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Thread: MapUtility Discussion Thread

  1. #241
    General mumia's Avatar
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    Thank you, I can now add ports and beaches to the provinces and I can tell that ports are limited for 100% and it's required to delete one port before you add one. The second thing is that beaches are unlimited or limit is higher that number of beaches on the map because when I added 5 beaches it still worked fine. And I have another one question - do you plan any new version of Map Editor or this project is finished? If you plan to continue work on this project you could maybe design tool to edit climate, terrain and regions more easily as all this part of mapmaking is really too time-consuming to set it in province.csv for 2608 provinces (we'll have to edit them all for E3 Map ).

  2. #242
    𝓤𝓒𝓑 𝓒𝓸𝓔 𝓔𝓔𝓒𝓢 '𝟙𝟜 Jamie550's Avatar
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    There are plans
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  3. #243
    The last leftist

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    Pardon if this question has been asked before, but is it possible to redo the entire map and, say, make a fantasy map or somesuch with this mod?
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  4. #244
    Lt. General IndoEsia45's Avatar
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    I believe it can be possible. I saw one map from DMP that's entirely redo from scratch.

  5. #245
    Right I started for the first time looking at modding the Doomsday map purely to change the aesthetics.

    A few questions.

    1\ Most importantly if I am just changing the textures do I affect game play in any way? I presume no.

    2\ Using the map maker I follow the steps from 1-6 all the time but I am only changing the look of the colorscales maps for the moment.

    Example.....

    [IMG][/IMG]

    Do I need to follow the same 6 steps all the time even if I only change one map?


    Actually I have no more questions at present.

    Excellent program, once I can get things into adobe I can play with it.

  6. #246
    Homophobus Balcanicus Vulgaris Zokan's Avatar
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    Can anyone tell me what exactly determines the naval range in HOI2 engine? We're having a serious problem with my modified map for MDS - a lot of naval ranges are messed up. For example, the distance from Shanghai to Hong Kong is around 4000 km, while the distance from Shanghai to some European provinces is less than 1000 km.

    I don't know what could I've done to cause this because the bug appears randomly, both on modded and unmodded provinces. All the entries in province.csv seem fine and everything else on the map works perfectly. This problem is crucial since it renders naval combat useless.

    If anyone can help the team would be grateful
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  7. #247
    𝓤𝓒𝓑 𝓒𝓸𝓔 𝓔𝓔𝓒𝓢 '𝟙𝟜 Jamie550's Avatar
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    Did you delete navaldist.tbl and wait for it to regenerate?
    ~Jamie

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  8. #248
    Homophobus Balcanicus Vulgaris Zokan's Avatar
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    Wow, I didn't even know that has to be done. It works now, thanks!
    What if...the Confederacy survives, and USA falls to a Socialist Revolution? Hitler becomes Chancellor of Austria? Fascist France & democratic Japan? All this and much more in...
    The Bonaparte Legacy - an alternate history mod for DH

    ...and because of the efforts of many, MDS lives once again!
    Modern Day Scenario for DH

  9. #249
    Ingeniero del HoI2 quintelosky's Avatar
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    Hi Jamie550

    I send you a PM with some doubts and problems

    Many thanks for all

    A New HOI2 Expansion


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  10. #250
    𝓤𝓒𝓑 𝓒𝓸𝓔 𝓔𝓔𝓒𝓢 '𝟙𝟜 Jamie550's Avatar
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    It is now being worked on...
    ~Jamie

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  11. #251
    Ingeniero del HoI2 quintelosky's Avatar
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    Ok, perfect

    I hope that you correct the problems, thanks

    A New HOI2 Expansion


    El perfeccionamiento traza caminos rectos; pero los torcidos y sin perfeccionar son los caminos del genio.

    Improvement makes straight roads; but the crooked roads without improvement are roads of genius

  12. #252
    Major Mexbuild's Avatar
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    Quote Originally Posted by FoX0009 View Post
    Hi, i have some Trouble with the ADJ File, i had work on the Map, now i´ve a ADJ Log with ~ 800 Entries.
    At the first times when I try to create the ADJ.TBL File the MapMaker show me some Errors in the File.
    (AE. "add" instead of "Add" etc.) So I corrected the mistakes.
    But now i´ve another Problem, if i do Step 3 again (u know; create the ADJ...) then gives me the program that:

    Code:
    Working...
    Start time: 11/13/2008 ...
    Scanning adj-mod.txt...
    Adj-mod.txt does exist, so now parsing
    Done scanning adj-mod.txt!
    Press any key to continue, ....
    But if I built a Error in the ADJ File, the MapMaker finds the file again...
    Ubsequently, I´ve extra built a Error in the ADJ File and chose skipping option in the MapMaker.
    Code:
    Invalid command. Command must be "Add" or "Delete"
    Invalid: Delete sssss
     at 300;301;Delete ssss
    
    Skipped
    Step 3 wars running, but on the End, the Mapmaker gave me a long List with all entries in the ADJ File, and all the Entries havent any effect. !?

    And with only 6 Entries, the Problem is the same.
    I have the same problem. Does anybody know a solution?

  13. #253
    Second Lieutenant SemmiS's Avatar
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    I PMed Hannibal Barca about this then I found this thread. Sorry Hannibal!

    Here's my problem:
    I successfully go through steps 1-4, but when I try to do step 5 (lightmaps) my mapmaker gives me a fatal error. Here is the log:

    Log of MapMaker v2.2.5.0
    Logging started at: 12/22/2008 5:22:31 PM UTC



    #################################
    An exception has occurred.
    #################################
    Exception: System.IndexOutOfRangeException
    Derived from System.SystemException
    Derived from System.Exception
    12/22/2008 5:22:50 PM
    Message: Index was outside the bounds of the array.
    Source: CoreLib

    STACK TRACE
    Int32 ReadInt32()
    at CoreLib.Io.ByteReader.ReadInt32() in E:\Projects\CoreLib\Io\ByteReader.cs:line 219
    at MapUtility.AdjacentTable..ctor(String str) in E:\Projects\MapUtility\shared\AdjacentReader.cs:li ne 48
    at MapUtility.Global.get_AdjacentTable() in E:\Projects\MapUtility\Shared\Global.cs:line 32
    at MapEditor.LightmapMaker.LoadData() in E:\Projects\MapUtility\MapMaker\LightmapMaker.cs:l ine 24
    at MapEditor.LightmapMaker.MakeLightmaps() in E:\Projects\MapUtility\MapMaker\LightmapMaker.cs:l ine 219
    at MapEditor.Program.BeginWork(String[] args) in E:\Projects\MapUtility\MapMaker\Program.cs:line 182
    at MapEditor.Boot.Main(String[] args) in E:\Projects\MapUtility\MapMaker\Program.cs:line 275
    This is stopping me from making my mod, so any help would be great.

  14. #254
    Lt. General IndoEsia45's Avatar
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    I think this has been asked before but how do you extract the whole map image file to one psd file?

  15. #255
    𝓤𝓒𝓑 𝓒𝓸𝓔 𝓔𝓔𝓒𝓢 '𝟙𝟜 Jamie550's Avatar
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    Quote Originally Posted by IndoEsia45 View Post
    I think this has been asked before but how do you extract the whole map image file to one psd file?
    Sorry, but doesn't extract to psd. The best you can do is to extract a single huge image and combine the layers together in a psd file.

    Though unless you have plenty of ram, don't even try.
    ~Jamie

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  16. #256
    Lt. General IndoEsia45's Avatar
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    Quote Originally Posted by Jamie550 View Post
    Sorry, but doesn't extract to psd. The best you can do is to extract a single huge image and combine the layers together in a psd file.

    Though unless you have plenty of ram, don't even try.
    I have 2gb of ram. I believe I can do that but uhm...how about 4 or 6 image file? How to do that?

  17. #257
    𝓤𝓒𝓑 𝓒𝓸𝓔 𝓔𝓔𝓒𝓢 '𝟙𝟜 Jamie550's Avatar
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    Quote Originally Posted by IndoEsia45 View Post
    I have 2gb of ram. I believe I can do that but uhm...how about 4 or 6 image file? How to do that?
    Open MapExtractor with the command prompt, sending argument "-help" (without quotes, of course). This will tell you what to do.
    ~Jamie

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  18. #258
    Second Lieutenant SemmiS's Avatar
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    No fix for my problem Jamie? Really sorry to bug you, but I want to get to work on my mod.

    IndoEsia45: I just extracted the map and found out what the dimensions would equal if they were all together (29952 x 11250 px). After that, it was a lot of cut and pasting.
    Beware though, it takes forever to make any changes (opening, saving, editing, etc.).

  19. #259
    𝓤𝓒𝓑 𝓒𝓸𝓔 𝓔𝓔𝓒𝓢 '𝟙𝟜 Jamie550's Avatar
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    Quote Originally Posted by SemmiS View Post
    No fix for my problem Jamie? Really sorry to bug you, but I want to get to work on my mod.

    IndoEsia45: I just extracted the map and found out what the dimensions would equal if they were all together (29952 x 11250 px). After that, it was a lot of cut and pasting.
    Beware though, it takes forever to make any changes (opening, saving, editing, etc.).
    Try remaking your adjacent.tbl. But this is possibly caused by an incorrect pixel in your image, which would be very annoying to find.
    ~Jamie

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  20. #260
    Hello everyone - I usually only lurk here, but in this instance I'm having trouble downloading the utility. Is there another location I can download it from? I'm very much looking forward to sinking my teeth into this!

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