SACRA ROMANUM IMPERIUM
Version number 1.2a (August 10 2008)
A mod for Europa Universalis III - In Nomine
FEATURES
This mod adds a dynamic Holy Roman Empire to the game experience. As Emperor, work with the Reichstag to build institutions that strengthen the rule of law in the Empire, and keep the member states safe from aggression. As a simple member, rise to the ranks of the mighty by becoming Convener of an Imperial Circuit. As a foreign aggressor, watch and weep as the newly-strengthened Imperial Army has your cavalry for breakfast. Or make nice with the members of the Empire, climbing slowly but steadily in their esteem - and one day, your friends in the Reichstag might ask you to run for the Emperor's job.
Rules should be evident from tooltips in decisions, and event texts. The most important thing to remember is that conquests of provinces in the HRE will have consequences. For every province conquered, your country will accumulate an aggressiveness value, whose magnitude depends on the value of the provinces. The more aggressively you act, the higher the penalties enacted against you.
The other important feature is the addition of manifold Imperial Institutions (see chart, below). They influence the level of Imperial Power, which in turn determines the range of options the Emperor and other officers of the HRE have available in shaping policy in the Empire. "Imperial Power" is measured by the prestige value of an invisible country, the "Holy Roman Empire." Tooltips will show you what impact your decisions have on that value.
Finally, your relations with the Emperor and the Electors will be determined by your "standing in the Empire." Whenever a tooltip shows you that your relations with the Holy Roman Empire will change, you know that your standing changes by the same magnitude.
Other Major Features:
Trade - significantly revamped the factors that influence trade (see "additional manuals"). Now with added missions, modifiers, and decisions for the Hanseatic League.
Jewish Population - added Jewish population to many province in Europe and the Mediterranean world, based on the best historical research I could find on the web. Hire powerful Jewish advisors, protect your loyal subjects from Anti-Judaic mobs, and work towards the emancipation of Jews - or cave in to popular anti-Judaism and expel Jews from your country (see "additional manuals"). --> preview
Personal Unions - like in Magna Mundi, personal unions will succeed or fail based on negotiations between the two partners. Even after an inheritance, the autonomous estates of the former minor in the union may still give you a hard time.
Culture Change - unlike in vanilla, where it is easy to change the culture of a province, in SRI it requires a fairly long, risky process, initialized by province decision. You can never change cultures in your own culture group.
If you capture the colony of another nation, you have a choice between leaving their settlers alone, granting them full autonomy, or expelling them & replacing them with your own settlers, which changes the local culture. Overseas, culture change is a little less arduous.
In other words, if you are France, making Vlaanderen French is much more difficult than making the Dutch colony of Suriname French.
Version 1.2 features & preview
Version 1.2a changes
This mod is designed to be modular - it should be easily adaptable for inclusion with other, more complex and ambitious mods. The Holy Roman Empire was my specialized field in the well-known mod Magna Mundi Gold 2. SRI will be included in Magna Mundi Platinum. Meanwhile, if you've been missing the "Little more than small-talk in Reichstag Contacts for Mainz", this will help you.
Special thanks go to the makers of coffee and cigarettes, to Johan, to the members of the Magna Mundi team (both past and present), and to my patient wife, Bethanie. Whatever actually works in this product is their fault. The bugs, on the other hand, are my accomplishment, alone.
Especially special thanks for 1.1 go to Svantevid for his willingness in letting me use his Carniola mod for SRI, and his help in bringing about a smooth integration of both! I would also like to acknowledge my debt to Alvya, of Magna Mundi, whose brilliant ideas on basic game mechanisms, like taxes and manpower, I have liberally borrowed.
INSTRUCTIONS
Download the mod from this link
To unpack the zipped file, you need the program "7zip". Download it here:
http://www.7-zip.org/
Due to map changes, version 1.1 is NOT COMPATIBLE with version 1.0!
Version 1.2a is compatible with 1.2 and 1.1. As always:
If you have been using an older version of the mod, you absolutely must delete or rename the folder "[EUIII]/mod/SRI".
Failure to do this will create all kinds of mayhem. Trust me.
Only after deleting or renaming the old folder "SRI", unpack the contents into the folder "[EUIII]/mod"
Select "SRI 1.2a - Sacra Romanum Imperium" in the launcher.
Enjoy!
Download the manuals here:
SRI Mod Manual
additional manuals (for 1.1 or later version)
Go to the "region mapmode" to see what province belongs to which Imperial Circuit:












































