Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
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Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!













I would like to formally ask permission to use the technology and unit files in my own mod.
Alien Space Bats for EU3: pretty princesses, the New Model Army, smallpox, dysentery, inbreeding, the ability for great rulers to force slider changes, and more
No references to specific provinces or tags - fun for all countries
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
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Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!













Alien Space Bats for EU3: pretty princesses, the New Model Army, smallpox, dysentery, inbreeding, the ability for great rulers to force slider changes, and more
No references to specific provinces or tags - fun for all countries
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
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Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!













I know they don't exist in my mod (which currently changes nothing about the map or the timeline yet), nevertheless it will be that much less work later on.
I might as well state now that if the next version of WWM is stable, then ASB will be made a sub-mod of it
Alien Space Bats for EU3: pretty princesses, the New Model Army, smallpox, dysentery, inbreeding, the ability for great rulers to force slider changes, and more
No references to specific provinces or tags - fun for all countries
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
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Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!
Are you keeping your new buildings, factory and railroad in? And if so are you making them their own line of buildings? If you are I would suggest as the 3 and 4 builds use telephone system, to represent the changes in communication, and electrical lines, to represent the spread of electrification towards the ending years of the mod. Maybe as the 5 and 6 use airfield to represent the changes the early airplanes brought and assembly line to show the further changes in manufacturing. That way can have a whole modern line of buildings to add some to the end game of the mod.
It's difficult to add new building types due to the design of the interface. Right now, Factory is level 6 production and Rail Depot is level 6 trade. There are a few changes to the other buildings as well.
On the other hand, if there is a good way to add a new building type, I like this idea as well.
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
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Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!


I think that if your gonna add a new building type, you'll have to add a new tech type also, since they seem to be tied to those.
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
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Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!


That won't do the job by itself. They still have to be arranged nicely just by looking at some numbers in n interface file. And those same interface files often cause the game to crash when Paradox updates the same interfaces that you modded. That's not to say I'm not going to try though![]()
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
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Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!

Any chance anyone still has the Mac OS version of this mod? The links on the main page are broken.












Have you figured out what causes the crash to CTD???
Robert Glaub
robert.glaub@verizon.net
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
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Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!
Hi,
Is this mod built for DW 5.1b or 5.1? I looked at the date and wasn't really sure if it was before or after the patch. Thanks.
Whole World Mod v4.999 For EU3 DWv5.1b HttTv4.1, INv3.1, NAv2.2, v1.3
Explore the Whole World! - 643 New Provinces - 531 New Countries - Play from 1399 to 1918 - More!
----------------------------------------------------------------------------------------------------
Civilization Universalis Mod v4.0 For EU3 HttT v4.1b, IN v3.1 and NA v2.2
Raise any nation from nothing into a vast empire! - Completely unique gameplay experience!
I found two bugs in countries.txt: Bar's tag is listed as BAR, which barbados' tag as well. Changed to BAA to match bar province. Also Berry's tag was BER in countries.txt. Changed to BRY to match province. This will fix bug of these countries not appearing on map in French/Burgundian area on map.