+ Reply to Thread
Page 1 of 6 1 2 3 ... LastLast
Results 1 to 20 of 106

Thread: Full list of event triggers, effects and scopes

  1. #1
    ɐɟnʇsǝɐzǝqɐɔ Cabezaestufa's Avatar
    EU3 Collectors Edition OwnerNapoleonic MarshalDeus Vult!Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)
    Hearts of Iron 2: ArmageddonVictoria: RevolutionsEuropa Universalis III: In NomineHearts of Iron IIIHeir to the Throne
    Semper FiVictoria 2Divine WindSword of the StarsDarkest Hour
    Crusader Kings IIFor the MotherlandSengokuCrusader Kings II Holy Knight

    Join Date
    Mar 2004
    Location
    Unknown string wanted
    Posts
    1,238

    Full list of event triggers, effects and scopes

    I was sick of having to search a bunch of threads when looking for a specific event or trigger, so I have updated Johan's initial documents and added all info for NA and IN. There are a few triggers and effects I still don't know how they work, so I'd appreciate any help to complete the list. Also, if I have forgotten or screwed up anything (very likely, since I'm still a complete novice on event scripting), please let me know and I'll update the documents.

    Here they are:

    Triggers

    Effects

    Scopes

    Thanks to everybody who helped me with this, especially dharper, alvya, jdrou, ubik, Darken and pierreluc among many others.

    I hope you guys find it useful...

    EDIT (17-11-2008): Now with the new stuff from IN 3.1!
    Last edited by Cabezaestufa; 17-11-2008 at 22:29.
    "There is an Awesome Game of Thrones Video Game. You Can Play it Right Now." --Kotaku
    "The best Game of Thrones game you will probably ever play." --Rock Paper Shotgun

    A Game of Thrones: A Crusader Kings 2 mod.
    Westeros vs. Europe: A Crusader Kings 2 mod.

  2. #2
    Sort of kind of back dharper's Avatar
    EU3 Collectors Edition OwnerNapoleonic MarshalEuropa Universalis: RomeVictoria: RevolutionsEuropa Universalis III: In Nomine
    EU3 CompleteRome: Vae VictisHearts of Iron IIISupreme Ruler 2020 GoldFor The Glory
    Heir to the ThroneSemper FiVictoria 2Divine WindCrusader Kings II
    Pride of NationsFor the MotherlandVictoria II: A House Divided

    Join Date
    Aug 2002
    Location
    Province #989 (EU3)
    Posts
    12,467
    Thank you!!

    I keep meaning to do something like this, but I never find the time. You've really helped me.

    A mod for EU3: In Nomine and EU3: Complete that enhances religion
    Religious Minorities - More Religions - Religious Fervor - New Graphics - Hundreds of Events and Decisions
    New In Nomine version released December 31, 2011 (less than a month ago)

    Still playing EU3: Complete? Get my Magna Mundi Platinum 2 bugfix for religion and the Sengoku.

    Honor of Lancaster: A Magna Mundi IV AAR (finished)




  3. #3
    Panjandrum Autonomous's Avatar
    EU3 OwnerNapoleonic MarshalDeus Vult!Victoria: RevolutionsEuropa Universalis III: In Nomine
    Rome GoldHearts of Iron IIIMajesty 2Heir to the ThroneMount & Blade: Warband
    200k ClubSemper FiVictoria 2Divine WindMagicka
    Sword of the StarsDarkest HourCrusader Kings IIFor the MotherlandSword of the Stars II
    Victoria II: A House DividedCrusader Kings II Holy KnightHOI3: Their Finest HourVictoria 2: Heart of Darkness

    Join Date
    Aug 2007
    Location
    Scotland
    Posts
    1,186
    *bows down*
    Chief of the Harappa in Dawn of Man (on hold )

    AARs
    Fire Emblem: Rekka no Ken AAR (complete)

    "To Agitius, thrice consul, the groans of the Britons... the barbarians drive us to the sea, the sea drives us to the barbarians; between these two means of death we are either killed or drowned."

  4. #4
    Dagneau, the Ultimate Diplomat gigau's Avatar
    Diplomacy PlayerEU3 OwnerEU3 Collectors Edition OwnerHoI AnthologyGalactic Assaulter
    Napoleonic MarshalDeus Vult!Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)Finder of the Lost Empire
    Penumbra -  Black PlagueHearts of Iron 2: ArmageddonVictoria: RevolutionsEuropa Universalis III: In NomineEU3 Complete
    Rome: Vae VictisSupreme Ruler 2020Rome GoldEast India CompanyHearts of Iron III
    Majesty 2Supreme Ruler 2020 GoldFor The GloryArsenal of DemocracyHeir to the Throne
    East India Company CollectionRise of PrussiaAchtung PanzerLead and GoldMount & Blade: Warband
    200k ClubLegioSemper FiElven Legacy CollectionVictoria 2
    Commander: Conquest of the AmericasLionheartDivine WindShip Simulator ExtremesIron Cross
    MagickaCities in MotionEU3: ChroniclesSword of the StarsDarkest Hour
    Majesty II CollectionCrusader Kings IIPirates of Black CoveMount & Blade: With Fire and SwordPride of Nations
    For the MotherlandSupreme Ruler: Cold WarSengokuHearts of Iron: The Card GameSword of the Stars II
    Hearts of Iron III CollectionVictoria II: A House DividedKing Arthur IICrusader Kings II Holy KnightGettysburg: Armored Warfare
    Naval War: Arctic CircleWarlock: Master of the ArcaneStarvoidHOI3: Their Finest HourWar of the Roses
    A Game of DwarvesDungeonlandThe Showdown EffectMarch of the EaglesImpire
    Cities in Motion 2Victoria 2: Heart of DarknessLeviathan: Warships

    Join Date
    May 2005
    Location
    Hunting wolves and/or villagers... depends...
    Posts
    18,039
    Blog Entries
    9
    *cheers*

    Thanks so much
    Auretus Ornithorhynchus anatinus, in hoc signo vinces. In honorem Paradox!Awarded the SAS Award for Forum Dedication<:3 )~~~ Mice over Rabbits
    • Crusader Kings II --- Planning a map mod, the name of which remains to be determined
    • Europa Universalis III : Divine Wind --- The EUIII Master Mod List (last update 7-March-2013)
    MEIOU:Tokgawa's Destiny, a mod giving you a new map, a new experience,... - Quezako ?
    If you have zero infamy, then you're wasting everybody's forgiveness. - Zzzzz... •
    MEIOU Subforum in english --- Enfillade MEIOU en Français --- MEIOU auf Deutsch
    My AAR : Aragón and its Place in European History
    • Mount & Blade Warband : Draper in the Noble Order of the Platypus - Impatient archer, reckless infantry and ridiculous cavalier
    • Werewolf, come join the hunt here --- Wins : as seer 1/1, as villager 2/10, as wolf 1/5 - Hosted 2 WWLite,

  5. #5
    General fuzzbug's Avatar
    EU3 OwnerNapoleonic MarshalVictoria: RevolutionsEuropa Universalis III: In NomineHeir to the Throne
    Divine Wind

    Join Date
    Sep 2004
    Location
    Watford, UK
    Posts
    2,430

    thank you thank you

    Quote Originally Posted by Cabezaestufa
    Triggers

    Effects

    Scopes

    I hope you guys find it useful...
    thank you thank you

  6. #6
    Captain Svantevid's Avatar
    EU3 Collectors Edition OwnerNapoleonic MarshalDeus Vult!Europa Universalis: Rome (Collectors Edition)Europa Universalis III: In Nomine
    Heir to the ThroneVictoria 2Divine WindCrusader Kings IICrusader Kings II Holy Knight

    Join Date
    Apr 2005
    Location
    Ljubljana
    Posts
    430
    Excellent!

  7. #7
    Thank you for your hard work!

  8. #8
    From a quick look I have three comments (beyond my thanks expressed above at having such handy modding tools), all on the effects file.

    1 - The random and random_list effects are modelled after Rome. I can give you syntax exemples tonight from home. In essence, random allows you to add a %chance that a given effect will trigger. If the % is not met, nothing will happen. So for instance it allows you to have an event that MAY lower your stability, but also be innocuous. The syntax looks roughly like

    random = {
    chance = x%
    stability = -1 }

    Random list allows you to have an event where any of a number of things will happen, depending on the odds you give. For instance you could have a 50/50 chance of either a loss of stability or a rebellion right there and then:

    random_list = {
    50 = { owner = { stability = -1 }
    50 = { anti_tax_rebels = 1 }
    }

    These "Random" additions really open up scripting possibilities.

    2 - With the addition of a define_adviser command (which if mirrored on the general or admiral one allows you to give a name), this is a potential workaround to those who wanted female advisors. You could create female advisor types which you can set the engine not to create randomly but which you could add by event.

    3 - When you mention that we can change the name of a province, it reminded me that, if I recall correctly, the exemple Johan gave of this also showed there exists a change_culture effect.

  9. #9
    ɐɟnʇsǝɐzǝqɐɔ Cabezaestufa's Avatar
    EU3 Collectors Edition OwnerNapoleonic MarshalDeus Vult!Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)
    Hearts of Iron 2: ArmageddonVictoria: RevolutionsEuropa Universalis III: In NomineHearts of Iron IIIHeir to the Throne
    Semper FiVictoria 2Divine WindSword of the StarsDarkest Hour
    Crusader Kings IIFor the MotherlandSengokuCrusader Kings II Holy Knight

    Join Date
    Mar 2004
    Location
    Unknown string wanted
    Posts
    1,238
    Quote Originally Posted by pierreluc
    From a quick look I have three comments (beyond my thanks expressed above at having such handy modding tools), all on the effects file.

    1 - The random and random_list effects are modelled after Rome. I can give you syntax exemples tonight from home. In essence, random allows you to add a %chance that a given effect will trigger. If the % is not met, nothing will happen. So for instance it allows you to have an event that MAY lower your stability, but also be innocuous. The syntax looks roughly like

    random = {
    chance = x%
    stability = -1 }

    Random list allows you to have an event where any of a number of things will happen, depending on the odds you give. For instance you could have a 50/50 chance of either a loss of stability or a rebellion right there and then:

    random_list = {
    50 = { owner = { stability = -1 }
    50 = { anti_tax_rebels = 1 }
    }

    These "Random" additions really open up scripting possibilities.

    2 - With the addition of a define_adviser command (which if mirrored on the general or admiral one allows you to give a name), this is a potential workaround to those who wanted female advisors. You could create female advisor types which you can set the engine not to create randomly but which you could add by event.
    File updated. Thanks a lot! these "random" effects are great and should really open up a world of possibilities indeed.

    Quote Originally Posted by pierreluc
    3 - When you mention that we can change the name of a province, it reminded me that, if I recall correctly, the exemple Johan gave of this also showed there exists a change_culture effect.
    Isn't it called simply "culture"? if so, it should be already included
    Last edited by Cabezaestufa; 13-06-2008 at 19:23.
    "There is an Awesome Game of Thrones Video Game. You Can Play it Right Now." --Kotaku
    "The best Game of Thrones game you will probably ever play." --Rock Paper Shotgun

    A Game of Thrones: A Crusader Kings 2 mod.
    Westeros vs. Europe: A Crusader Kings 2 mod.

  10. #10
    Indeed, "culture" is already there. My bad!

  11. #11
    Six-star scriptmaster
    EU3 OwnerNapoleonic MarshalDeus Vult!Europa Universalis III: In Nomine

    Join Date
    Mar 2003
    Location
    Betanzos, A Coruña, España
    Posts
    3,317
    Quote Originally Posted by pierreluc
    From a quick look I have three comments (beyond my thanks expressed above at having such handy modding tools), all on the effects file.

    1 - The random and random_list effects are modelled after Rome. I can give you syntax exemples tonight from home. In essence, random allows you to add a %chance that a given effect will trigger. If the % is not met, nothing will happen. So for instance it allows you to have an event that MAY lower your stability, but also be innocuous. The syntax looks roughly like

    random = {
    chance = x%
    stability = -1 }

    Random list allows you to have an event where any of a number of things will happen, depending on the odds you give. For instance you could have a 50/50 chance of either a loss of stability or a rebellion right there and then:

    random_list = {
    50 = { owner = { stability = -1 }
    50 = { anti_tax_rebels = 1 }
    }

    These "Random" additions really open up scripting possibilities.

    2 - With the addition of a define_adviser command (which if mirrored on the general or admiral one allows you to give a name), this is a potential workaround to those who wanted female advisors. You could create female advisor types which you can set the engine not to create randomly but which you could add by event.

    3 - When you mention that we can change the name of a province, it reminded me that, if I recall correctly, the exemple Johan gave of this also showed there exists a change_culture effect.
    I am having wet dreams with all this information.




    And thank you Cabezaestufa. A lot less work for me to search the new additions in the forum.
    MIEMBRO DEL MagnaMundi TEAM.
    Descargate la ultima version de MMP aqui
    Visita nuestro foro en Terranova.dk o nuestro sub-foro en los foros Paradox

    EU3+NA+IN+MagnaMundi Platinum+VariProject
    Traducciones de los archivos de comandos para eventos y pequeña guia

    EU2: parche 1.09 + WATK 1.3
    El bAAR del duque , mi AAR del EU2 con Lorena

  12. #12
    Publicly Certified 17blue17's Avatar
    EU3 Collectors Edition OwnerNapoleonic MarshalEuropa Universalis III: In NomineHeir to the ThroneDivine Wind

    Join Date
    Nov 2003
    Location
    Minnesota
    Posts
    3,460
    Thanks for the information.

    One question - I noticed yesterday that the country history files for HAB have a effect (not trigger)

    emperor = yes

    Maybe this is an effect that needs to be added to the list? Have not tried in an event.

  13. #13
    Thanks
    added to the guides section of the master mod list.
    Shalom
    John F. Kennedy
    "For we are opposed around the world by a monolithic and ruthless conspiracy that relies primarily on covert means for expanding its sphere of influence--on infiltration instead of invasion, on subversion instead of elections, on intimidation instead of free choice, on guerrillas by night instead of armies by day."

    John 8:32
    "And ye shall know the truth, and the truth shall make you free."
    Martin Luther King
    "A nation that continues year after year to spend more money on military defense than on programs of social uplift is aproaching spiritual death."

  14. #14
    HOLY MOSES... this must have taken ages... thank you!!!

  15. #15
    In Deo salus mea Jusi's Avatar
    EU3 OwnerNapoleonic MarshalEuropa Universalis: RomeVictoria: RevolutionsEuropa Universalis III: In Nomine
    Victoria 2Victoria II: A House Divided

    Join Date
    Dec 2007
    Location
    РФ
    Posts
    77
    Gracias!
    Great work...

  16. #16
    Just to follow up on my earlier post, I checked the syntax used in EU:Rome events in relation to random and random_list

    Indeed, random works as follows:

    random = {
    chance = x (apparently a number between 0 and 100) that represents the percentage
    stability = -1 (or whatever effect you like)
    }

    random_list works as follows:

    random_list = {
    35 = { effect 1 } (with the number representing, as far as I can tell, the % chance of that particular effect being the one resulting
    35 = { effect 2 }
    30 = { effect 3}
    }

    While none of the random_list chances ever sum up above 100 (the majority sum up exactly to 100), some only sum up to 40. I can't tell in that case if that means there is a 60% chance of nothing happening, or if the numbers used are normalized over 40, where for instance a "10" amounts to 25% (as in 10/40).

    Both random and random_list can accommodate scope changes in their effects

  17. #17

  18. #18
    Quote Originally Posted by Cabezaestufa
    I was sick of having to search a bunch of threads when looking for a specific event or trigger, so I have updated Johan's initial documents and added all info for NA and IN. ...

    Do these include the valid modifiers ? I've looked for "may_explore" for instance and didn't find it in any of these 3 docs.

    Thank you for your efforts btw.



    G.

  19. #19
    Sort of kind of back dharper's Avatar
    EU3 Collectors Edition OwnerNapoleonic MarshalEuropa Universalis: RomeVictoria: RevolutionsEuropa Universalis III: In Nomine
    EU3 CompleteRome: Vae VictisHearts of Iron IIISupreme Ruler 2020 GoldFor The Glory
    Heir to the ThroneSemper FiVictoria 2Divine WindCrusader Kings II
    Pride of NationsFor the MotherlandVictoria II: A House Divided

    Join Date
    Aug 2002
    Location
    Province #989 (EU3)
    Posts
    12,467
    Quote Originally Posted by grallonsphere
    Do these include the valid modifiers ? I've looked for "may_explore" for instance and didn't find it in any of these 3 docs.
    My understanding is that may_explore is only used in national ideas (along with may_attack_religious_enemy).

    A mod for EU3: In Nomine and EU3: Complete that enhances religion
    Religious Minorities - More Religions - Religious Fervor - New Graphics - Hundreds of Events and Decisions
    New In Nomine version released December 31, 2011 (less than a month ago)

    Still playing EU3: Complete? Get my Magna Mundi Platinum 2 bugfix for religion and the Sengoku.

    Honor of Lancaster: A Magna Mundi IV AAR (finished)




  20. #20
    Great work - a great help! Much appreciated!

+ Reply to Thread
Page 1 of 6 1 2 3 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts