It would be nice to see provincial decisions take the form of promotions and the adoption of local statutes and levies. Promotions similar to Europa Universalis II would free up the constable and tax assessor building slots, allowing for perhaps different defensive structures. A levy could provide a slight increase in revenue, manpower or conscription speed – at a cost. It could be raised for a specific purpose, such as the expansion of a fortification. Ie: selecting “expand local fortifications efforts” would withhold a small amount of provincial revenue, and then when the game recognizes that the appropriate cost has been met the local ordinance becomes null and void and the building is automatically begun. If that I not possible then it could perhaps just reduce the cost of a structure. Though I would like to enact local laws and see the province take it from there – building the structure on its own when the levy is raised.
Also, it ought to be possible to enact state legislation that nullifies provincial statutes – at a cost of course. Or at least have laws and acts which are incompatible.
As for religious decisions, in catholic Europe in 1399, it would be nice to see a tithe implemented to support the Papal State and other sees (including perhaps orders of knights). This tithe could be reduced/withdrawn or increased by decision. Decisions could also be used as triggers for event chains. Ie: If the Pope adopts a decision to “restore St. Peter’s Basilica” catholic states should receive “Peter’s penance” and “indulgence peddler” events. I would like the ability to use the presence of a building in a province as a trigger.
The new decision making system has the ability to increase the potential of diplomacy and specifically peace negotiations ten-fold. If the AI can identify which decisions other players are able adopt, it could then be possible to propose the adoption of a decision as a provision of a peace negotiation. Ie: If a neighboring monarch is supporting piracy, you may enter into and prevail in an armed conflict – imposing a peace treaty in which he relinquishes a port and adopts an anti-piracy act (presuming that inhibits the commissioning of privateers). Rather than the current land-grab model, this would allow for more realistic peace negotiation - which is exactly the purpose of war - to achieve political ends by the only means remaining.
I would like to see an ability to have an “announcement” when a faction that is also a co-religionist no longer has any territorial possessions. Ie: “The Ottoman Empire has captured the few remaining territories of The Knights”. No decision/ action required. This could have many other applications as well.
Given the sneak-peaks, I think that these requests are reasonable. Its not as though it’s a request for a character system (which I’d love to have)… so for what its worth, hopefully some of this makes it in.