is IN related or just in this mod? Thanks for the help in advance!![]()
'My name is Inigo Montoya........you killed my father.........prepare to die'
It happens some times; a nation accepts an alliance just to break it right away, no matter how many times. It's related to IN, not specifically this mod.
Contributor to the Whole World Mod- mainly national formation decisions
AAR's:
Icelandic Empire: how far can it reach?: a Whole World Mod 3.2 AAR
Gernikako Arbola: A Navarran AAR: IN 3.0 - abandoned
Canada's struggle for Independence: NA 2.2 - abandoned
Damn. Sux to be meOriginally Posted by r6mile
Thanks for that...persistance will win the day then...either that or I just clobber them
'My name is Inigo Montoya........you killed my father.........prepare to die'
By the way guys, I made two nation forming events for this mod: Celtic Nation (unifying Ireland, Scotland, Britanny, Cornwall, Wales, and Mann), and Yugoslavia (basically all Croat and Serb provinces). Hopefully they will be incorporated in the next version of the Whole World Mod, but if you're interested I could send them to you.
Contributor to the Whole World Mod- mainly national formation decisions
AAR's:
Icelandic Empire: how far can it reach?: a Whole World Mod 3.2 AAR
Gernikako Arbola: A Navarran AAR: IN 3.0 - abandoned
Canada's struggle for Independence: NA 2.2 - abandoned
im also working on a very accurate version of Yugoslavia, i should be expecting my work finished tomorrow eavening.
Completed games:
1. Bi Weekly Game I as Portugal (first IN MP game ever to finish)
2. Bi Weekly Game II as Netherlands (second IN MP game ever to finish)
Ok seriously, who reads these things anyway, I have played more games then your grandmother is old in years.
"Do not inflict every thinkable evil on your enemies, for they may be your allies at a later time."
martijn-v-d(AT)hotmail.com



hehe
i played on "very easy"...This make everything possible. ATm i have 1.6million infantery. I started as france and invaded England and then spain. I have alsp conquered all nations that historically colonized amerika. Which have not happened yet.
It is worth mentioning that i modded the religion file. i added "annex = yes" to every religion. Build a huge army and declare war and you will win.
I was bored of playing at normal and haveing to struggle at everything...
MonMarty, if you want I could help you with yours. The one I made is fairly simple, you get cores on all Serb and Croat provinces, you need Croatia, Bosnia and Serbia to become it, and for the flag I just downloaded the flag of the Kingdom if Yugoslavia from wikipedia and resized and re-formatted it. As for the country files, I just took the Serbian one. What are you doing for yours?
Contributor to the Whole World Mod- mainly national formation decisions
AAR's:
Icelandic Empire: how far can it reach?: a Whole World Mod 3.2 AAR
Gernikako Arbola: A Navarran AAR: IN 3.0 - abandoned
Canada's struggle for Independence: NA 2.2 - abandoned
I know someone else had this problem before... I can't seem to help. Does anyone know anything?Originally Posted by R0gue
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
----------------------------------------------------------------------------------------------------
Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!
Hi!Originally Posted by Haftetavenscrap
I had a similar problem with the mod for EU3 v1.3. The path finding was somtimes wrong, e.g. colonists took 100 days to a nearby province (instead of approx. 20 days).
I solved it by changing the file map\definition.csv (and deleting all files in the directory map\cache): I sorted all provinces by their id in ascending order. Otherwise the creation of the path finding files seems to have some bugs.
E.g., instead of:
...
1439;45;205;205;Magadan
1742;1;200;200;Vänern
...
it should be as follows:
...
1439;45;205;205;Magadan
1440;46;205;255;Azangaro
...
After this changes all distances for colonists, merchants, etc. were calculated correctly in the game (and the files map\cache\<id>-paths.bin also were different). So maybe this has also something to do with this bug reported by R0gue.
Apart from that, this mod is just awesome, thank you for your great job.![]()
Mine is modelled by the Kingdom of Yugoslavia, complete with custom ships, generals, color, rulers etc. etc. i just onlu dont have an event.Originally Posted by r6mile
i am currently working on perfecting the Japanese history
Meiji Restoration-Boshin War-First Sino Japanese war etc etc.
Completed games:
1. Bi Weekly Game I as Portugal (first IN MP game ever to finish)
2. Bi Weekly Game II as Netherlands (second IN MP game ever to finish)
Ok seriously, who reads these things anyway, I have played more games then your grandmother is old in years.
"Do not inflict every thinkable evil on your enemies, for they may be your allies at a later time."
martijn-v-d(AT)hotmail.com
I managed to become Yugoslavia as Ragusa in March 1489! This is a screenshot:
![]()
I'm missing Kosovo and Istria though. Istria could defect (since my main culture is Croatian), but I'm going to have to take Kosovo from the Ottomans. In the name of the motherland!
Yugoslavia in reality was bigger than I made it, because it also included Slovenia, but Slovenian culture does not exist in the game, which I think is something that the game lacks. I understand that it would only cover about two provinces, but if they made Albanian and Galician culture, which only cover one province, Slovenia deserves its own culture IMO.
Last edited by r6mile; 31-08-2008 at 18:53.
Contributor to the Whole World Mod- mainly national formation decisions
AAR's:
Icelandic Empire: how far can it reach?: a Whole World Mod 3.2 AAR
Gernikako Arbola: A Navarran AAR: IN 3.0 - abandoned
Canada's struggle for Independence: NA 2.2 - abandoned
Imperial troops vs. Shogunate
Breakaway republic of Ezo
this includes a unique japanese westernisation, a boshin war event, and a tokugawa surrender event.
Completed games:
1. Bi Weekly Game I as Portugal (first IN MP game ever to finish)
2. Bi Weekly Game II as Netherlands (second IN MP game ever to finish)
Ok seriously, who reads these things anyway, I have played more games then your grandmother is old in years.
"Do not inflict every thinkable evil on your enemies, for they may be your allies at a later time."
martijn-v-d(AT)hotmail.com
Originally Posted by MonMarty
![]()
That can happen!!??
Did you make that happen? Story??
It's the magic of MonmartyOriginally Posted by Fijj
![]()
"I am a dummy-file.
I'm here to ensure that the mod directory is created.
I have done my task, yay me!"
Haftetavenscrap's Whole World Mod (best mod in teh world!)
He's adding it:Originally Posted by Fijj
Originally Posted by MonMarty
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
----------------------------------------------------------------------------------------------------
Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!
Ohh..Originally Posted by Haftetavenscrap
Alright