Here it is!
Civilization Universalis
For EU3 HttT v4.1, IN v3.1 and NA v2.2
You can download version 4.0 for HttT here (2010.8.14)
This is a Beta version, so it may still contain bugs.
Your religion and tradegood icons may be missing. Replace the "interface" folder with the one in this download to fix it
You can download version 3.01 for IN here (2009.2.17)
This is a Beta version, so it may still contain bugs.
You can download the NA version here
For this version only, download this critical patch or the game may crash.
Features of this mod:
- Many new countries
- All tech types have 300 tech levels between 1000AD-2000AD
- 3 New Tech groups
- All tech groups have equal technology
- 80+ New units for new tech groups
- Multiple 'Game Modes':
- Normal: Each country starts with one high-tax starting province and spreads from there. Countries are relatively close together.
- Sparse Nations: Same as normal, but with a lot less nations
- Empty New World: North America, South America, Oceania and Africa (except the north) are empty
- Empty Old World: Europe, Asia and North Africa are empty
- Balanced Start: Same as normal, but all provinces have equal tax and manpower values
- Lots of new cultures and culture groups for new nations
- Timeline from 1000AD-2000AD
- Much cheaper colonists, so that you can afford to start out!
- Seven new religions
- A complex event system that causes religions to be founded in random places and spread around the globe, causing religious turmoil everywhere.
- Lots and lots of stuff from WWM, including decisions, events, units, buildings and of course the map.
Special thanks to:
mauzzer For making the original Civilization Universalis
Shoobs for bringing this mod back to life, and helping with Alpha/Beta testing, and suggestions
gigau for MEIOU trade goods
dharper, rrw77, gigau, Kazmir
MichaelM for his Scenario and Position Editor
SapientHomo, Tiax and SapientHomo's contributors for many of the new nations
Screenshots:
(Up-to-date screenshots pending)
This thread collects suggestions, while in this one are collected reports of campaigns played with the mod.








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Silly me, thanks for noticing. This is too small a problem to be worth patching, but I will definitely look into it for the next version.

