Balor said:
Advisors are not meant to SHAPE your country, thats what Ideas & Policies are for. Advisors are for short-term benefits that you do not have 100% control over, but still have choice over.
GAMEwise this may make sense, but historically it doesn't. One of the single most important things a leader does is choose those who will help him govern.
I mean who comes up with all of those national ideas... Not to mention the events that could be generated due to scandal or a truly great statesmen. I personally would love the opportunity to have 7 adviser slots to sway my "empire" in a bit to the left or right... You need all the help you can get taking on France or England... More dynamic, more involvement, deeper game...
I am also in agreement with the mechanism issue when advisers become available. However... Being able to pause, or have the game pause is not a good solution IMHO... It allows the human player the advantage that the AI currently enjoys. I feel the best solution is one already stated, the ability to post an opening and bid for the services of an adviser type. I'd actually like to see a mechanic similar to the bribing of the curia, where your adviser may come to you and give 30 days notice because another country has offered him a better pay package. Perhaps there could be free agents that could leave at will, and restricted free agents that would be similar to the "yours to hire for the next year" advisers that currently spawn.
I understand that this is what the policies and national ideas are for... but the game is in the doing, in the playing. Choosing ONE idea every once in a while versus an active choosing/bidding/shaping by way of advisers provides a much deeper experience.
Lastly... I'm having difficulty with the as you take over the whole world you get less advisers idea. Shouldn't you get more? As the number of people you govern becomes greater... don't the odds of discovering a great thinker or military leader or artist get better? You're already limited to the number of advisers you can have... if you're making alot of great advisers, and you have no home for them, wouldn't another country want them? In fact, wouldn't the fact that you are in essence supporting your enemy by giving him good advisers be a balance in the end game, making your world conquest that little bit harder? Sure, you get the pick of the litter... but you only get the three. I would think it would be a kick to have some smaller nation hold out against you because they have three great advisers... that you spawned for them.