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Thread: In Nomine - Sneakpeak #5 - 30th of April 2008

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    Studio Manager Paradox Dev Team Johan's Avatar
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    In Nomine - Sneakpeak #5 - 30th of April 2008

    Another week of development has gone on In Nomine, and we have time for another sneakpeak.

    In Nomine introduces a new concept called decisions. You can think of decisions as "Events at Will", where as soon as all triggers are satisfied, you are able to do a certain decision. These include forming specific countries, introducing reforms, etc.. There are 3 types of decisions, for province, country and religion. There are alerts that tell you when you can enact your decisions.

    Here we see the a list of possible national decisions for Russia, where founding a Russian Patriarchate is among their historical country specific decision.


    Here is an example of how decisions are scripted, with the decision shown in the screenshot above. Only those with all potential true will be shown in the interface for that country.
    Code:
    	establish_russian_patriarchate = {
    		potential = {
    			tag = RUS
    			NOT = { has_country_modifier = russian_patriarchate }
    			religion = orthodox
    		}
    		allow = {
    			war = no
    			NOT = { 151 = { owned_by = BYZ } }
    			prestige = 0.2
    			innovative_narrowminded = 2
    		}
    		effect = {
    			add_country_modifier = {
    				name = "russian_patriarchate"
    				duration = -1
    			}		}
    		ai_will_do = {
    			factor = 1
    		}
    	}
    Decisions together with historical missions guide the player and AI, and here is an example of an Ottoman mission that is rather likely to get at the start.


    Of course, negotiating with Rebels is in again, and now have restrictions of when its possible to give in to their demands.



    And since maps are cool...

    This is what happens when you hit F12 in the game.. (saved in the screenshots folder.) (From a beta multiplayer campaign, about 50 years in).



    Shift-F12 just saves player nations and their vassals.


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    Den ökända hästen från Troja Zuckergußgebäck's Avatar
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    First!

    And this looks really cool! I like the possibility to form a nation once you have all the prerequisites rathern than wait for x number of years until the game sees it fit to trigger the required event.

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    Keeper of the seven keys Lord Martin's Avatar
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    Is it an expansion or a new game we get? *impressed and excited*
    Since the custom avatars are gone, I´m aiming at 1.000.000 posts instead!!!!
    998.334 posts left...

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    A faulty cog GrimPagan's Avatar
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    Nifty. But any word on release date? :P
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    F-CEO of EUIV:MEIOU and Taxes gigau's Avatar
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    Oh boy !

    This is getting better and better

    I especially love the new decisions concept and the F12 feature. I'm so getting impatient to try it
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    Panjandrum Autonomous's Avatar
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    Quote Originally Posted by Lord Martin
    Is it an expansion or a new game we get? *impressed and excited*
    It's an expansion.

    Continuing my tradition of trying to tease out every tiny scrap of information I can from these sneakpeeks, I spy a "duration=-1", whihc suggests to me that we have support for unending country modifiers.

    Some questions; how do you differentiate between the three types of decisions? Are they all on that page? It seems to me that if you have a large empire in which every province is eligible for a decision that listing all odf them there would cause alot of clutter.

    What exactly are "religion" class decisions? Do they affect all countries of a particular faith? How do you determine which country has the right to enact such things?

    Quote Originally Posted by GrimPagan
    Nifty. But any word on release date? :P
    Gamer's Gate says June 10th.
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    Good to see negotions with terrorists is in again, the decisions combined with the missions are great stuff. Can't wait till this game comes out, nor can I wait till MM Platinum comes out!
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    Quote Originally Posted by Autonomous
    It's an expansion.
    Of course I know it´s an expansion.
    I´m just impressed by the amount of new stuff included. If all stuff in the sneakpeaks works out like it´s told, the gameplay gonna improve a lot.
    Since the custom avatars are gone, I´m aiming at 1.000.000 posts instead!!!!
    998.334 posts left...

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    Quote Originally Posted by GrimPagan
    Nifty. But any word on release date? :P
    10th June - GamersGate has it listed.

    Otherwise I like these decisions, wondered what it supposed to be when IN was announcement. It will bring more diverse gameplay together with mission system.

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    Quote Originally Posted by Autonomous
    Some questions; how do you differentiate between the three types of decisions? Are they all on that page? It seems to me that if you have a large empire in which every province is eligible for a decision that listing all odf them there would cause alot of clutter.
    .

    3 separate interfaces.. at country, at religion and at each province.

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    Quote Originally Posted by Lord Martin
    If all stuff in the sneakpeaks works out like it´s told, the gameplay gonna improve a lot.
    I guess you'd have a very hard time finding anyone who says it doesn't.

    Typing in all capital letters went out of style with FORTRAN.

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    This looks absolutely amazing. Johan, where do you find the time...?
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    I don't know why you would need a decision to move the capital to S:t Petersburg since that is quite prossible using ordinary gameplay mechanics...

    I guess some of those decisions are possible for all countries, sounds a bit odd for Russia to pass an anti-piracy act.

    Otherwise it's a great idea.

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    Quote Originally Posted by Gathenhielm
    I don't know why you would need a decision to move the capital to S:t Petersburg since that is quite prossible using ordinary gameplay mechanics...
    This way, you can probably do it without a terrible stability hit.

    Quote Originally Posted by Gathenhielm
    I guess some of those decisions are possible for all countries, sounds a bit odd for Russia to pass an anti-piracy act.
    Since the pirates are a big deal now, anti-piracy acts sound useful, should you chose to colonize Americas


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    Quote Originally Posted by Gathenhielm
    I don't know why you would need a decision to move the capital to S:t Petersburg since that is quite prossible using ordinary gameplay mechanics...

    I guess some of those decisions are possible for all countries, sounds a bit odd for Russia to pass an anti-piracy act.

    Otherwise it's a great idea.

    Perhaps a historic specific decision for Russia? Possibly a cheaper/or more expensive way to move, but probably with a better outcome too, and perhaps also a factor to make the AI do it?

    Odd for Russia? Hmm, if they control areas like Crimea, not that odd. If they conquer parts of Balkan (to the coast) or something else, or has colonies in America (like Aleutes, but pirates there?)

    It's realistic enough, if Russia just owns one province to a coast where pirates spawn...

    Besides that, IN looks more like EU IV than an expansion to EU III
    Only thing needed now is getting a prettier interface and map, more similar to EU II or some medieval map, the 3d doesn't work for me, but a glorious expansion indeed.
    Germany: 7
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    ¿What the f...?


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    Second Lieutenant Terran Noble's Avatar
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    Quote Originally Posted by Gathenhielm
    I don't know why you would need a decision to move the capital to S:t Petersburg since that is quite prossible using ordinary gameplay mechanics...
    Perhaps they have removed the old mechanic and incorperated it into their new decision system?

  18. #18
    Dovahkiin Filip de Norre's Avatar
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    Quote Originally Posted by Terran Noble
    Perhaps they have removed the old mechanic and incorperated it into their new decision system?
    ah, could be too

    would be better, if that included realistic choices for all, like Zaragoza for Aragon, but not every city in the world...

    Theoretically Turkey could move to Narva!
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    ¿What the f...?


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  19. #19
    Second Lieutenant Terran Noble's Avatar
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    Oh, I forgot to say something. Great update, Love the changes. In Nomine could be called EU IV

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    Quote Originally Posted by Autonomous
    What exactly are "religion" class decisions?
    In one of the screenshots in the IGN preview, two religious decisions are shown: "'Convert to Catholicism" and "Convert to Reformed".

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