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Thread: *Whole World Mod*

  1. #1
    Magrathean Engineer Haftetavenscrap's Avatar
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    *Whole World Mod*

    Whole World Mod
    For EU3 DW5.1b, HttTv4.1, INv3.1, NAv2.2, v1.3


    You can download the DW version here (2011.8.27)
    You can download the final version for HttT here (2011.6.25)You can download v3.31 for IN here (2009.12.16)
    • Note: This version includes Strannik's Hand Drawn Map mod. To revert to the original graphics, go into the "Europa Universalis III\mod\WholeWorld" folder, and run GraphicsSwitcher.exe.

    You can download the BASIC VERSION for IN here - This version only has map changes based on WWM 3.2 (2009.4.24)

    You can download v3.2 for Mac here (2009.6.13)
    You can download v3.13 for Mac here (2009.5.9)
    You can download v3.13 for Windows here. This corresponds to the mac version for multiplayer compatibility (2009.5.9)
    These versions were made by Cannaya (Detials Here)

    You can download the NA version here - This version is not for IN (2008.2.8)
    You can download the BASIC VERSION for NA here - This version only has map changes and is not for IN (2008.4.27)
    You can download the EU3v1.3 version here - This version is not for NA or IN (2007.12.17)

    Links:
    WWM Suggestions
    WWM Bug Reports
    WWM Cartography
    WWM Balancing
    WWM Social Group

    Screenshots: (not up to date)
    Location of all new provinces
    1399 Map
    1910 Map
    Just some of the new tradegoods
    Who doesn't like to see Ming collapse?
    One of many interesting new events
    Really get into the scale of The War to End All Wars!
    One of many new decisions
    The Incas
    Tradegoods

    Features of this Mod:
    • Tech groups have been balanced so that the European advantage is less prominent
    • 531 New Countries
    • 35 New trade goods
    • Changed ideas to have more dramatic effects
    • New Religions (Intiism, Teotlism, Confucianism, Sikhism, Theravada, Mahayana, Spiritism)
    • Timeline extended to 1918
    • ~70 new units (land and naval) for extended timeline and balance between tech groups
    • New decisions to convert from tribal governments to more advanced European governments - at a price
    • Many new nations to form
    • A lot of history
    • Two new buildings
    • Many gameplay tweaks
    • 3 New government types
    • Lots of new events, missions, and decisions
    • New system for upgrading trade goods into more valuable processed goods
    • New system for handling colonial provinces in the late game
    • Total of 643 new provinces

    The Team:
    • Haftetavenscrap - The creator
    • ADP101
    • Nukumnehtar
    • polskaGOLA
    • SCORPIONMIRO

    Very Important People:
    • Puppets: African, Asian and some European history
    • aenariel: Many new island provinces
    • dharper for shielding my sanity from the endless onslaught of frustrating bugs
    • Strannik for creating and allowing me to use his Hand Drawn Map (HDM) Mod.
    • The Patrician for almost everything to do with Australia, plus the Industrialization addon and much more
    • t0m
    • r6mile
    • ABosnian

    Special Thanks:
    gigau for MEIOU trade goods
    MichaelM for his Scenario and Position Editor
    joshau-k for Tribal to Monarchy events
    prekabreki for Iceland, scandanavian culture, flags
    Battousai727 for American presidents and generals
    Fryslan0109 for WWI alliances
    Willem IV for Some Dutch history
    SapientHomo for nation formation decisions patch
    wingz198 for making a map for AARs
    The Swert for final Australia map
    Trin Tragula for India information
    Casimir for help with the final HttT version so I can concentrate on DW
    derrhalt for stuff, and some other stuff (I think)

    My Family for putting up with this ridiculous hobby.

    Acknowledgments:
    dharper, rrw77, gigau, Kazmir, EUROO7, jordarkelf, Darken, Shoobs, Jookes, Jamstick, Flamarial, spirto, tanadiel, Ziperia, vlinkz, wille 12, Azog, rapido, Tanzhang
    Hopefully I'm not forgetting anything or anyone
    Tell me if you deserve credit
    Last edited by Haftetavenscrap; 29-02-2012 at 18:23.
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  2. #2
    Wolfman ŕ Paris EUROO7's Avatar
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    1918?!?!?

    I have to try this!

    EDIT: I'm mentioned? What did I do?!?!
    And one day we will die and our ashes will fly from the aeroplane over the sea
    But for now we are young let us lay in the sun and count every beautiful thing we can see......

  3. #3
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by EUROO7
    EDIT: I'm mentioned? What did I do?!?!
    You helped me fix at least one annoying bug
    Try Haftetavenscrap's Realistic Map Generator!
    Explore, colonize and conquer a world you've never seen before!
    Much more intricate and realistic maps than Conquest of Paradise

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  4. #4
    Captain Dylan305's Avatar
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    OMG Going to try right now, looks awesome.

    (Hopes theres funny islands)

  5. #5
    Cooool

    I'll download it the second i get home
    thnx for the time/effort you put into this

  6. #6
    I was dismayed to see that in 1919 that the USA still hadn't managed to reach the West Coast. California was admitted as a state in 1850; you better go and get working on those other countries history files

    I know it's still in beta but get on that!

    Great job otherwsie!!

  7. #7
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by OMGLAZERS
    I was dismayed to see that in 1919 that the USA still hadn't managed to reach the West Coast. California was admitted as a state in 1850; you better go and get working on those other countries history files

    I know it's still in beta but get on that!

    Great job otherwsie!!
    Changing large amounts of history files is a lot of work. I'll do more of that in the next version . One reason why I didn't complete the history is because I have to make the Canadian borders accurate first...
    Try Haftetavenscrap's Realistic Map Generator!
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  8. #8
    Colonel Puppets's Avatar
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    Can I have permission to use this for my World War II mod ?

  9. #9
    Second Lieutenant DjMike's Avatar
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    Ahh finally I can get rid of that damned PTI, it burns my eyes honestly

    Oh and by the way, if you're going to be doing more dramatic changes in the future, can you please add a basic version that just adds the PTI provs? I didn't really like all the changes in the NA version

  10. #10
    WOW, downloading!
    looks fantastic
    i'll give you my feed back, when i have tried.

  11. #11
    Remember, Hafte is a busy man. Its difficult to make seperate versoins. Also, don't forget Civ Univ, man. I know WWM is your priority, but Civ Univ is still darn fun!
    Proud player of WWM ( Latest game is a WC by the Aleutians up in northwest America. )

    And Civ Univ. The person who brought the mod back to life ..... but not the person who gave it a new calling and modernizing it - Hafte.

    Currently playing Carib in Civ Univ.

  12. #12
    Captain Dylan305's Avatar
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    On the history markers for choosing your country, the one you have, the indian countries you added are still in north america in the 1800s

  13. #13
    the mod is great! i didn't notice any bugs but as am from Finland i noticed that the province of karelia is in Lapland, other vise whit America, there is the American civil war. if you need parts for your mod, you can check my signature for Mattfolk mod... hoppfoli it will be of any use.

  14. #14
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by Puppets
    Can I have permission to use this for my World War II mod ?
    Go right ahead! (give lots of credit )

    Quote Originally Posted by Dylan305
    On the history markers for choosing your country, the one you have, the indian countries you added are still in north america in the 1800s
    Quote Originally Posted by Hullu Hevonen
    the mod is great! i didn't notice any bugs but as am from Finland i noticed that the province of karelia is in Lapland, other vise whit America, there is the American civil war. if you need parts for your mod, you can check my signature for Mattfolk mod... hoppfoli it will be of any use.
    I realize the history is incomplete, and If I'm going to make it accurate, I'm going to need help . 100 years of history is a lot of work.
    Try Haftetavenscrap's Realistic Map Generator!
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  15. #15
    Quote Originally Posted by Haftetavenscrap
    Go right ahead! (give lots of credit )

    I realize the history is incomplete, and If I'm going to make it accurate, I'm going to need help . 100 years of history is a lot of work.
    i know i tryed it to before... it's hard... maybee i can help whit something...

  16. #16
    Field Marshal spl's Avatar
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    My little bug list:
    The Louisiana purchase seems to not be in the history files, so France keeps Louisiana.

    The last bookmark's description has "pap_government" at the end. I am willing to help you with the American history files, manifest destiny!

    Germany has no ruler in 1871.

    Add a gameplay.txt file into the main directory, not in common or history, etc.

    It should be all default settings if it has this in it:
    Code:
    gameplaysettings={
        setgameplayoptions={
    0 0 0 0 0 0 0 0 2 0 1 1 0     }
    }
    Is there a gfx for the ammunitions trade good?
    Last edited by spl; 26-06-2008 at 18:27.

  17. #17
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by spl
    My little bug list:
    The Louisiana purchase seems to not be in the history files, so France keeps Louisiana.

    The last bookmark's description has "pap_government" at the end. I am willing to help you with the American history files, manifest destiny!
    I would appreciate any help with the history files
    The papal_government thing was a typo (missing ";" in the localization file)

    Quote Originally Posted by spl
    Germany has no ruler in 1871.
    Grr. I meant to add Bismarck but I forgot

    Quote Originally Posted by spl
    Add a gameplay.txt file into the main directory, not in common or history, etc.

    It should be all default settings if it has this in it:
    Code:
    gameplaysettings={
        setgameplayoptions={
    0 0 0 0 0 0 0 0 2 0 1 1 0     }
    }


    Quote Originally Posted by spl
    Is there a gfx for the ammunitions trade good?
    Do you mean a 3D one?
    Try Haftetavenscrap's Realistic Map Generator!
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  18. #18
    Field Marshal spl's Avatar
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    Quote Originally Posted by Haftetavenscrap


    Do you mean a 3D one?
    If you add the thing I posted in a file called "gameplaysettings.txt" it will make the options default when someone starts the game, since people tend to forget it and they may not want 25 year sea spread time.

    And yes, a 3D one. Maybe I just missed it though.

  19. #19
    Magrathean Engineer Haftetavenscrap's Avatar
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    Quote Originally Posted by spl
    If you add the thing I posted in a file called "gameplaysettings.txt" it will make the options default when someone starts the game, since people tend to forget it and they may not want 25 year sea spread time.
    Good idea

    Quote Originally Posted by spl
    And yes, a 3D one. Maybe I just missed it though.
    No, the new trade goods don't have 3D graphics. I tried to model some once, but I couldn't get the textures to work. I'll try again once some of the more important issues are dealt with.
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  20. #20
    Major MonkeyHybrid's Avatar
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    Any chance of a map only version for IN?

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