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Thread: *Whole World Mod*

  1. #3201

  2. #3202
    Quote Originally Posted by Suntzu2011 View Post
    Freezes:
    At my first atempts to play this great mod, after few minutes, the game freezes always in the same year. I had disable the autosave in the game options to "never", and for the moment, the game seems OK. I have already played for a long period with no freezes.
    Crashes after a period of time, a lit bit diferent from the freezes, but the result is the same, itīs not possible to continue the game, at least for me.

  3. #3203
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by 17blue17 View Post
    Someone on the WWM team should make a note to fix these items for the next release.
    Thanks for the tip. I was unaware of these changes.
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  4. #3204
    Itīs only sinptoms, but I think that could help the WWM team to solve the problem. Now, the only possibility to continue the game, is playing for a period of 5-6 days (game days), save the game -> resign -> single player -> load last saved game, and continue and restart again and again. takes a lot of time, but is better than not play the game. The game crash after 8, 10 days (game day) after starting the game.

  5. #3205
    So I want some WWM for my DW 5.1 and it no worky.

    What needs to be done, and how can I help? Experienced in game development and programming, not so much in EU's particular scripting system.

  6. #3206
    Sergeant wandererdg's Avatar
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    I also would also like to volunteer. I don't have much experience but I right now thanks to the economy I have plenty of TIME and I am more than willing to do some boring menial leg work to get the WWM back up and running so EU3 can once again realize its full potential.
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  7. #3207
    Magrathean Engineer Haftetavenscrap's Avatar
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    Thank you both, I'll let you know if you can help. But at the moment I'm not sure what's going wrong, so I don't have anything for you to do. I'm currently conducting an experiment to isolate the cause.
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  8. #3208
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    I realise it's hard to give ETA's, but for the sake of science, are you able to give one?

  9. #3209
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by Phant View Post
    I realise it's hard to give ETA's, but for the sake of science, are you able to give one?
    It depends entirely on whatever is causing it to crash. I still haven't figured it out, and now the same crash is showing up in the newer version!! AArRrG!
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  10. #3210
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    I'm sure your dedicated mod followers would be more than happy to test whatever necessary out. I can try pinpointing myself but I don't think i'll be as efficient.

  11. #3211
    It seems like an event that triggers post-1405. I've not had it crash before that, but I've had three seperate crashes. Two in 1405 and one in 1406.

  12. #3212
    For me it crashes when I get into sertain provinces it seems. I like to play France, and when I go into naples mainland to tell them that Provence belongs to me, I always always crash.
    Also, I reckon it's tolouse or or whatever the province left of provence is called that is really bugged. The entire province doesn't exist in unit movement, so when you go to it, you actually just move to the province north of it. Looks weird.

    Other than that I'm really impressed so far.

  13. #3213
    Publicly Certified 17blue17's Avatar
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    Quote Originally Posted by Haftetavenscrap View Post
    It depends entirely on whatever is causing it to crash. I still haven't figured it out, and now the same crash is showing up in the newer version!! AArRrG!
    You have used the debug mode to create a more detailed error.log?

    Do the crashes go away if you edit the technology file and make all the tech modifier = lines be 0.39 to stop ship building? This would rule out maybe a port in a non coastal province or a port on a sea that is too small. Having to redo all the map positions world wide due to the resized map for DW can result in a few position typos.

  14. #3214
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by 17blue17 View Post
    You have used the debug mode to create a more detailed error.log?

    Do the crashes go away if you edit the technology file and make all the tech modifier = lines be 0.39 to stop ship building? This would rule out maybe a port in a non coastal province or a port on a sea that is too small. Having to redo all the map positions world wide due to the resized map for DW can result in a few position typos.
    Nothing useful in the logs. I'll look into the positions, and we're also working on fixing the missionary/building/ship models to see if that helps. I don't think it's positions (not exclusively anyways) because it shows up in two versions of the mod that use entirely different maps.
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  15. #3215
    is_emperor = yes mclemente's Avatar
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    The only problem in WWI is that the leaders of the war are Ottomans and (at the start of my game) Albania LOL, isn't there an way to make Germany and France/Britain to be the leaders of the war?

  16. #3216
    No John, you are the Syndies IconOfEvi's Avatar
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    Just want to say I still pay attention to WW Haven, never give up!
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  17. #3217
    This is the best Mod ever created for EU3, I'm really looking forward to the DW version being worked on atm.

  18. #3218
    Captain bengrimm's Avatar
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    Hello everyone

    I just love playing eu3 so I would like to install 2 good mods for my game. I downloaded terra nova but I would like to give a try with whole world mod. I was wondering if I can install it with the official 5.1 patch. So it is possible or not ?

  19. #3219
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    Quote Originally Posted by bengrimm View Post
    Hello everyone

    I just love playing eu3 so I would like to install 2 good mods for my game. I downloaded terra nova but I would like to give a try with whole world mod. I was wondering if I can install it with the official 5.1 patch. So it is possible or not ?
    Check page 1 of this thread and your question will be answered. (Yes, you can if you download the 5.1 version. But it currently doesn't work very well)

  20. #3220
    Captain bengrimm's Avatar
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    works fine for now but I have a few bugs in my game :/

    First of all, and it's also the case with the tera nova map, the costal provinces is made of ugly little squares. Then, Brittany has... nogovernement ? Finally, and I don't know if it's a bug or not but why can we colonize Berry (french province) and why in 1399, south america (in the menu) is called french south america (I also have french africa and french oceania).

    How can I fix that ?

    PS : tried the mod and for now, I realy like it (:

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