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Thread: *Whole World Mod*

  1. #381
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by monolta
    I still didnt get my mediafire upload link

    Anyone ?
    I PM'd it to you.
    Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
    Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
    ----------------------------------------------------------------------------------------------------

    Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
    Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!

  2. #382
    Hey Haftetavenscrap,
    I'm not sure to which the extent you added or included or even looked at these other mods but you should definitely look them up and possibly incorperate them. They would go along well to making your mod a great compilation. MM has always been hyper-realism or such and yours goes a long way to making an amazing mod that delivers for the non-hyperrealistic crowd (which includes me)

    Saxon Missions Beta 3
    Additional Revolters 6.14
    Hiring Fair v0.12
    Updated Naval Mod
    Merlin's Custom GFX Mod

    ^ I've added all the above, and tried to find a way to work SRI in with totally zero success. Your White Whale is probably SRI. I would love to see if you could convince Helius to let you incorperate SRI in. I've tried doing it, and it was possible for the most part but I have no map modding ability whatsoever.

    I think the SRI Germany should definitely be incorperated if possible. The events are amazing and I would play SRI if I could but the non-Germany modifications (tech balancing, economy, etc. etc.) make it nigh impossible.

    Hope that helps! I'd love to help mod if I can!

  3. #383
    Quote Originally Posted by Haftetavenscrap
    I PM'd it to you.
    Oh whoops. Strange, I didn't get an email when you PM'd me.

    Thanks
    Last edited by monolta; 26-07-2008 at 20:37.

  4. #384
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by OMGLAZERS
    Hey Haftetavenscrap,
    I'm not sure to which the extent you added or included or even looked at these other mods but you should definitely look them up and possibly incorperate them. They would go along well to making your mod a great compilation. MM has always been hyper-realism or such and yours goes a long way to making an amazing mod that delivers for the non-hyperrealistic crowd (which includes me)

    Saxon Missions Beta 3
    Additional Revolters 6.14
    Hiring Fair v0.12
    Updated Naval Mod
    Merlin's Custom GFX Mod

    ^ I've added all the above, and tried to find a way to work SRI in with totally zero success. Your White Whale is probably SRI. I would love to see if you could convince Helius to let you incorperate SRI in. I've tried doing it, and it was possible for the most part but I have no map modding ability whatsoever.

    I think the SRI Germany should definitely be incorperated if possible. The events are amazing and I would play SRI if I could but the non-Germany modifications (tech balancing, economy, etc. etc.) make it nigh impossible.

    Hope that helps! I'd love to help mod if I can!
    I'll take a look at those but as far as I know most of the revolters from the Additional Revolters mod are already in WWM. Also, I'm not planning on doing any graphics changes in WWM, because not everyone likes to have alternate graphics. I'll leave that up to the individual.
    Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
    Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
    ----------------------------------------------------------------------------------------------------

    Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
    Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!

  5. #385
    those little cities in the middle of the ocean, the islands if you will.
    How do you select them? And why are they owned by such silly nations.
    Did Venice really own an island north of scotland? Bulgaria one east of England? And so on...but mostly how do you select the city to be able to build in it once you own it?
    Can I be in your home? I would very much like to be in your home.

  6. #386
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by prekabreki
    those little cities in the middle of the ocean, the islands if you will.
    How do you select them? And why are they owned by such silly nations.
    Did Venice really own an island north of scotland? Bulgaria one east of England? And so on...but mostly how do you select the city to be able to build in it once you own it?
    Okay, it sounds like there's something wrong with your game... Can you show us some screenshots?
    Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
    Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
    ----------------------------------------------------------------------------------------------------

    Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
    Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!

  7. #387
    Quote Originally Posted by Haftetavenscrap
    Okay, it sounds like there's something wrong with your game... Can you show us some screenshots?

    Can I be in your home? I would very much like to be in your home.

  8. #388
    General t0m's Avatar
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    Quote Originally Posted by prekabreki

    I don't remember a Czech city off the coast of where I live, so I'm guessing that it is a bit messed up.
    "I am a dummy-file.
    I'm here to ensure that the mod directory is created.

    I have done my task, yay me!"

    Haftetavenscrap's Whole World Mod (best mod in teh world!)

  9. #389
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by prekabreki

    Has anyone else had this problem? Maybe just try reinstalling...
    Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
    Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
    ----------------------------------------------------------------------------------------------------

    Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
    Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!

  10. #390
    Quote Originally Posted by Haftetavenscrap
    I'll take a look at those but as far as I know most of the revolters from the Additional Revolters mod are already in WWM. Also, I'm not planning on doing any graphics changes in WWM, because not everyone likes to have alternate graphics. I'll leave that up to the individual.
    Totally; I can agree. I'm not sure how much the naval units in your game go towards their modernization. I know the units increase, but did you end up making advanced naval units?

    Out of all those mods though, SRI is the only one that needs to be stressed. Germany is one of the most exciting locations in the game, and SRI can only improve it!


  11. #391
    General t0m's Avatar
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    Quote Originally Posted by Haftetavenscrap
    Has anyone else had this problem? Maybe just try reinstalling...
    The closest thing to that which I have seen is 2 cities in one province, it was one of the northern Russian provinces which you added, I was playing mp with MonMarty and he noticed it too.
    "I am a dummy-file.
    I'm here to ensure that the mod directory is created.

    I have done my task, yay me!"

    Haftetavenscrap's Whole World Mod (best mod in teh world!)

  12. #392
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by t0m
    The closest thing to that which I have seen is 2 cities in one province, it was one of the northern Russian provinces which you added, I was playing mp with MonMarty and he noticed it too.
    Could you tell me which one(s)? That's a likely problem, and I've already fixed some simmilar ones. I probably didn't do the positions right originally because when I first made this mod there was no Positions Editor.
    Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
    Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
    ----------------------------------------------------------------------------------------------------

    Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
    Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!

  13. #393
    Vanuatu is superimposed on top of New Caledonia in my current game.

    For example, the word Vanuatu is actually on top of the island of New Caledonia, and its port is in the ocean south of New Caledonia.

  14. #394
    Field Marshal MonMarty's Avatar
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    im also going to make Yugoslavia, as a nice treat for slavic countries to form the Kingdom of Yugoslavia once they have conquered bosnia, coratia and serbia. (possibly slavonia)

  15. #395
    To Mega Therion ZmajOgnjeniVuk's Avatar
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    Quote Originally Posted by MonMarty
    im also going to make Yugoslavia, as a nice treat for slavic countries to form the Kingdom of Yugoslavia once they have conquered bosnia, coratia and serbia. (possibly slavonia)
    Don't forget Macedonia

  16. #396
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    Hiring fair is a must, but it's best to wait until you're completely done with WWM, then make spinoffs with certain mods.

  17. #397
    General t0m's Avatar
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    Someone should include that Suez Canal thing in... it would be very useful for this mod, especially with the extended timeframe.
    "I am a dummy-file.
    I'm here to ensure that the mod directory is created.

    I have done my task, yay me!"

    Haftetavenscrap's Whole World Mod (best mod in teh world!)

  18. #398
    I am impressed. I expected this to move slowly on my computer with all of the added provinces, but it actually makes the game faster. Well done.

  19. #399
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by t0m
    Someone should include that Suez Canal thing in... it would be very useful for this mod, especially with the extended timeframe.
    I've never heard of such a thing. How would that work?

    Quote Originally Posted by piff133
    I am impressed. I expected this to move slowly on my computer with all of the added provinces, but it actually makes the game faster. Well done.
    Thank you
    Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
    Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
    ----------------------------------------------------------------------------------------------------

    Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
    Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!

  20. #400
    Is whats happenin Fijj's Avatar
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    Quote Originally Posted by Haftetavenscrap
    I've never heard of such a thing. How would that work?

    Its by events I think, let me link you to it

    Suez Canal

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