Oh my!
MMP with WWM maybe?
Oh my!
MMP with WWM maybe?
*watches terranova.dk closely*![]()
Has Haftetavenscrap left yet?



No, I am sure you'll continue to enjoy both mods on their own. They have very different objectives and that only turns the EU3 modding scene more appealing.
I don't see anything wrong with extending the playable timeline of MMP or including more countries.Originally Posted by ubik
Although things like the rebalancing and ideas and such might not transition over I definitely think that the map and history files have earned their place in a mod like MMP.
...
...
...
WHEN ARE WE GETTING MMP DARNIT?![]()
Yeah, i'd love it if MMP had a bit more historical Russian boundiares then what it has in the accual EU3 vanilla version.
agreed, turkey is an interesting idea, i will start on turkey as soon as i can however, something like when ottoman empire only anatolian provinces left, or with lots of rebels everywhere will need some brainstorming though.


I don't know that the boost to .9 tech modifier for every tech group was really necessary :P. Once you figured out a nifty trick or strat to westernize, you caught up no matter what tech group you were in (although of course new world/african needed modified to make them playable). Maybe I'm just bitter because my first game is Japan, and I was maximizing gov tech mostly like I would in vanilla, and ended up severely behind all my neighbors (after westernizing) in most every other tech before I realized how much the tech modifiers must have been adjusted :P. Seriously though... Ming with highest land tech in the world is... crazy. More to the point, you mentioned something about other tech groups getting new non wussy units in another thread to get me to play this heh... if other tech groups DID get new units (I haven't played very late yet), I would say equalizing the tech modifiers AND adding new units has got to end up being over the top :O.
Basically, if the intent is for the player to be able to play anyone just fine, then you should nix the .9 tech modifiers... really, the player was ALWAYS fine no matter who they were playing once they westernized, other than new world/african. Well, and the actual units for muslim/new world/african themselves were pretty poor too, as I said in the other thread. If the intent was a fairly equal free for all including the AI, then I suppose that's what you're going to get :P. Specifically though, Ming with land tech that is high will need more than just the 50% tax penalty reinstated, or you may as well add "form asian country" for a mission, cause they act and end up looking like they have it anyway lol.
I would suggest instead maybe SLIGHTLY adjusting the tech modifiers up for asian/indian/muslim, and certainly raising the tech level for new world up to equal asian (they have the tribal penalty on top of the tech modifier, so they'd still end up behind Asia). Maybe even consider nerfing the 50% tribal modifier a bit if that's not enough to make new world/africa quite playable.
Last edited by supraliminal; 25-07-2008 at 03:12.

I've expanded on German and Italian Unification so that it is more the gradual process it was. Also have created the Balkan nations and Greece as historically as I could. I have also extended the leaders for:
GB
France
Germany
Serbia
Greece
Bulgaria
Added the Triple Alliance and and starting on Triple Entente once I've posted this. After that I'm going to do the Austrian monarchs
Then WWI
I think I will be able to do a union with Bosnia and Austria now as I have learnt how to do diplomacy
If you want my extended history files just email me via the messaging
Also bug report on crossing to and from Venice, or is that to make Venice harder to take?
That was added with In Nomine.Originally Posted by Wacky_Whiffin
No he was talking about a bug in it, in one of the older versions, the straight connected Treviso or w/e across the Moray Firth, which is in Scotland.Originally Posted by spl
"I am a dummy-file.
I'm here to ensure that the mod directory is created.
I have done my task, yay me!"
Haftetavenscrap's Whole World Mod (best mod in teh world!)

Can someone create the basics for Yougoslavia, including flag. I can sort out all the hostory, provinces and governments.
Ah...Originally Posted by t0m
That makes sense![]()
MonMarty has included the Austrian monarchs already, well that is for the Austrian Empire and Austria-Hungary, so pretty much the whole extended timeline.Originally Posted by Wacky_Whiffin
EDIT: Don't suppose you could rename "Arabian Desert" to 'Rùb al Khàlì' it is so much better than Arabian Desert, also I can't really find a capital for is as it is pretty much deserted apart from a few oil towns, and so it will say that it's capital is Rùb al Khàlì which could pass as a city.
Last edited by t0m; 26-07-2008 at 00:16.
"I am a dummy-file.
I'm here to ensure that the mod directory is created.
I have done my task, yay me!"
Haftetavenscrap's Whole World Mod (best mod in teh world!)
just to make things clear: germany in game will be the german empire, this is a diffrent country from germany, also austria hungary is diffrent from austria and the united kingdom is diffrent from great britain (as well as russian empire from russia)
sorry to make your work for nothing but i have already made those rulers historicaly exactly to the day.
I'll do that when I get homeOriginally Posted by t0m
![]()
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
----------------------------------------------------------------------------------------------------
Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!



Would you still accept province additions or border changes if someone would want to do it as long as he also fixes any countries affected by that modification?
It's rather difficult to synchronize map changes, since my map has already been changed since the last version. I'd rather do all map changes myself.Originally Posted by StormCrow
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
----------------------------------------------------------------------------------------------------
Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!



Oh, well... that's also fine. I only wanted to know if it was still possible to add or modify provinces, since there are some places I'm interested in fixing a little. I don't care if I have to do it myself or if I can just tell you and you would do it yourself.Originally Posted by Haftetavenscrap
Then I'll tell you in few days some changes I propose. Ok?
Sounds good. I'll have a lot of catching up to do when I get home!Originally Posted by StormCrow
![]()
![]()
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
----------------------------------------------------------------------------------------------------
Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!