Merge the mods I say!Originally Posted by Miirshak
BTW witch are the new colonial countries?
Merge the mods I say!Originally Posted by Miirshak
BTW witch are the new colonial countries?
Currently Newfoundland, Nova Scotia and British Columbia. I plan to add more.Originally Posted by wille 12
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
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Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!
In seriousness, MM team is really the same as any other modder. The only reason its better is the amount of skill from dharper and Helius (I heard put both together and you get great events) and the amazing admin skill from Ubik. So, in effect, it has more people.
Haftetavenscrap, you should fix the Last senario, the unification one at least. Could be a fun WWI indeed. I hope you fix that too, like Russia should have colonies in the Finland area. Just saying.
*Cough* Texas *cough*Originally Posted by Haftetavenscrap
I am willing to help with the history of the United States up to 1918, Texas will be independent for a short time in it!![]()
Originally Posted by spl
Here's one of the maps I'm using, so Texas will be there. I'm also thinking of adding California as a possible revolter.
I found this handy site for US territorial history.
I could still use your help to get any details right.
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
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Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!
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i'm using TOT and see some funny black holes in different regions of the world... do you use a new type of landscape?
by all means this is a great mod, i'm enjoying it ignoring black holes (they are mainly in the new regions, europa is fine...)
You can not forget the great counrties of South Africa and Rhodesia in the new patch.
Last edited by wille 12; 28-06-2008 at 15:22.
OMG the black Plague is taking over Canada, RUN!Originally Posted by TrojanAC
"I am a dummy-file.
I'm here to ensure that the mod directory is created.
I have done my task, yay me!"
Haftetavenscrap's Whole World Mod (best mod in teh world!)
I think it's a problem with the colourmap.dds file. Does TOT have it's own files that you are using? If so, can I see them?Originally Posted by TrojanAC
Of course notOriginally Posted by willie12
. I also need Australia and New Zealand. In my vanilla game, Australia revolted to Venezuela and Haiti by religious Zealots
.
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
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Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!
Of course not. I also need Australia and New Zealand. In my vanilla game, Australia revolted to Venezuela and Haiti by religious Zealots
.[/QUOTE]
Hurrah! Another question I have is that your mod don't seem to respond to my flag changes any idea of what's causing that?
That happened to me to, Brazil revolted in Cape because me playing The Netherlands was reformed Brazil was catholic and so wasthe province, I wish paradox would take a look at that.
TOT uses it's own colormap.dds file ... i use TOT 3.0 ... i think the easiest way is to download it and look by yourselfOriginally Posted by Haftetavenscrap
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-->link to thread<--
I can't find any problems with the colourmap. The area is the screenshot should be green! I know there were discussions about this with the previous version of WWM and I think someone solved the problem...Originally Posted by TrojanAC
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
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Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!
Well, there was a little war from 1861 to 1865 in the US I may be able to help withOriginally Posted by Haftetavenscrap
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Hate to say it man, but playing as Ming, they have it far FAR FAR *FAR* too easy with the new changes to confucianism.
I have taken out OIrat, changa, and have taken a strong foothold in southern India without a single bit of inflation. I am also clearly the highest tech in the east.
China needs extreme balancing because I can get even more land if I wanted to and its not even ten years into the game.
Proud player of WWM ( Latest game is a WC by the Aleutians up in northwest America. )
And Civ Univ. The person who brought the mod back to life ..... but not the person who gave it a new calling and modernizing it - Hafte.
Currently playing Carib in Civ Univ.
Hmmm... I didn't think it made sense for Confucianism to give a random -50% tax penalty, but maybe it was important... I need a better way to restrict them less artificially. Should I 'release' Wu, Xia and Qin, maybe?Originally Posted by Shoobs
Anyways, if you're curious, here's my progress on South America (in 1900):
I added Uruguay, Bolivia, and Ecuador, gave Brazil, Peru and Venezuela independence, and changed the shape of a lot of provinces.
I'll probably do North America next.
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
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Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!



Lemmeh put it this way. I have -40 rep. I own manchu. I have multiple vassals. Most of SE asia is mine. I have found and been attacked by Orissa and Khorasan. Its only 1426. Super Ming. I have land tech 6 too.
Even worse.... My war exhaustion is .86.
Proud player of WWM ( Latest game is a WC by the Aleutians up in northwest America. )
And Civ Univ. The person who brought the mod back to life ..... but not the person who gave it a new calling and modernizing it - Hafte.
Currently playing Carib in Civ Univ.
You do have the advantage of being smarter than the AIOriginally Posted by Shoobs
. Has anyone seen an AI Ming go on a rampage? How much balancing is actually needed?
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
----------------------------------------------------------------------------------------------------
Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!
Looks fantasticOriginally Posted by Haftetavenscrap
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ooooohhhhh now I can't wait again... got any more sneak peeks?![]()
"I am a dummy-file.
I'm here to ensure that the mod directory is created.
I have done my task, yay me!"
Haftetavenscrap's Whole World Mod (best mod in teh world!)
Also I found another little bug... to get from Venezia to the other side (can't remember the name), you have to cross the Moray Firth, now if you go and look for this particular sea province, you will find that it is the one that connects Highlands and Orkney, this could be quite confusing.
"I am a dummy-file.
I'm here to ensure that the mod directory is created.
I have done my task, yay me!"
Haftetavenscrap's Whole World Mod (best mod in teh world!)